PowerTools/backend/src/resume_worker.rs

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Rust
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use std::thread::{self, JoinHandle};
use std::time::{Duration, Instant};
use std::sync::mpsc::Sender;
use crate::api::handler::ApiMessage;
//use crate::utility::unwrap_maybe_fatal;
const ALLOWED_ERROR: f64 = 100.0; // period of 10ms with 100x means sleep has to be >= 1s to be detected
pub fn spawn(sender: Sender<ApiMessage>) -> JoinHandle<()> {
thread::spawn(move || {
log::info!("resume_worker starting...");
let duration = Duration::from_millis(10); // very low so it detects before Steam client does
// this allows PowerTools to set some values at wakeup and Steam to override them before user notices
let mut start = Instant::now();
loop {
let old_start = start.elapsed();
start = Instant::now();
if old_start.as_secs_f64() > duration.as_secs_f64() * (1.0 + ALLOWED_ERROR) {
// has just resumed from sleep
log::info!("Resume detected");
sender.send(ApiMessage::OnResume).expect("resume_worker send failed");
log::debug!(
"OnResume completed after sleeping for {}s",
old_start.as_secs_f32()
);
} else {
log::debug!("OnResume got sleep period of {}s", old_start.as_secs_f32());
}
thread::sleep(duration);
}
//log::warn!("resume_worker completed!");
})
}