32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using GamecraftModdingAPI.Events;
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using Svelto.ECS;
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using RobocraftX.Common;
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using Discord;
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namespace GamecraftRPC.Events
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{
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class GamePresenceHandler : SimpleEventHandlerEngine
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{
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public static readonly string HandlerName = "GamecraftRPCGamePresenceEventHandler";
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//private Discord.Discord discordRPC = null;
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public static void OnAdd(Discord.Discord discordRPC)
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{
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PresenceUtility.LastGameStart = (int)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds;
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Plugin.SetDiscordActivity(discordRPC, state: "In-Game", details: $"Editing {GameMode.SaveGameDetails.Name}", start: PresenceUtility.LastGameStart, partyId: PresenceUtility.PartyId.ToString(), partyCurrentSize: 1, partyMaxSize: 1, debug: "GamePresence-OnAdd");
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}
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public GamePresenceHandler(Discord.Discord _discordRPC) : base((db) => { OnAdd(_discordRPC); }, (db) => { }, EventType.GameSwitchedTo, HandlerName)
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{
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//this.discordRPC = _discordRPC;
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}
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}
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}
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