mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-18 05:46:41 +00:00
Implement CAL and RET shader instructions (#1618)
* Add support for CAL and RET shader instructions * Remove unused stuff * Fix a bug that could cause the wrong values to be passed to a function * Avoid repopulating function id dictionary every time * PR feedback * Fix vertex shader A/B merge
This commit is contained in:
parent
973a615d40
commit
49f970d5bd
33 changed files with 1337 additions and 401 deletions
|
@ -10,9 +10,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
{
|
||||
public const string Tab = " ";
|
||||
|
||||
private readonly StructuredProgramInfo _info;
|
||||
|
||||
public StructuredFunction CurrentFunction { get; set; }
|
||||
|
||||
public ShaderConfig Config { get; }
|
||||
|
||||
public bool CbIndexable { get; }
|
||||
public bool CbIndexable => _info.UsesCbIndexing;
|
||||
|
||||
public List<BufferDescriptor> CBufferDescriptors { get; }
|
||||
public List<BufferDescriptor> SBufferDescriptors { get; }
|
||||
|
@ -27,10 +31,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
private string _indentation;
|
||||
|
||||
public CodeGenContext(ShaderConfig config, bool cbIndexable)
|
||||
public CodeGenContext(StructuredProgramInfo info, ShaderConfig config)
|
||||
{
|
||||
_info = info;
|
||||
Config = config;
|
||||
CbIndexable = cbIndexable;
|
||||
|
||||
CBufferDescriptors = new List<BufferDescriptor>();
|
||||
SBufferDescriptors = new List<BufferDescriptor>();
|
||||
|
@ -95,6 +99,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
descriptor.CbufOffset == cBufOffset);
|
||||
}
|
||||
|
||||
public StructuredFunction GetFunction(int id)
|
||||
{
|
||||
return _info.Functions[id];
|
||||
}
|
||||
|
||||
private void UpdateIndentation()
|
||||
{
|
||||
_indentation = GetIndentation(_level);
|
||||
|
|
|
@ -187,9 +187,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
}
|
||||
}
|
||||
|
||||
public static void DeclareLocals(CodeGenContext context, StructuredProgramInfo info)
|
||||
public static void DeclareLocals(CodeGenContext context, StructuredFunction function)
|
||||
{
|
||||
foreach (AstOperand decl in info.Locals)
|
||||
foreach (AstOperand decl in function.Locals)
|
||||
{
|
||||
string name = context.OperandManager.DeclareLocal(decl);
|
||||
|
||||
|
@ -197,13 +197,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
}
|
||||
}
|
||||
|
||||
private static string GetVarTypeName(VariableType type)
|
||||
public static string GetVarTypeName(VariableType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case VariableType.Bool: return "bool";
|
||||
case VariableType.F32: return "precise float";
|
||||
case VariableType.F64: return "double";
|
||||
case VariableType.None: return "void";
|
||||
case VariableType.S32: return "int";
|
||||
case VariableType.U32: return "uint";
|
||||
}
|
||||
|
|
|
@ -22,6 +22,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
public const string LocalMemoryName = "local_mem";
|
||||
public const string SharedMemoryName = "shared_mem";
|
||||
|
||||
public const string ArgumentNamePrefix = "a";
|
||||
|
||||
public const string UndefinedName = "undef";
|
||||
|
||||
public const string IsBgraName = "is_bgra";
|
||||
|
|
|
@ -10,13 +10,32 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
{
|
||||
static class GlslGenerator
|
||||
{
|
||||
private const string MainFunctionName = "main";
|
||||
|
||||
public static GlslProgram Generate(StructuredProgramInfo info, ShaderConfig config)
|
||||
{
|
||||
CodeGenContext context = new CodeGenContext(config, info.UsesCbIndexing);
|
||||
CodeGenContext context = new CodeGenContext(info, config);
|
||||
|
||||
Declarations.Declare(context, info);
|
||||
|
||||
PrintMainBlock(context, info);
|
||||
if (info.Functions.Count != 0)
|
||||
{
|
||||
for (int i = 1; i < info.Functions.Count; i++)
|
||||
{
|
||||
context.AppendLine($"{GetFunctionSignature(info.Functions[i])};");
|
||||
}
|
||||
|
||||
context.AppendLine();
|
||||
|
||||
for (int i = 1; i < info.Functions.Count; i++)
|
||||
{
|
||||
PrintFunction(context, info, info.Functions[i]);
|
||||
|
||||
context.AppendLine();
|
||||
}
|
||||
}
|
||||
|
||||
PrintFunction(context, info, info.Functions[0], MainFunctionName);
|
||||
|
||||
return new GlslProgram(
|
||||
context.CBufferDescriptors.ToArray(),
|
||||
|
@ -26,55 +45,78 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
context.GetCode());
|
||||
}
|
||||
|
||||
private static void PrintMainBlock(CodeGenContext context, StructuredProgramInfo info)
|
||||
private static void PrintFunction(CodeGenContext context, StructuredProgramInfo info, StructuredFunction function, string funcName = null)
|
||||
{
|
||||
context.AppendLine("void main()");
|
||||
context.CurrentFunction = function;
|
||||
|
||||
context.AppendLine(GetFunctionSignature(function, funcName));
|
||||
context.EnterScope();
|
||||
|
||||
Declarations.DeclareLocals(context, info);
|
||||
Declarations.DeclareLocals(context, function);
|
||||
|
||||
// Some games will leave some elements of gl_Position uninitialized,
|
||||
// in those cases, the elements will contain undefined values according
|
||||
// to the spec, but on NVIDIA they seems to be always initialized to (0, 0, 0, 1),
|
||||
// so we do explicit initialization to avoid UB on non-NVIDIA gpus.
