PowerTools/main_view.html

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<html>
<head>
<link rel="stylesheet" href="/steam_resource/css/2.css">
<link rel="stylesheet" href="/steam_resource/css/39.css">
<link rel="stylesheet" href="/steam_resource/css/library.css">
<script src="/static/library.js"></script>
<script>
// Python functions
function setCPUs(value) {
return call_plugin_method("set_cpus", {"count":value});
}
function getCPUs() {
return call_plugin_method("get_cpus", {});
}
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function setCPUBoost(value) {
return call_plugin_method("set_boost", {"enabled": value});
}
function getCPUBoost() {
return call_plugin_method("get_boost", {});
}
// other logic
async function onSetCPUs() {
let target = document.getElementById("cpu_threads");
let ok = await setCPUs(target.value);
target.value = await getCPUs();
}
async function onReady() {
document.getElementById("cpu_threads").value = await getCPUs();
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let boostToggle = document.getElementById("boostToggle");
setToggleState(boostToggle, await getCPUBoost());
}
async function decrementCPUs() {
let target = document.getElementById("cpu_threads");
if (target.value >= 2) {
target.value -= 1;
}
await onSetCPUs();
}
async function incrementCPUs() {
let target = document.getElementById("cpu_threads");
if (target.value <= 7) {
target.value += 1;
}
await onSetCPUs();
}
async function resetCPUs() {
let target = document.getElementById("cpu_threads");
target.value = 8;
await onSetCPUs();
}
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function setToggleState(toggle, state) {
const ENABLED_CLASS = "gamepaddialog_On_yLrDA";
if (state && !toggle.classList.contains(ENABLED_CLASS)) {
toggle.classList.add(ENABLED_CLASS);
}
if (!state && toggle.classList.contains(ENABLED_CLASS)) {
toggle.classList.remove(ENABLED_CLASS);
}
}
function getToggleState(toggle) {
return toggle.classList.contains("gamepaddialog_On_yLrDA");
}
async function toggleCPUBoost() {
let toggle = document.getElementById("boostToggle");
let isActive = getToggleState(toggle);
await setCPUBoost(!isActive);
setToggleState(toggle, await getCPUBoost());
}
</script>
<style type="text/css" media="screen">
input::-webkit-outer-spin-button,
input::-webkit-inner-spin-button {
-webkit-appearance: none;
margin: 0;
}
</style>
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</head>
<body onload="onReady()">
<div>
<label for="cpu_threads">Online CPUs</label>
<input type="number" id="cpu_threads" name="cpu_threads" min="1" max="8">
<button type="button" onclick="incrementCPUs()">/\</button>
<button type="button" onclick="decrementCPUs()">\/</button>
<button type="button" onclick="resetCPUs()">Reset</button>
</div>
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<!-- Toggle switch, roughly copied from https://github.com/SteamDeckHomebrew/ExtraSettingsPlugin/blob/main/main_view.html -->
<div class="quickaccessmenu_TabGroupPanel_1QO7b Panel Focusable">
<div class="quickaccesscontrols_PanelSectionRow_26R5w">
<div class="quickaccesscontrols_PanelSectionRow_26R5w">
<div class="gamepaddialog_Field_eKmEX gamepaddialog_WithFirstRow_2bDqk gamepaddialog_WithBottomSeparator_3YKpU gamepaddialog_ExtraPaddingOnChildrenBelow_3nLNL gamepaddialog_StandardPadding_xIITX gamepaddialog_HighlightOnFocus_2HFrm Panel Focusable" style="--indent-level:0;">
<div class="gamepaddialog_FieldLabelRow_2VcTl">
<div class="gamepaddialog_FieldLabel_3jMlJ">
CPU Boost
</div>
<div class="gamepaddialog_FieldChildren_2rhav">
<div id="boostToggle" tabindex="0" class="gamepaddialog_Toggle_9Ql-o Focusable" onclick="toggleCPUBoost()">
<div class="gamepaddialog_ToggleRail_2bl0i"></div>
<div class="gamepaddialog_ToggleSwitch_1PQpp"></div>
</div>
</div>
</div>
</div>
</div>
</div>
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</body>
</html>