2
1
Fork 0
mirror of https://github.com/yuzu-emu/yuzu.git synced 2024-07-04 23:31:19 +01:00
yuzu/src/video_core/renderer_opengl
bunnei d0dddb3e9d Revert "Devirtualize Register/Unregister and use a wrapper instead."
- Fixes graphical issues from transitions in Super Mario Odyssey.
2019-03-21 21:56:56 -04:00
..
gl_buffer_cache.cpp video_core: Refactor to use MemoryManager interface for all memory access. 2019-03-16 00:38:48 -04:00
gl_buffer_cache.h gpu: Use host address for caching instead of guest address. 2019-03-14 22:34:42 -04:00
gl_global_cache.cpp video_core: Refactor to use MemoryManager interface for all memory access. 2019-03-16 00:38:48 -04:00
gl_global_cache.h video_core: Refactor to use MemoryManager interface for all memory access. 2019-03-16 00:38:48 -04:00
gl_primitive_assembler.cpp video_core: Refactor to use MemoryManager interface for all memory access. 2019-03-16 00:38:48 -04:00
gl_primitive_assembler.h
gl_rasterizer.cpp gl_rasterizer: Skip zero addr/sized regions on flush/invalidate. 2019-03-16 22:03:19 -04:00
gl_rasterizer.h gpu: Use host address for caching instead of guest address. 2019-03-14 22:34:42 -04:00
gl_rasterizer_cache.cpp Revert "Devirtualize Register/Unregister and use a wrapper instead." 2019-03-21 21:56:56 -04:00
gl_rasterizer_cache.h Revert "Devirtualize Register/Unregister and use a wrapper instead." 2019-03-21 21:56:56 -04:00
gl_resource_manager.cpp gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
gl_resource_manager.h gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
gl_shader_cache.cpp video_core: Refactor to use MemoryManager interface for all memory access. 2019-03-16 00:38:48 -04:00
gl_shader_cache.h video_core: Refactor to use MemoryManager interface for all memory access. 2019-03-16 00:38:48 -04:00
gl_shader_decompiler.cpp shader/decode: Remove extras from MetaTexture 2019-02-26 00:11:30 -03:00
gl_shader_decompiler.h gl_shader_disk_cache: Address miscellaneous feedback 2019-02-06 22:23:40 -03:00
gl_shader_disk_cache.cpp gl_shader_disk_cache: Remove #pragma once from cpp file 2019-02-27 11:02:49 -05:00
gl_shader_disk_cache.h gl_shader_disk_cache: Use unordered containers 2019-02-06 22:23:41 -03:00
gl_shader_gen.cpp shader_decompiler: Improve Accuracy of Attribute Interpolation. 2019-02-14 03:25:07 -04:00
gl_shader_gen.h gl_shader_cache: Fixup GLSL unique identifiers 2019-02-06 22:23:40 -03:00
gl_shader_manager.cpp gl_shader_decompiler: Implement S2R's Y_DIRECTION 2018-11-25 04:37:29 -03:00
gl_shader_manager.h gl_shader_manager: Update pipeline when programs have changed 2018-11-29 16:26:42 -03:00
gl_shader_util.cpp
gl_shader_util.h gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
gl_state.cpp gl_state: Fixup multibind bug 2019-02-28 00:17:03 -03:00
gl_state.h gl_state: Remove texture target tracking 2019-01-30 19:10:35 -03:00
gl_stream_buffer.cpp gl_stream_buffer: Use DSA for buffer management 2019-01-06 16:49:24 -03:00
gl_stream_buffer.h gl_stream_buffer: Use DSA for buffer management 2019-01-06 16:49:24 -03:00
maxwell_to_gl.h maxwell_3d: Implement alternate blend equations. 2018-11-22 00:51:01 -05:00
renderer_opengl.cpp memory: Simplify rasterizer cache operations. 2019-03-16 00:41:08 -04:00
renderer_opengl.h video_core/renderer_opengl: Replace direct usage of global system object accessors 2019-03-04 10:24:09 -05:00
utils.cpp video_core: Move OpenGL specific utils to its renderer 2018-10-28 22:22:30 -03:00
utils.h video_core: Move OpenGL specific utils to its renderer 2018-10-28 22:22:30 -03:00