|
||||
if (context.Config.Stage == ShaderStage.Vertex)
|
||||
if (funcName == MainFunctionName)
|
||||
{
|
||||
context.AppendLine("gl_Position = vec4(0.0, 0.0, 0.0, 1.0);");
|
||||
}
|
||||
|
||||
// Ensure that unused attributes are set, otherwise the downstream
|
||||
// compiler may eliminate them.
|
||||
// (Not needed for fragment shader as it is the last stage).
|
||||
if (context.Config.Stage != ShaderStage.Compute &&
|
||||
context.Config.Stage != ShaderStage.Fragment)
|
||||
{
|
||||
for (int attr = 0; attr < Declarations.MaxAttributes; attr++)
|
||||
// Some games will leave some elements of gl_Position uninitialized,
|
||||
// in those cases, the elements will contain undefined values according
|
||||
// to the spec, but on NVIDIA they seems to be always initialized to (0, 0, 0, 1),
|
||||
// so we do explicit initialization to avoid UB on non-NVIDIA gpus.
|
||||
if (context.Config.Stage == ShaderStage.Vertex)
|
||||
{
|
||||
if (info.OAttributes.Contains(attr))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
context.AppendLine("gl_Position = vec4(0.0, 0.0, 0.0, 1.0);");
|
||||
}
|
||||
|
||||
if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
|
||||
// Ensure that unused attributes are set, otherwise the downstream
|
||||
// compiler may eliminate them.
|
||||
// (Not needed for fragment shader as it is the last stage).
|
||||
if (context.Config.Stage != ShaderStage.Compute &&
|
||||
context.Config.Stage != ShaderStage.Fragment)
|
||||
{
|
||||
for (int attr = 0; attr < Declarations.MaxAttributes; attr++)
|
||||
{
|
||||
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_x = 0;");
|
||||
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_y = 0;");
|
||||
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_z = 0;");
|
||||
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_w = 0;");
|
||||
}
|
||||
else
|
||||
{
|
||||
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr} = vec4(0);");
|
||||
if (info.OAttributes.Contains(attr))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
|
||||
{
|
||||
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_x = 0;");
|
||||
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_y = 0;");
|
||||
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_z = 0;");
|
||||
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_w = 0;");
|
||||
}
|
||||
else
|
||||
{
|
||||
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr} = vec4(0);");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PrintBlock(context, info.MainBlock);
|
||||
PrintBlock(context, function.MainBlock);
|
||||
|
||||
context.LeaveScope();
|
||||
}
|
||||
|
||||
private static string GetFunctionSignature(StructuredFunction function, string funcName = null)
|
||||
{
|
||||
string[] args = new string[function.InArguments.Length + function.OutArguments.Length];
|
||||
|
||||
for (int i = 0; i < function.InArguments.Length; i++)
|
||||
{
|
||||
args[i] = $"{Declarations.GetVarTypeName(function.InArguments[i])} {OperandManager.GetArgumentName(i)}";
|
||||
}
|
||||
|
||||
for (int i = 0; i < function.OutArguments.Length; i++)
|
||||
{
|
||||
int j = i + function.InArguments.Length;
|
||||
|
||||
args[j] = $"out {Declarations.GetVarTypeName(function.OutArguments[i])} {OperandManager.GetArgumentName(j)}";
|
||||
}
|
||||
|
||||
return $"{Declarations.GetVarTypeName(function.ReturnType)} {funcName ?? function.Name}({string.Join(", ", args)})";
|
||||
}
|
||||
|
||||
private static void PrintBlock(CodeGenContext context, AstBlock block)
|
||||
{
|
||||
AstBlockVisitor visitor = new AstBlockVisitor(block);
|
||||
|
@ -123,8 +165,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
}
|
||||
else if (node is AstAssignment assignment)
|
||||
{
|
||||
VariableType srcType = OperandManager.GetNodeDestType(assignment.Source);
|
||||
VariableType dstType = OperandManager.GetNodeDestType(assignment.Destination);
|
||||
VariableType srcType = OperandManager.GetNodeDestType(context, assignment.Source);
|
||||
VariableType dstType = OperandManager.GetNodeDestType(context, assignment.Destination);
|
||||
|
||||
string dest;
|
||||
|
||||
|
@ -154,7 +196,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
private static string GetCondExpr(CodeGenContext context, IAstNode cond)
|
||||
{
|
||||
VariableType srcType = OperandManager.GetNodeDestType(cond);
|
||||
VariableType srcType = OperandManager.GetNodeDestType(context, cond);
|
||||
|
||||
return ReinterpretCast(context, cond, srcType, VariableType.Bool);
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using System;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenCall;
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenMemory;
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenPacking;
|
||||
|
@ -82,6 +83,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
{
|
||||
string op = info.OpName;
|
||||
|
||||
// Return may optionally have a return value (and in this case it is unary).
