Add version and funnier placeholders

This commit is contained in:
NGnius 2022-04-29 21:01:24 -04:00
parent 8f448b0306
commit 891e7d82ca
2 changed files with 28 additions and 5 deletions

View file

@ -1,6 +1,8 @@
import time import time
#import subprocess #import subprocess
VERSION = "0.3.0"
class Plugin: class Plugin:
CPU_COUNT = 8 CPU_COUNT = 8
SCALING_FREQUENCIES = [1700000, 2400000, 2800000] SCALING_FREQUENCIES = [1700000, 2400000, 2800000]
@ -8,6 +10,9 @@ class Plugin:
auto_fan = True auto_fan = True
async def get_version(self) -> str:
return VERSION
# CPU stuff # CPU stuff
# call from main_view.html with setCPUs(count, smt) # call from main_view.html with setCPUs(count, smt)

View file

@ -6,6 +6,10 @@
<script src="/static/library.js"></script> <script src="/static/library.js"></script>
<script> <script>
// Python functions // Python functions
function getVersion() {
return call_plugin_method("get_version", {});
}
function setCPUs(value, smt) { function setCPUs(value, smt) {
return call_plugin_method("set_cpus", {"count":value, "smt": smt}); return call_plugin_method("set_cpus", {"count":value, "smt": smt});
} }
@ -64,6 +68,9 @@
selectNotch("frequencyNotch", await getMaxBoost(), 3); selectNotch("frequencyNotch", await getMaxBoost(), 3);
selectNotch("fanNotch", await getFanTick(), 8); selectNotch("fanNotch", await getFanTick(), 8);
await updateBatteryStats(); await updateBatteryStats();
// this is unimportant; always do it last
let version = await getVersion();
document.getElementById("versionStr").innerText = "v" + version;
} }
async function setCPUNotch(index) { async function setCPUNotch(index) {
@ -138,6 +145,7 @@
} }
async function updateBatteryStats() { async function updateBatteryStats() {
console.log("Updating battery stats");
let batCapacityNow = document.getElementById("batCapacityNow"); let batCapacityNow = document.getElementById("batCapacityNow");
let batCapacityFull = document.getElementById("batCapacityFull"); let batCapacityFull = document.getElementById("batCapacityFull");
let chargeNow = await getChargeNow(); let chargeNow = await getChargeNow();
@ -332,32 +340,42 @@
</div> </div>
<!-- Battery Info --> <!-- Battery Info -->
<div class="quickaccesscontrols_PanelSection_3gY0a"> <div class="quickaccesscontrols_PanelSection_3gY0a" onclick="updateBatteryStats()" style="margin-bottom:0px;">
<div class="quickaccesscontrols_PanelSectionTitle_1IigU"> <div class="quickaccesscontrols_PanelSectionTitle_1IigU">
<div class="quickaccesscontrols_Text_1cokl">Battery</div> <div class="quickaccesscontrols_Text_1cokl">Battery</div>
</div> </div>
<div class="Panel Focusable" tabindex="0"> <div class="Panel Focusable" tabindex="0">
<div class="quickaccesscontrols_PanelSectionRow_3LM_Z"> <div class="quickaccesscontrols_PanelSectionRow_3LM_Z">
<div class="gamepaddialog_Field_eKmEX gamepaddialog_WithFirstRow_2bDqk gamepaddialog_InlineWrapShiftsChildrenBelow_3LCXh gamepaddialog_StandardPadding_xIITX gamepaddialog_HighlightOnFocus_2HFrm Panel Focusable" style="--indent-level:0;"> <div class="gamepaddialog_Field_eKmEX gamepaddialog_WithFirstRow_2bDqk gamepaddialog_InlineWrapShiftsChildrenBelow_3LCXh gamepaddialog_StandardPadding_xIITX gamepaddialog_HighlightOnFocus_2HFrm Panel Focusable" style="--indent-level:0;padding-left:0px;padding-right:0px;">
<div class="gamepaddialog_FieldLabelRow_2VcTl"> <div class="gamepaddialog_FieldLabelRow_2VcTl">
<div class="gamepaddialog_FieldLabel_3jMlJ">Now</div> <div class="gamepaddialog_FieldLabel_3jMlJ">Now</div>
<div class="gamepaddialog_FieldChildren_2rhav"> <div class="gamepaddialog_FieldChildren_2rhav">
<div class="gamepaddialog_LabelFieldValue_3pteV" id="batCapacityNow"> ??? (??%) </div> <div class="gamepaddialog_LabelFieldValue_3pteV" id="batCapacityNow"> :'( (|-_-|) </div>
</div> </div>
</div> </div>
</div> </div>
</div> </div>
<div class="quickaccesscontrols_PanelSectionRow_3LM_Z"> <div class="quickaccesscontrols_PanelSectionRow_3LM_Z">
<div class="gamepaddialog_Field_eKmEX gamepaddialog_WithFirstRow_2bDqk gamepaddialog_InlineWrapShiftsChildrenBelow_3LCXh gamepaddialog_WithBottomSeparator_3YKpU gamepaddialog_StandardPadding_xIITX gamepaddialog_HighlightOnFocus_2HFrm Panel Focusable" style="--indent-level:0;"> <div class="gamepaddialog_Field_eKmEX gamepaddialog_WithFirstRow_2bDqk gamepaddialog_InlineWrapShiftsChildrenBelow_3LCXh gamepaddialog_WithBottomSeparator_3YKpU gamepaddialog_StandardPadding_xIITX gamepaddialog_HighlightOnFocus_2HFrm Panel Focusable" style="--indent-level:0;padding-left:0px;padding-right:0px;">
<div class="gamepaddialog_FieldLabelRow_2VcTl"> <div class="gamepaddialog_FieldLabelRow_2VcTl">
<div class="gamepaddialog_FieldLabel_3jMlJ">Max</div> <div class="gamepaddialog_FieldLabel_3jMlJ">Max</div>
<div class="gamepaddialog_FieldChildren_2rhav"> <div class="gamepaddialog_FieldChildren_2rhav">
<div class="gamepaddialog_LabelFieldValue_3pteV" id="batCapacityFull"> ??? (??%) </div> <div class="gamepaddialog_LabelFieldValue_3pteV" id="batCapacityFull"> 9000+ (420%) </div>
</div> </div>
</div> </div>
</div> </div>
</div> </div>
</div> </div>
</div> </div>
<div class="quickaccesscontrols_PanelSectionRow_3LM_Z">
<div class="gamepaddialog_Field_eKmEX gamepaddialog_WithFirstRow_2bDqk gamepaddialog_InlineWrapShiftsChildrenBelow_3LCXh gamepaddialog_StandardPadding_xIITX gamepaddialog_HighlightOnFocus_2HFrm Panel Focusable" style="--indent-level:0;">
<div class="gamepaddialog_FieldLabelRow_2VcTl">
<div class="gamepaddialog_FieldLabel_3jMlJ">PowerTools</div>
<div class="gamepaddialog_FieldChildren_2rhav">
<div class="gamepaddialog_LabelFieldValue_3pteV" id="versionStr"> v0.42.0 </div>
</div>
</div>
</div>
</div>
</body> </body>
</html> </html>