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yuzu/src/shader_recompiler/ir_opt
ReinUsesLisp d54d7de40e glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
..
collect_shader_info_pass.cpp glasm: Implement shuffle and vote instructions on GLASM 2021-07-22 21:51:31 -04:00
constant_propagation_pass.cpp glasm: Rework control flow introducing a syntax list 2021-07-22 21:51:31 -04:00
dead_code_elimination_pass.cpp shader: Remove invalidated blocks in dead code elimination pass 2021-07-22 21:51:29 -04:00
dual_vertex_pass.cpp glasm: Rework control flow introducing a syntax list 2021-07-22 21:51:31 -04:00
global_memory_to_storage_buffer_pass.cpp shader: Implement VertexA stage 2021-07-22 21:51:29 -04:00
identity_removal_pass.cpp glasm: Rework control flow introducing a syntax list 2021-07-22 21:51:31 -04:00
lower_fp16_to_fp32.cpp shader: Move microinstruction header to the value header 2021-07-22 21:51:28 -04:00
passes.h shader: Implement VertexA stage 2021-07-22 21:51:29 -04:00
ssa_rewrite_pass.cpp glasm: Rework control flow introducing a syntax list 2021-07-22 21:51:31 -04:00
texture_pass.cpp shader: Implement Int32 SUATOM/SURED 2021-07-22 21:51:30 -04:00
verification_pass.cpp shader: Add more strict validation the pass 2021-07-22 21:51:29 -04:00