|
||||
if (inst == Instruction.Return && operation.SourcesCount != 0)
|
||||
{
|
||||
return $"{op} {GetSoureExpr(context, operation.GetSource(0), context.CurrentFunction.ReturnType)}";
|
||||
}
|
||||
|
||||
int arity = (int)(info.Type & InstType.ArityMask);
|
||||
|
||||
string[] expr = new string[arity];
|
||||
|
@ -116,6 +123,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
{
|
||||
switch (inst)
|
||||
{
|
||||
case Instruction.Call:
|
||||
return Call(context, operation);
|
||||
|
||||
case Instruction.ImageLoad:
|
||||
return ImageLoadOrStore(context, operation);
|
||||
|
||||
|
|
|
@ -0,0 +1,29 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using System.Diagnostics;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
{
|
||||
static class InstGenCall
|
||||
{
|
||||
public static string Call(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
AstOperand funcId = (AstOperand)operation.GetSource(0);
|
||||
|
||||
Debug.Assert(funcId.Type == OperandType.Constant);
|
||||
|
||||
var function = context.GetFunction(funcId.Value);
|
||||
|
||||
string[] args = new string[operation.SourcesCount - 1];
|
||||
|
||||
for (int i = 0; i < args.Length; i++)
|
||||
{
|
||||
args[i] = GetSoureExpr(context, operation.GetSource(i + 1), function.GetArgumentType(i));
|
||||
}
|
||||
|
||||
return $"{function.Name}({string.Join(", ", args)})";
|
||||
}
|
||||
}
|
||||
}
|
|
@ -36,6 +36,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
Add(Instruction.BitwiseExclusiveOr, InstType.OpBinaryCom, "^", 7);
|
||||
Add(Instruction.BitwiseNot, InstType.OpUnary, "~", 0);
|
||||
Add(Instruction.BitwiseOr, InstType.OpBinaryCom, "|", 8);
|
||||
Add(Instruction.Call, InstType.Special);
|
||||
Add(Instruction.Ceiling, InstType.CallUnary, "ceil");
|
||||
Add(Instruction.Clamp, InstType.CallTernary, "clamp");
|
||||
Add(Instruction.ClampU32, InstType.CallTernary, "clamp");
|
||||
|
@ -135,7 +136,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
public static string GetSoureExpr(CodeGenContext context, IAstNode node, VariableType dstType)
|
||||
{
|
||||
return ReinterpretCast(context, node, OperandManager.GetNodeDestType(node), dstType);
|
||||
return ReinterpretCast(context, node, OperandManager.GetNodeDestType(context, node), dstType);
|
||||
}
|
||||
|
||||
public static string Enclose(string expr, IAstNode node, Instruction pInst, bool isLhs)
|
||||
|
|
|
@ -226,7 +226,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||
|
||||
VariableType srcType = OperandManager.GetNodeDestType(src2);
|
||||
VariableType srcType = OperandManager.GetNodeDestType(context, src2);
|
||||
|
||||
string src = TypeConversion.ReinterpretCast(context, src2, srcType, VariableType.U32);
|
||||
|
||||
|
@ -242,7 +242,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
|
||||
|
||||
VariableType srcType = OperandManager.GetNodeDestType(src3);
|
||||
VariableType srcType = OperandManager.GetNodeDestType(context, src3);
|
||||
|
||||
string src = TypeConversion.ReinterpretCast(context, src3, srcType, VariableType.U32);
|
||||
|
||||
|
|
|
@ -3,6 +3,7 @@ using Ryujinx.Graphics.Shader.StructuredIr;
|
|||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
|
||||
|
||||
|
@ -96,6 +97,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
{
|
||||
switch (operand.Type)
|
||||
{
|
||||
case OperandType.Argument:
|
||||
return GetArgumentName(operand.Value);
|
||||
|
||||
case OperandType.Attribute:
|
||||
return GetAttributeName(operand, config);
|
||||
|
||||
|
@ -287,7 +291,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
return "xyzw"[value];
|
||||
}
|
||||
|
||||
public static VariableType GetNodeDestType(IAstNode node)
|
||||
public static string GetArgumentName(int argIndex)
|
||||
{
|
||||
return $"{DefaultNames.ArgumentNamePrefix}{argIndex}";
|
||||
}
|
||||
|
||||
public static VariableType GetNodeDestType(CodeGenContext context, IAstNode node)
|
||||
{
|
||||
if (node is AstOperation operation)
|
||||
{
|
||||
|
@ -298,6 +307,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
{
|
||||
return GetOperandVarType((AstOperand)operation.GetSource(0));
|
||||
}
|
||||
else if (operation.Inst == Instruction.Call)
|
||||
{
|
||||
AstOperand funcId = (AstOperand)operation.GetSource(0);
|
||||
|
||||
Debug.Assert(funcId.Type == OperandType.Constant);
|
||||
|
||||
return context.GetFunction(funcId.Value).ReturnType;
|
||||
}
|
||||
else if (operation is AstTextureOperation texOp &&
|
||||
(texOp.Inst == Instruction.ImageLoad ||
|
||||
texOp.Inst == Instruction.ImageStore))
|
||||
|
@ -309,6 +326,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
}
|
||||
else if (node is AstOperand operand)
|
||||
{
|
||||
if (operand.Type == OperandType.Argument)
|
||||
{
|
||||
int argIndex = operand.Value;
|
||||
|
||||
return context.CurrentFunction.GetArgumentType(argIndex);
|
||||
}
|
||||
|
||||
return GetOperandVarType(operand);
|
||||
}
|
||||
else
|
||||
|
|
|
@ -9,149 +9,172 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
{
|
||||
static class Decoder
|
||||
{
|
||||
public static Block[] Decode(IGpuAccessor gpuAccessor, ulong startAddress)
|
||||
public static Block[][] Decode(IGpuAccessor gpuAccessor, ulong startAddress)
|
||||
{
|
||||
List<Block> blocks = new List<Block>();
|
||||
List<Block[]> funcs = new List<Block[]>();
|
||||
|
||||
Queue<Block> workQueue = new Queue<Block>();
|
||||
Queue<ulong> funcQueue = new Queue<ulong>();
|
||||
HashSet<ulong> funcVisited = new HashSet<ulong>();
|
||||
|
||||
Dictionary<ulong, Block> visited = new Dictionary<ulong, Block>();
|
||||
|
||||
Block GetBlock(ulong blkAddress)
|
||||
void EnqueueFunction(ulong funcAddress)
|
||||
{
|
||||
if (!visited.TryGetValue(blkAddress, out Block block))
|
||||
if (funcVisited.Add(funcAddress))
|
||||
{
|
||||
block = new Block(blkAddress);
|
||||
|
||||
workQueue.Enqueue(block);
|
||||
|
||||
visited.Add(blkAddress, block);
|
||||
}
|
||||
|
||||
return block;
|
||||
}
|
||||
|
||||
GetBlock(0);
|
||||
|
||||
while (workQueue.TryDequeue(out Block currBlock))
|
||||
{
|
||||
// Check if the current block is inside another block.
