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yuzu/src/shader_recompiler/frontend/ir
2021-07-22 21:51:22 -04:00
..
attribute.cpp
attribute.h
basic_block.cpp shader: Primitive Vulkan integration 2021-07-22 21:51:22 -04:00
basic_block.h spirv: Initial bindings support 2021-07-22 21:51:22 -04:00
condition.cpp shader: Initial implementation of an AST 2021-07-22 21:51:22 -04:00
condition.h spirv: Add lower fp16 to fp32 pass 2021-07-22 21:51:22 -04:00
flow_test.cpp
flow_test.h
function.cpp
function.h shader: Support SSA loops on IR 2021-07-22 21:51:22 -04:00
ir_emitter.cpp shader: Add denorm flush support 2021-07-22 21:51:22 -04:00
ir_emitter.h shader: Add denorm flush support 2021-07-22 21:51:22 -04:00
microinstruction.cpp spirv: Add lower fp16 to fp32 pass 2021-07-22 21:51:22 -04:00
microinstruction.h spirv: Add lower fp16 to fp32 pass 2021-07-22 21:51:22 -04:00
modifiers.h shader: Add denorm flush support 2021-07-22 21:51:22 -04:00
opcodes.cpp shader: Add pools and rename files 2021-07-22 21:51:21 -04:00
opcodes.h shader: Add pools and rename files 2021-07-22 21:51:21 -04:00
opcodes.inc spirv: Add lower fp16 to fp32 pass 2021-07-22 21:51:22 -04:00
post_order.cpp shader: Primitive Vulkan integration 2021-07-22 21:51:22 -04:00
post_order.h shader: Support SSA loops on IR 2021-07-22 21:51:22 -04:00
pred.h shader: Initial instruction support 2021-07-22 21:51:21 -04:00
program.cpp spirv: Add lower fp16 to fp32 pass 2021-07-22 21:51:22 -04:00
program.h spirv: Initial bindings support 2021-07-22 21:51:22 -04:00
reg.h
structured_control_flow.cpp shader: Improve object pool 2021-07-22 21:51:22 -04:00
structured_control_flow.h shader: Initial implementation of an AST 2021-07-22 21:51:22 -04:00
type.cpp shader: Make typed IR 2021-07-22 21:51:21 -04:00
type.h shader: Make typed IR 2021-07-22 21:51:21 -04:00
value.cpp shader: Add utility to resolve identities on a value 2021-07-22 21:51:22 -04:00
value.h shader: Add utility to resolve identities on a value 2021-07-22 21:51:22 -04:00