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Nintendo Switch emulator
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comex d37f0b29e2 Fix thread naming on Linux, which limits names to 15 bytes.
- In `SetCurrentThreadName`, when on Linux, truncate to 15 bytes, as (at
  least on glibc) `pthread_set_name_np` will otherwise return `ERANGE` and
  do nothing.
- Also, add logging in case `pthread_set_name_np` returns an error
  anyway.  This is Linux-specific, as the Apple and BSD versions of
  `pthread_set_name_np return `void`.
- Change the name for CPU threads in multi-core mode from
  "yuzu:CoreCPUThread_N" (19 bytes) to "yuzu:CPUCore_N" (14 bytes) so it
  fits into the Linux limit.  Some other thread names are also cut off,
  but I didn't bother addressing them as you can guess them from the
  truncated versions.  For a CPU thread, truncation means you can't see
  which core it is!
2020-08-05 20:34:49 -07:00
.ci yuzu: Port translation support from Citra 2020-07-18 14:09:11 +02:00
.github .github: add a new issue template 2020-06-28 20:46:46 +02:00
.travis
CMakeModules cmake: stop linking against QGL after c6a0ab9792 2020-07-01 22:11:39 +00:00
dist qt_themes: Set background color to transparent for Dark and Midnight Blue themes 2020-07-25 04:23:48 -04:00
externals configuration: Add settings to enable/disable specific CPU optimizations 2020-07-11 14:34:09 +01:00
hooks
src Fix thread naming on Linux, which limits names to 15 bytes. 2020-08-05 20:34:49 -07:00
.gitattributes
.gitignore
.gitmodules Fix merge conflicts? 2020-07-04 00:59:40 -04:00
.travis.yml
CMakeLists.txt CMakeLists: Update boost to 1.73 2020-07-27 22:10:01 -04:00
CONTRIBUTING.md
Doxyfile
license.txt
README.md Address trivial review comments. 2020-07-18 14:09:13 +02:00

yuzu emulator

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yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra.

It is written in C++ with portability in mind, with builds actively maintained for Windows and Linux. The emulator is capable of running several commercial games.

yuzu only emulates a subset of Switch hardware and therefore most commercial games do not run at full speed or are not fully functional.

Do you want to check which games are compatible and which ones are not? Please visit our Compatibility page!

yuzu is licensed under the GPLv2 (or any later version). Refer to the license.txt file included.

Check out our website!

For development discussion, please join us on Discord.

Development

Most of the development happens on GitHub. It's also where our central repository is hosted.

If you want to contribute please take a look at the Contributor's Guide and Developer Information. You should also contact any of the developers on Discord in order to know about the current state of the emulator.

If you want to contribute to the user interface translation, please check out the yuzu project on transifex. We centralize translation work there, and periodically upstream translations.

Building

Support

We happily accept monetary donations or donated games and hardware. Please see our donations page for more information on how you can contribute to yuzu. Any donations received will go towards things like:

  • Switch consoles to explore and reverse-engineer the hardware
  • Switch games for testing, reverse-engineering, and implementing new features
  • Web hosting and infrastructure setup
  • Software licenses (e.g. Visual Studio, IDA Pro, etc.)
  • Additional hardware (e.g. GPUs as-needed to improve rendering support, other peripherals to add support for, etc.)

We also more than gladly accept used Switch consoles, preferably ones with firmware 3.0.0 or lower! If you would like to give yours away, don't hesitate to join our Discord and talk to bunnei. You may also contact: donations@yuzu-emu.org.