|
||||
if (BinarySearch(blocks, currBlock.Address, out int nBlkIndex))
|
||||
{
|
||||
Block nBlock = blocks[nBlkIndex];
|
||||
|
||||
if (nBlock.Address == currBlock.Address)
|
||||
{
|
||||
throw new InvalidOperationException("Found duplicate block address on the list.");
|
||||
}
|
||||
|
||||
nBlock.Split(currBlock);
|
||||
|
||||
blocks.Insert(nBlkIndex + 1, currBlock);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
// If we have a block after the current one, set the limit address.
|
||||
ulong limitAddress = ulong.MaxValue;
|
||||
|
||||
if (nBlkIndex != blocks.Count)
|
||||
{
|
||||
Block nBlock = blocks[nBlkIndex];
|
||||
|
||||
int nextIndex = nBlkIndex + 1;
|
||||
|
||||
if (nBlock.Address < currBlock.Address && nextIndex < blocks.Count)
|
||||
{
|
||||
limitAddress = blocks[nextIndex].Address;
|
||||
}
|
||||
else if (nBlock.Address > currBlock.Address)
|
||||
{
|
||||
limitAddress = blocks[nBlkIndex].Address;
|
||||
}
|
||||
}
|
||||
|
||||
FillBlock(gpuAccessor, currBlock, limitAddress, startAddress);
|
||||
|
||||
if (currBlock.OpCodes.Count != 0)
|
||||
{
|
||||
// We should have blocks for all possible branch targets,
|
||||
// including those from SSY/PBK instructions.
|
||||
foreach (OpCodePush pushOp in currBlock.PushOpCodes)
|
||||
{
|
||||
GetBlock(pushOp.GetAbsoluteAddress());
|
||||
}
|
||||
|
||||
// Set child blocks. "Branch" is the block the branch instruction
|
||||
// points to (when taken), "Next" is the block at the next address,
|
||||
// executed when the branch is not taken. For Unconditional Branches
|
||||
// or end of program, Next is null.
|
||||
OpCode lastOp = currBlock.GetLastOp();
|
||||
|
||||
if (lastOp is OpCodeBranch opBr)
|
||||
{
|
||||
currBlock.Branch = GetBlock(opBr.GetAbsoluteAddress());
|
||||
}
|
||||
else if (lastOp is OpCodeBranchIndir opBrIndir)
|
||||
{
|
||||
// An indirect branch could go anywhere, we don't know the target.
|
||||
// Those instructions are usually used on a switch to jump table
|
||||
// compiler optimization, and in those cases the possible targets
|
||||
// seems to be always right after the BRX itself. We can assume
|
||||
// that the possible targets are all the blocks in-between the
|
||||
// instruction right after the BRX, and the common target that
|
||||
// all the "cases" should eventually jump to, acting as the
|
||||
// switch break.
|
||||
Block firstTarget = GetBlock(currBlock.EndAddress);
|
||||
|
||||
firstTarget.BrIndir = opBrIndir;
|
||||
|
||||
opBrIndir.PossibleTargets.Add(firstTarget);
|
||||
}
|
||||
|
||||
if (!IsUnconditionalBranch(lastOp))
|
||||
{
|
||||
currBlock.Next = GetBlock(currBlock.EndAddress);
|
||||
}
|
||||
}
|
||||
|
||||
// Insert the new block on the list (sorted by address).
|
||||
if (blocks.Count != 0)
|
||||
{
|
||||
Block nBlock = blocks[nBlkIndex];
|
||||
|
||||
blocks.Insert(nBlkIndex + (nBlock.Address < currBlock.Address ? 1 : 0), currBlock);
|
||||
}
|
||||
else
|
||||
{
|
||||
blocks.Add(currBlock);
|
||||
}
|
||||
|
||||
// Do we have a block after the current one?
