..
buffer_cache
buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten()
2020-07-20 17:48:00 -04:00
engines
video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes
2020-07-10 04:09:32 -03:00
macro
video_core: Remove unused variables
2020-07-21 00:57:25 -04:00
renderer_opengl
Merge pull request #4391 from lioncash/nrvo
2020-07-24 06:33:09 -07:00
renderer_vulkan
Merge pull request #4393 from lioncash/unused5
2020-07-24 20:33:58 -07:00
shader
Merge pull request #4391 from lioncash/nrvo
2020-07-24 06:33:09 -07:00
texture_cache
Merge pull request #4394 from lioncash/unused6
2020-07-23 19:54:59 -07:00
textures
Merge pull request #4324 from ReinUsesLisp/formats
2020-07-21 00:13:04 -04:00
CMakeLists.txt
async shaders
2020-07-17 14:24:57 +10:00
compatible_formats.cpp
video_core: Rearrange pixel format names
2020-07-13 01:44:23 -03:00
compatible_formats.h
video_core/compatible_formats: Table to test if two formats are legal to view or copy
2020-06-26 19:28:11 -03:00
dirty_flags.cpp
DirtyFlags: relax need to set render_targets as dirty
2020-03-14 11:47:33 -04:00
dirty_flags.h
DirtyFlags: relax need to set render_targets as dirty
2020-03-14 11:47:33 -04:00
dma_pusher.cpp
DmaPusher: Remove dead code in step
2020-05-16 12:42:27 +10:00
dma_pusher.h
DmaPusher: Remove dead code in step
2020-05-16 12:42:27 +10:00
fence_manager.h
fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a
2020-05-01 23:38:23 +00:00
gpu.cpp
async shaders
2020-07-17 14:24:57 +10:00
gpu.h
video_core/gpu: Correct the size of the puller registers
2020-07-26 22:26:29 +01:00
gpu_asynch.cpp
General: Correct rebase, sync gpu and context management.
2020-06-27 11:36:08 -04:00
gpu_asynch.h
General: Correct rebase, sync gpu and context management.
2020-06-27 11:36:08 -04:00
gpu_synch.cpp
General: Correct rebase, sync gpu and context management.
2020-06-27 11:36:08 -04:00
gpu_synch.h
General: Correct rebase, sync gpu and context management.
2020-06-27 11:36:08 -04:00
gpu_thread.cpp
video_core: Remove unused variables
2020-07-21 00:57:25 -04:00
gpu_thread.h
GPU: Implement Flush Requests for Async mode.
2020-04-22 11:36:17 -04:00
guest_driver.cpp
gl_shader_cache: Rework shader cache and remove post-specializations
2020-03-09 18:40:06 -03:00
guest_driver.h
gl_shader_cache: Rework shader cache and remove post-specializations
2020-03-09 18:40:06 -03:00
memory_manager.cpp
memory_manager: Eliminate variable shadowing
2020-06-19 22:02:58 -04:00
memory_manager.h
memory_manager: Eliminate variable shadowing
2020-06-19 22:02:58 -04:00
morton.cpp
video_core: Rearrange pixel format names
2020-07-13 01:44:23 -03:00
morton.h
query_cache.h
configuration: implement per-game configurations ( #4098 )
2020-07-09 22:42:09 -04:00
rasterizer_accelerated.cpp
core: memory: Move to Core::Memory namespace.
2020-04-17 00:59:28 -04:00
rasterizer_accelerated.h
core: memory: Move to Core::Memory namespace.
2020-04-17 00:59:28 -04:00
rasterizer_interface.h
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
2020-04-28 02:18:12 -03:00
renderer_base.cpp
configuration: implement per-game configurations ( #4098 )
2020-07-09 22:42:09 -04:00
renderer_base.h
Frontend/GPU: Refactor context management
2020-03-24 21:03:42 -06:00
sampler_cache.cpp
sampler_cache.h
shader_cache.h
shader_cache: Make use of std::erase_if
2020-07-14 15:49:15 -04:00
shader_notify.cpp
Fix style issues
2020-07-18 14:24:32 +10:00
shader_notify.h
async shaders
2020-07-17 14:24:57 +10:00
surface.cpp
video_core: Rearrange pixel format names
2020-07-13 01:44:23 -03:00
surface.h
video_core: Rearrange pixel format names
2020-07-13 01:44:23 -03:00
video_core.cpp
configuration: implement per-game configurations ( #4098 )
2020-07-09 22:42:09 -04:00
video_core.h
Frontend/GPU: Refactor context management
2020-03-24 21:03:42 -06:00