GameSDKcraft/GamecraftRPC/Events/GamePresenceHandler.cs

32 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GamecraftModdingAPI.Events;
using Svelto.ECS;
using RobocraftX.Common;
using Discord;
namespace GamecraftRPC.Events
{
class GamePresenceHandler : SimpleEventHandlerEngine
{
public static readonly string HandlerName = "GamecraftRPCGamePresenceEventHandler";
//private Discord.Discord discordRPC = null;
public static void OnAdd(Discord.Discord discordRPC)
{
PresenceUtility.LastGameStart = (int)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds;
Plugin.SetDiscordActivity(discordRPC, state: "In-Game", details: $"Editing {GameMode.SaveGameDetails.Name}", start: PresenceUtility.LastGameStart, partyId: PresenceUtility.PartyId.ToString(), partyCurrentSize: 1, partyMaxSize: 1, debug: "GamePresence-OnAdd");
}
public GamePresenceHandler(Discord.Discord _discordRPC) : base((db) => { OnAdd(_discordRPC); }, (db) => { }, EventType.GameSwitchedTo, HandlerName)
{
//this.discordRPC = _discordRPC;
}
}
}