|
||||
if (currBlock.BrIndir != null && HasBlockAfter(gpuAccessor, currBlock, startAddress))
|
||||
{
|
||||
bool targetVisited = visited.ContainsKey(currBlock.EndAddress);
|
||||
|
||||
Block possibleTarget = GetBlock(currBlock.EndAddress);
|
||||
|
||||
currBlock.BrIndir.PossibleTargets.Add(possibleTarget);
|
||||
|
||||
if (!targetVisited)
|
||||
{
|
||||
possibleTarget.BrIndir = currBlock.BrIndir;
|
||||
}
|
||||
funcQueue.Enqueue(funcAddress);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Block block in blocks.Where(x => x.PushOpCodes.Count != 0))
|
||||
funcQueue.Enqueue(0);
|
||||
|
||||
while (funcQueue.TryDequeue(out ulong funcAddress))
|
||||
{
|
||||
for (int pushOpIndex = 0; pushOpIndex < block.PushOpCodes.Count; pushOpIndex++)
|
||||
List<Block> blocks = new List<Block>();
|
||||
Queue<Block> workQueue = new Queue<Block>();
|
||||
Dictionary<ulong, Block> visited = new Dictionary<ulong, Block>();
|
||||
|
||||
Block GetBlock(ulong blkAddress)
|
||||
{
|
||||
PropagatePushOp(visited, block, pushOpIndex);
|
||||
if (!visited.TryGetValue(blkAddress, out Block block))
|
||||
{
|
||||
block = new Block(blkAddress);
|
||||
|
||||
workQueue.Enqueue(block);
|
||||
visited.Add(blkAddress, block);
|
||||
}
|
||||
|
||||
return block;
|
||||
}
|
||||
|
||||
GetBlock(funcAddress);
|
||||
|
||||
while (workQueue.TryDequeue(out Block currBlock))
|
||||
{
|
||||
// Check if the current block is inside another block.
|
||||
if (BinarySearch(blocks, currBlock.Address, out int nBlkIndex))
|
||||
{
|
||||
Block nBlock = blocks[nBlkIndex];
|
||||
|
||||
if (nBlock.Address == currBlock.Address)
|
||||
{
|
||||
throw new InvalidOperationException("Found duplicate block address on the list.");
|
||||
}
|
||||
|
||||
nBlock.Split(currBlock);
|
||||
blocks.Insert(nBlkIndex + 1, currBlock);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
// If we have a block after the current one, set the limit address.
|
||||
ulong limitAddress = ulong.MaxValue;
|
||||
|
||||
if (nBlkIndex != blocks.Count)
|
||||
{
|
||||
Block nBlock = blocks[nBlkIndex];
|
||||
|
||||
int nextIndex = nBlkIndex + 1;
|
||||
|
||||
if (nBlock.Address < currBlock.Address && nextIndex < blocks.Count)
|
||||
{
|
||||
limitAddress = blocks[nextIndex].Address;
|
||||
}
|
||||
else if (nBlock.Address > currBlock.Address)
|
||||
{
|
||||
limitAddress = blocks[nBlkIndex].Address;
|
||||
}
|
||||
}
|
||||
|
||||
FillBlock(gpuAccessor, currBlock, limitAddress, startAddress);
|
||||
|
||||
if (currBlock.OpCodes.Count != 0)
|
||||
{
|
||||
// We should have blocks for all possible branch targets,
|
||||
// including those from SSY/PBK instructions.
|
||||
foreach (OpCodePush pushOp in currBlock.PushOpCodes)
|
||||
{
|
||||
GetBlock(pushOp.GetAbsoluteAddress());
|
||||
}
|
||||
|
||||
// Set child blocks. "Branch" is the block the branch instruction
|
||||
// points to (when taken), "Next" is the block at the next address,
|
||||
// executed when the branch is not taken. For Unconditional Branches
|
||||
// or end of program, Next is null.
|
||||
OpCode lastOp = currBlock.GetLastOp();
|
||||
|
||||
if (lastOp is OpCodeBranch opBr)
|
||||
{
|
||||
if (lastOp.Emitter == InstEmit.Cal)
|
||||
{
|
||||
EnqueueFunction(opBr.GetAbsoluteAddress());
|
||||
}
|
||||
else
|
||||
{
|
||||
currBlock.Branch = GetBlock(opBr.GetAbsoluteAddress());
|
||||
}
|
||||
}
|
||||
else if (lastOp is OpCodeBranchIndir opBrIndir)
|
||||
{
|
||||
// An indirect branch could go anywhere, we don't know the target.
|
||||
// Those instructions are usually used on a switch to jump table
|
||||
// compiler optimization, and in those cases the possible targets
|
||||
// seems to be always right after the BRX itself. We can assume
|
||||
// that the possible targets are all the blocks in-between the
|
||||
// instruction right after the BRX, and the common target that
|
||||
// all the "cases" should eventually jump to, acting as the
|
||||
// switch break.
|
||||
Block firstTarget = GetBlock(currBlock.EndAddress);
|
||||
|
||||
firstTarget.BrIndir = opBrIndir;
|
||||
|
||||
opBrIndir.PossibleTargets.Add(firstTarget);
|
||||
}
|
||||
|
||||
if (!IsUnconditionalBranch(lastOp))
|
||||
{
|
||||
currBlock.Next = GetBlock(currBlock.EndAddress);
|
||||
}
|
||||
}
|
||||
|
||||
// Insert the new block on the list (sorted by address).
|
||||
if (blocks.Count != 0)
|
||||
{
|
||||
Block nBlock = blocks[nBlkIndex];
|
||||
|
||||
blocks.Insert(nBlkIndex + (nBlock.Address < currBlock.Address ? 1 : 0), currBlock);
|
||||
}
|
||||
else
|
||||
{
|
||||
blocks.Add(currBlock);
|
||||
}
|
||||
|
||||
// Do we have a block after the current one?
