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41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "core/hle/kernel/client_session.h"
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#include "core/hle/kernel/k_scoped_resource_reservation.h"
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#include "core/hle/kernel/server_session.h"
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#include "core/hle/kernel/session.h"
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namespace Kernel {
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Session::Session(KernelCore& kernel) : KSynchronizationObject{kernel} {}
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Session::~Session() {
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// Release reserved resource when the Session pair was created.
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kernel.GetSystemResourceLimit()->Release(LimitableResource::Sessions, 1);
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}
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Session::SessionPair Session::Create(KernelCore& kernel, std::string name) {
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// Reserve a new session from the resource limit.
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KScopedResourceReservation session_reservation(kernel.GetSystemResourceLimit(),
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LimitableResource::Sessions);
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ASSERT(session_reservation.Succeeded());
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auto session{std::make_shared<Session>(kernel)};
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auto client_session{Kernel::ClientSession::Create(kernel, session, name + "_Client").Unwrap()};
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auto server_session{Kernel::ServerSession::Create(kernel, session, name + "_Server").Unwrap()};
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session->name = std::move(name);
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session->client = client_session;
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session->server = server_session;
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session_reservation.Commit();
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return std::make_pair(std::move(client_session), std::move(server_session));
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}
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bool Session::IsSignaled() const {
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UNIMPLEMENTED();
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return true;
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}
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} // namespace Kernel
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