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Ryujinx/Ryujinx.Graphics.Shader/Decoders/OpCodeSuatom.cs

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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeSuatom : OpCodeTextureBase
{
public Register Rd { get; }
public Register Ra { get; }
public Register Rb { get; }
public Register Rc { get; }
public ReductionType Type { get; }
public AtomicOp AtomicOp { get; }
public ImageDimensions Dimensions { get; }
public ClampMode ClampMode { get; }
public bool ByteAddress { get; }
public bool UseType { get; }
public bool IsBindless { get; }
public bool CompareAndSwap { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeSuatom(emitter, address, opCode);
public OpCodeSuatom(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr);
Rc = new Register(opCode.Extract(39, 8), RegisterType.Gpr);
bool supportsBindless = opCode.Extract(54);
Type = (ReductionType)opCode.Extract(supportsBindless ? 36 : 51, 3);
ByteAddress = opCode.Extract(28);
AtomicOp = (AtomicOp)opCode.Extract(29, 4); // Only useful if CAS is not true.
Dimensions = (ImageDimensions)opCode.Extract(33, 3);
ClampMode = (ClampMode)opCode.Extract(49, 2);
IsBindless = supportsBindless && !opCode.Extract(51);
UseType = !supportsBindless || opCode.Extract(52);
CompareAndSwap = opCode.Extract(55);
}
}
}