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d54d7de40e
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. |
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collect_shader_info_pass.cpp | ||
constant_propagation_pass.cpp | ||
dead_code_elimination_pass.cpp | ||
dual_vertex_pass.cpp | ||
global_memory_to_storage_buffer_pass.cpp | ||
identity_removal_pass.cpp | ||
lower_fp16_to_fp32.cpp | ||
passes.h | ||
ssa_rewrite_pass.cpp | ||
texture_pass.cpp | ||
verification_pass.cpp |