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yuzu/src/video_core/renderer_opengl
ReinUsesLisp bd8b9bbcee gl_shader_cache: Rework shader cache and remove post-specializations
Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it.
2020-03-09 18:40:06 -03:00
..
gl_buffer_cache.cpp
gl_buffer_cache.h
gl_device.cpp
gl_device.h
gl_framebuffer_cache.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_framebuffer_cache.h gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_query_cache.cpp
gl_query_cache.h
gl_rasterizer.cpp gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
gl_rasterizer.h gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
gl_resource_manager.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_resource_manager.h gl_state: Remove VAO cache and tracking 2020-02-28 16:54:37 -03:00
gl_sampler_cache.cpp Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. 2020-02-27 21:34:00 -05:00
gl_sampler_cache.h
gl_shader_cache.cpp gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
gl_shader_cache.h gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
gl_shader_decompiler.cpp gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
gl_shader_decompiler.h gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
gl_shader_disk_cache.cpp gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
gl_shader_disk_cache.h gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
gl_shader_manager.cpp gl_state: Remove program tracking 2020-02-28 17:52:14 -03:00
gl_shader_manager.h gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_shader_util.cpp
gl_shader_util.h
gl_state_tracker.cpp dirty_flags: Deduplicate code between OpenGL and Vulkan 2020-02-28 17:56:43 -03:00
gl_state_tracker.h renderer_opengl: Fix edge-case where alpha testing might cull presentation 2020-02-28 17:56:43 -03:00
gl_stream_buffer.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_stream_buffer.h
gl_texture_cache.cpp gl_texture_cache: Remove blending disable on blits 2020-02-28 17:56:43 -03:00
gl_texture_cache.h renderer_opengl: Reintroduce dirty flags for render targets 2020-02-28 17:56:41 -03:00
maxwell_to_gl.h Merge pull request #3301 from ReinUsesLisp/state-tracker 2020-03-09 18:34:37 -03:00
renderer_opengl.cpp renderer_opengl: Fix edge-case where alpha testing might cull presentation 2020-02-28 17:56:43 -03:00
renderer_opengl.h renderer_opengl: Reintroduce dirty flags for render targets 2020-02-28 17:56:41 -03:00
utils.cpp gl_state_tracker: Track state of index buffers 2020-02-28 17:56:42 -03:00
utils.h gl_state_tracker: Track state of index buffers 2020-02-28 17:56:42 -03:00