|
||||
if (currBlock.BrIndir != null && HasBlockAfter(gpuAccessor, currBlock, startAddress))
|
||||
{
|
||||
bool targetVisited = visited.ContainsKey(currBlock.EndAddress);
|
||||
|
||||
Block possibleTarget = GetBlock(currBlock.EndAddress);
|
||||
|
||||
currBlock.BrIndir.PossibleTargets.Add(possibleTarget);
|
||||
|
||||
if (!targetVisited)
|
||||
{
|
||||
possibleTarget.BrIndir = currBlock.BrIndir;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Block block in blocks.Where(x => x.PushOpCodes.Count != 0))
|
||||
{
|
||||
for (int pushOpIndex = 0; pushOpIndex < block.PushOpCodes.Count; pushOpIndex++)
|
||||
{
|
||||
PropagatePushOp(visited, block, pushOpIndex);
|
||||
}
|
||||
}
|
||||
|
||||
funcs.Add(blocks.ToArray());
|
||||
}
|
||||
|
||||
return blocks.ToArray();
|
||||
return funcs.ToArray();
|
||||
}
|
||||
|
||||
private static bool HasBlockAfter(IGpuAccessor gpuAccessor, Block currBlock, ulong startAdddress)
|
||||
|
@ -251,7 +274,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
|
||||
block.OpCodes.Add(op);
|
||||
}
|
||||
while (!IsBranch(block.GetLastOp()));
|
||||
while (!IsControlFlowChange(block.GetLastOp()));
|
||||
|
||||
block.EndAddress = address;
|
||||
|
||||
|
@ -260,7 +283,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
|
||||
private static bool IsUnconditionalBranch(OpCode opCode)
|
||||
{
|
||||
return IsUnconditional(opCode) && IsBranch(opCode);
|
||||
return IsUnconditional(opCode) && IsControlFlowChange(opCode);
|
||||
}
|
||||
|
||||
private static bool IsUnconditional(OpCode opCode)
|
||||
|
@ -273,7 +296,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
return opCode.Predicate.Index == RegisterConsts.PredicateTrueIndex && !opCode.InvertPredicate;
|
||||
}
|
||||
|
||||
private static bool IsBranch(OpCode opCode)
|
||||
private static bool IsControlFlowChange(OpCode opCode)
|
||||
{
|
||||
return (opCode is OpCodeBranch opBranch && !opBranch.PushTarget) ||
|
||||
opCode is OpCodeBranchIndir ||
|
||||
|
@ -281,11 +304,6 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
opCode is OpCodeExit;
|
||||
}
|
||||
|
||||
private static bool IsExit(OpCode opCode)
|
||||
{
|
||||
return opCode is OpCodeExit;
|
||||
}
|
||||
|
||||
private struct PathBlockState
|
||||
{
|
||||
public Block Block { get; }
|
||||
|
|
|
@ -46,6 +46,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
Set("111000100100xx", InstEmit.Bra, OpCodeBranch.Create);
|
||||
Set("111000110100xx", InstEmit.Brk, OpCodeBranchPop.Create);
|
||||
Set("111000100101xx", InstEmit.Brx, OpCodeBranchIndir.Create);
|
||||
Set("111000100110xx", InstEmit.Cal, OpCodeBranch.Create);
|
||||
Set("0101000010100x", InstEmit.Csetp, OpCodePset.Create);
|
||||
Set("0100110001110x", InstEmit.Dadd, OpCodeFArithCbuf.Create);
|
||||
Set("0011100x01110x", InstEmit.Dadd, OpCodeDArithImm.Create);
|
||||
|
@ -185,6 +186,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
Set("0011100x11110x", InstEmit.R2p, OpCodeAluImm.Create);
|
||||
Set("0101110011110x", InstEmit.R2p, OpCodeAluReg.Create);
|
||||
Set("1110101111111x", InstEmit.Red, OpCodeRed.Create);
|
||||
Set("111000110010xx", InstEmit.Ret, OpCodeExit.Create);
|
||||
Set("0100110010010x", InstEmit.Rro, OpCodeFArithCbuf.Create);
|
||||
Set("0011100x10010x", InstEmit.Rro, OpCodeFArithImm.Create);
|
||||
Set("0101110010010x", InstEmit.Rro, OpCodeFArithReg.Create);
|
||||
|
|
|
@ -51,10 +51,25 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
}
|
||||
|
||||
public static void Depbar(EmitterContext context) { }
|
||||
public static void Cal(EmitterContext context)
|
||||
{
|
||||
OpCodeBranch op = (OpCodeBranch)context.CurrOp;
|
||||
|
||||
context.Call(context.GetFunctionId(op.GetAbsoluteAddress()), false);
|
||||
}
|
||||
|
||||
public static void Depbar(EmitterContext context)
|
||||
{
|
||||
}
|
||||
|
||||
public static void Exit(EmitterContext context)
|
||||
{
|
||||
if (context.IsNonMain)
|
||||
{
|
||||
context.Config.GpuAccessor.Log("Invalid exit on non-main function.");
|
||||
return;
|
||||
}
|
||||
|
||||
OpCodeExit op = (OpCodeExit)context.CurrOp;
|
||||
|
||||
// TODO: Figure out how this is supposed to work in the
|
||||
|
@ -70,13 +85,27 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
context.Discard();
|
||||
}
|
||||
|
||||
public static void Nop(EmitterContext context) { }
|
||||
public static void Nop(EmitterContext context)
|
||||
{
|
||||
}
|
||||
|
||||
public static void Pbk(EmitterContext context)
