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Nintendo Switch emulator
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ameerj eb67a45ca8 video_core: NVDEC Implementation
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library.

The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data.

To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library.

Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header.

Async GPU is not properly implemented at the moment.

Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2020-10-26 23:07:36 -04:00
.ci Update yuzu-patreon-step2.yml to set build timeout to 120 min 2020-09-29 22:17:50 -07:00
.github .github: add a new issue template 2020-06-28 20:46:46 +02:00
.travis ci: Make use of clang-format 10.0 2020-08-02 20:55:54 -04:00
CMakeModules video_core: NVDEC Implementation 2020-10-26 23:07:36 -04:00
dist Update translations (2020-09-11) 2020-09-11 15:38:10 +00:00
externals video_core: NVDEC Implementation 2020-10-26 23:07:36 -04:00
hooks
src video_core: NVDEC Implementation 2020-10-26 23:07:36 -04:00
.gitattributes
.gitignore
.gitmodules externals: Track upstream libusb 2020-08-26 02:45:11 -04:00
.lgtm.yml Remove bad and useless packages from LGTM build 2020-09-11 17:32:22 +03:00
.travis.yml
CMakeLists.txt video_core: NVDEC Implementation 2020-10-26 23:07:36 -04:00
CONTRIBUTING.md
Doxyfile
license.txt Replace non-commercial icons with free icons from icons8 (#5093) 2020-03-27 22:31:54 +01:00
README.md Address trivial review comments. 2020-07-18 14:09:13 +02:00

yuzu emulator

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yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra.

It is written in C++ with portability in mind, with builds actively maintained for Windows and Linux. The emulator is capable of running several commercial games.

yuzu only emulates a subset of Switch hardware and therefore most commercial games do not run at full speed or are not fully functional.

Do you want to check which games are compatible and which ones are not? Please visit our Compatibility page!

yuzu is licensed under the GPLv2 (or any later version). Refer to the license.txt file included.

Check out our website!

For development discussion, please join us on Discord.

Development

Most of the development happens on GitHub. It's also where our central repository is hosted.

If you want to contribute please take a look at the Contributor's Guide and Developer Information. You should also contact any of the developers on Discord in order to know about the current state of the emulator.

If you want to contribute to the user interface translation, please check out the yuzu project on transifex. We centralize translation work there, and periodically upstream translations.

Building

Support

We happily accept monetary donations or donated games and hardware. Please see our donations page for more information on how you can contribute to yuzu. Any donations received will go towards things like:

  • Switch consoles to explore and reverse-engineer the hardware
  • Switch games for testing, reverse-engineering, and implementing new features
  • Web hosting and infrastructure setup
  • Software licenses (e.g. Visual Studio, IDA Pro, etc.)
  • Additional hardware (e.g. GPUs as-needed to improve rendering support, other peripherals to add support for, etc.)

We also more than gladly accept used Switch consoles, preferably ones with firmware 3.0.0 or lower! If you would like to give yours away, don't hesitate to join our Discord and talk to bunnei. You may also contact: donations@yuzu-emu.org.