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yuzu/src/shader_recompiler
Billy Laws b4a12b889e Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs
This crashes their shader compiler for some reason.
2023-06-03 00:05:31 -07:00
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backend Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs 2023-06-03 00:05:31 -07:00
frontend shader_recompiler: fix copy-paste error 2023-05-26 00:36:12 -04:00
ir_opt buffer_cache: Add logic for non-NVN storage buffer tracking 2023-02-25 16:24:21 -05:00
CMakeLists.txt Merge pull request #9300 from ameerj/pch 2022-12-03 14:10:06 -05:00
environment.h ShaderCompiler: Inline driver specific constants. 2023-01-03 16:29:25 -05:00
exception.h
host_translate_info.h Revert "shader_recompiler: Align SSBO offsets to meet host requirements" 2023-01-07 15:50:58 -05:00
object_pool.h Move to Clang Format 15 2023-01-29 17:49:42 -07:00
precompiled_headers.h
profile.h Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs 2023-06-03 00:05:31 -07:00
program_header.h
runtime_info.h Implement scaled vertex buffer format emulation 2023-06-03 00:05:31 -07:00
shader_info.h spirv: fix multisampled image fetch 2023-01-23 12:03:19 -05:00
stage.h
varying_state.h MacroHLE: Add HLE replacement for base vertex and base instance. 2023-01-01 16:43:57 -05:00