|
||||
{
|
||||
EmitPbkOrSsy(context);
|
||||
}
|
||||
|
||||
public static void Ret(EmitterContext context)
|
||||
{
|
||||
if (context.IsNonMain)
|
||||
{
|
||||
context.Return();
|
||||
}
|
||||
else
|
||||
{
|
||||
context.Config.GpuAccessor.Log("Invalid return on main function.");
|
||||
}
|
||||
}
|
||||
|
||||
public static void Ssy(EmitterContext context)
|
||||
{
|
||||
EmitPbkOrSsy(context);
|
||||
|
|
|
@ -24,6 +24,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
}
|
||||
|
||||
public bool HasBranch => _branch != null;
|
||||
public bool Reachable => Index == 0 || Predecessors.Count != 0;
|
||||
|
||||
public List<BasicBlock> Predecessors { get; }
|
||||
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||
{
|
||||
class Function
|
||||
{
|
||||
public BasicBlock[] Blocks { get; }
|
||||
|
||||
public string Name { get; }
|
||||
|
||||
public bool ReturnsValue { get; }
|
||||
|
||||
public int InArgumentsCount { get; }
|
||||
public int OutArgumentsCount { get; }
|
||||
|
||||
public Function(BasicBlock[] blocks, string name, bool returnsValue, int inArgumentsCount, int outArgumentsCount)
|
||||
{
|
||||
Blocks = blocks;
|
||||
Name = name;
|
||||
ReturnsValue = returnsValue;
|
||||
InArgumentsCount = inArgumentsCount;
|
||||
OutArgumentsCount = outArgumentsCount;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -31,6 +31,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
Branch,
|
||||
BranchIfFalse,
|
||||
BranchIfTrue,
|
||||
Call,
|
||||
CallOutArgument,
|
||||
Ceiling,
|
||||
Clamp,
|
||||
ClampU32,
|
||||
|
|
|
@ -5,6 +5,11 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
{
|
||||
static class OperandHelper
|
||||
{
|
||||
public static Operand Argument(int value)
|
||||
{
|
||||
return new Operand(OperandType.Argument, value);
|
||||
}
|
||||
|
||||
public static Operand Attribute(int value)
|
||||
{
|
||||
return new Operand(OperandType.Attribute, value);
|
||||
|
|
|
@ -2,6 +2,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
{
|
||||
enum OperandType
|
||||
{
|
||||
Argument,
|
||||
Attribute,
|
||||
Constant,
|
||||
ConstantBuffer,
|
||||
|
|
|
@ -48,6 +48,25 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
Index = index;
|
||||
}
|
||||
|
||||
public void AppendOperands(params Operand[] operands)
|
||||
{
|
||||
int startIndex = _sources.Length;
|
||||
|
||||
Array.Resize(ref _sources, startIndex + operands.Length);
|
||||
|
||||
for (int index = 0; index < operands.Length; index++)
|
||||
{
|
||||
Operand source = operands[index];
|
||||
|
||||
if (source.Type == OperandType.LocalVariable)
|
||||
{
|
||||
source.UseOps.Add(this);
|
||||
}
|
||||
|
||||
_sources[startIndex + index] = source;
|
||||
}
|
||||
}
|
||||
|
||||
private Operand AssignDest(Operand dest)
|
||||
{
|
||||
if (dest != null && dest.Type == OperandType.LocalVariable)
|
||||
|
|
|
@ -14,24 +14,35 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
public int SourcesCount => _sources.Length;
|
||||
|
||||
public AstOperation(Instruction inst, params IAstNode[] sources)
|
||||
public AstOperation(Instruction inst, IAstNode[] sources, int sourcesCount)
|
||||
{
|
||||
Inst = inst;
|
||||
_sources = sources;
|
||||
|
||||
foreach (IAstNode source in sources)
|
||||
for (int index = 0; index < sources.Length; index++)
|
||||
{
|
||||
AddUse(source, this);
|
||||
if (index < sourcesCount)
|
||||
{
|
||||
AddUse(sources[index], this);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddDef(sources[index], this);
|
||||
}
|
||||
}
|
||||
|
||||
Index = 0;
|
||||
}
|
||||
|
||||
public AstOperation(Instruction inst, int index, params IAstNode[] sources) : this(inst, sources)
|
||||
public AstOperation(Instruction inst, int index, IAstNode[] sources, int sourcesCount) : this(inst, sources, sourcesCount)
|
||||
{
|
||||
Index = index;
|
||||
}
|
||||
|
||||
public AstOperation(Instruction inst, params IAstNode[] sources) : this(inst, sources, sources.Length)
|
||||
{
|
||||
}
|
||||
|
||||
public IAstNode GetSource(int index)
|
||||
{
|
||||
return _sources[index];
|
||||
|
|
|
@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
public static void Optimize(StructuredProgramContext context)
|
||||
{
|
||||
AstBlock mainBlock = context.Info.MainBlock;
|
||||
AstBlock mainBlock = context.CurrentFunction.MainBlock;
|
||||
|
||||
// When debug mode is enabled, we disable expression propagation
|
||||
// (this makes comparison with the disassembly easier).
