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38 lines
1.5 KiB
C++
38 lines
1.5 KiB
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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namespace Shader::Backend::SPIRV {
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namespace {
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void MemoryBarrier(EmitContext& ctx, spv::Scope scope) {
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const auto semantics{
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spv::MemorySemanticsMask::AcquireRelease | spv::MemorySemanticsMask::UniformMemory |
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spv::MemorySemanticsMask::WorkgroupMemory | spv::MemorySemanticsMask::AtomicCounterMemory |
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spv::MemorySemanticsMask::ImageMemory};
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ctx.OpMemoryBarrier(ctx.Const(static_cast<u32>(scope)), ctx.Const(static_cast<u32>(semantics)));
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}
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} // Anonymous namespace
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void EmitBarrier(EmitContext& ctx) {
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const auto execution{spv::Scope::Workgroup};
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const auto memory{spv::Scope::Workgroup};
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const auto memory_semantics{spv::MemorySemanticsMask::AcquireRelease |
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spv::MemorySemanticsMask::WorkgroupMemory};
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ctx.OpControlBarrier(ctx.Const(static_cast<u32>(execution)),
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ctx.Const(static_cast<u32>(memory)),
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ctx.Const(static_cast<u32>(memory_semantics)));
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}
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void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
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MemoryBarrier(ctx, spv::Scope::Workgroup);
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}
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void EmitDeviceMemoryBarrier(EmitContext& ctx) {
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MemoryBarrier(ctx, spv::Scope::Device);
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}
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} // namespace Shader::Backend::SPIRV
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