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yuzu/src/shader_recompiler/environment.h
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00

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C++

// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include "common/common_types.h"
#include "shader_recompiler/program_header.h"
#include "shader_recompiler/shader_info.h"
#include "shader_recompiler/stage.h"
namespace Shader {
class Environment {
public:
virtual ~Environment() = default;
[[nodiscard]] virtual u64 ReadInstruction(u32 address) = 0;
[[nodiscard]] virtual u32 ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) = 0;
[[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0;
[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
[[nodiscard]] virtual u32 LocalMemorySize() const = 0;
[[nodiscard]] virtual u32 SharedMemorySize() const = 0;
[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0;
virtual void Dump(u64 hash) = 0;
[[nodiscard]] const ProgramHeader& SPH() const noexcept {
return sph;
}
[[nodiscard]] const std::array<u32, 8>& GpPassthroughMask() const noexcept {
return gp_passthrough_mask;
}
[[nodiscard]] Stage ShaderStage() const noexcept {
return stage;
}
[[nodiscard]] u32 StartAddress() const noexcept {
return start_address;
}
protected:
ProgramHeader sph{};
std::array<u32, 8> gp_passthrough_mask{};
Stage stage{};
u32 start_address{};
};
} // namespace Shader