|
||||
|
@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
visitor.Block.Remove(assignment);
|
||||
|
||||
context.Info.Locals.Remove(propVar);
|
||||
context.CurrentFunction.Locals.Remove(propVar);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
int handle,
|
||||
int arraySize,
|
||||
int index,
|
||||
params IAstNode[] sources) : base(inst, index, sources)
|
||||
params IAstNode[] sources) : base(inst, index, sources, sources.Length)
|
||||
{
|
||||
Type = type;
|
||||
Format = format;
|
||||
|
|
|
@ -49,6 +49,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
Add(Instruction.BitwiseOr, VariableType.Int, VariableType.Int, VariableType.Int);
|
||||
Add(Instruction.BranchIfTrue, VariableType.None, VariableType.Bool);
|
||||
Add(Instruction.BranchIfFalse, VariableType.None, VariableType.Bool);
|
||||
Add(Instruction.Call, VariableType.Scalar);
|
||||
Add(Instruction.Ceiling, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.Clamp, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.ClampU32, VariableType.U32, VariableType.U32, VariableType.U32, VariableType.U32);
|
||||
|
@ -151,6 +152,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
return VariableType.F32;
|
||||
}
|
||||
else if (inst == Instruction.Call)
|
||||
{
|
||||
return VariableType.S32;
|
||||
}
|
||||
|
||||
return GetFinalVarType(_infoTbl[(int)(inst & Instruction.Mask)].SrcTypes[index], inst);
|
||||
}
|
||||
|
|
41
Ryujinx.Graphics.Shader/StructuredIr/StructuredFunction.cs
Normal file
41
Ryujinx.Graphics.Shader/StructuredIr/StructuredFunction.cs
Normal file
|
@ -0,0 +1,41 @@
|
|||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
class StructuredFunction
|
||||
{
|
||||
public AstBlock MainBlock { get; }
|
||||
|
||||
public string Name { get; }
|
||||
|
||||
public VariableType ReturnType { get; }
|
||||
|
||||
public VariableType[] InArguments { get; }
|
||||
public VariableType[] OutArguments { get; }
|
||||
|
||||
public HashSet<AstOperand> Locals { get; }
|
||||
|
||||
public StructuredFunction(
|
||||
AstBlock mainBlock,
|
||||
string name,
|
||||
VariableType returnType,
|
||||
VariableType[] inArguments,
|
||||
VariableType[] outArguments)
|
||||
{
|
||||
MainBlock = mainBlock;
|
||||
Name = name;
|
||||
ReturnType = returnType;
|
||||
InArguments = inArguments;
|
||||
OutArguments = outArguments;
|
||||
|
||||
Locals = new HashSet<AstOperand>();
|
||||
}
|
||||
|
||||
public VariableType GetArgumentType(int index)
|
||||
{
|
||||
return index >= InArguments.Length
|
||||
? OutArguments[index - InArguments.Length]
|
||||
: InArguments[index];
|
||||
}
|
||||
}
|
||||
}
|
|
@ -8,51 +8,108 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
static class StructuredProgram
|
||||
{
|
||||
public static StructuredProgramInfo MakeStructuredProgram(BasicBlock[] blocks, ShaderConfig config)
|
||||
public static StructuredProgramInfo MakeStructuredProgram(Function[] functions, ShaderConfig config)
|
||||
{
|
||||
PhiFunctions.Remove(blocks);
|
||||
StructuredProgramContext context = new StructuredProgramContext(config);
|
||||
|
||||
StructuredProgramContext context = new StructuredProgramContext(blocks.Length, config);
|
||||
|
||||
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
|
||||
for (int funcIndex = 0; funcIndex < functions.Length; funcIndex++)
|
||||
{
|
||||
BasicBlock block = blocks[blkIndex];
|
||||
Function function = functions[funcIndex];
|
||||
|
||||
context.EnterBlock(block);
|
||||
BasicBlock[] blocks = function.Blocks;
|
||||
|
||||
foreach (INode node in block.Operations)
|
||||
VariableType returnType = function.ReturnsValue ? VariableType.S32 : VariableType.None;
|
||||
|
||||
VariableType[] inArguments = new VariableType[function.InArgumentsCount];
|
||||
VariableType[] outArguments = new VariableType[function.OutArgumentsCount];
|
||||
|
||||
for (int i = 0; i < inArguments.Length; i++)
|
||||
{
|
||||
Operation operation = (Operation)node;
|
||||
inArguments[i] = VariableType.S32;
|
||||
}
|
||||
|
||||
if (IsBranchInst(operation.Inst))
|
||||
for (int i = 0; i < outArguments.Length; i++)
|
||||
{
|
||||
outArguments[i] = VariableType.S32;
|
||||
}
|
||||
|
||||
context.EnterFunction(blocks.Length, function.Name, returnType, inArguments, outArguments);
|
||||
|
||||
PhiFunctions.Remove(blocks);
|
||||
|
||||
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
|
||||
{
|
||||
BasicBlock block = blocks[blkIndex];
|
||||
|
||||
context.EnterBlock(block);
|
||||
|
||||
for (LinkedListNode<INode> opNode = block.Operations.First; opNode != null; opNode = opNode.Next)
|
||||
{
|
||||
context.LeaveBlock(block, operation);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddOperation(context, operation);
|
||||
Operation operation = (Operation)opNode.Value;
|
||||
|
||||
if (IsBranchInst(operation.Inst))
|
||||
{
|
||||
context.LeaveBlock(block, operation);
|
||||
}
|
||||
else if (operation.Inst != Instruction.CallOutArgument)
|
||||
{
|
||||
AddOperation(context, opNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GotoElimination.Eliminate(context.GetGotos());
|
||||
|
||||
AstOptimizer.Optimize(context);
|
||||
|
||||
context.LeaveFunction();
|
||||
}
|
||||
|
||||
GotoElimination.Eliminate(context.GetGotos());
|
||||
|
||||
AstOptimizer.Optimize(context);
|
||||
|
||||
return context.Info;
|
||||
}
|
||||
|
||||
private static void AddOperation(StructuredProgramContext context, Operation operation)
|
||||
private static void AddOperation(StructuredProgramContext context, LinkedListNode<INode> opNode)
|
||||
{
|
||||
Operation operation = (Operation)opNode.Value;
|
||||
|
||||
Instruction inst = operation.Inst;
|
||||
|
||||
IAstNode[] sources = new IAstNode[operation.SourcesCount];
|
||||
bool isCall = inst == Instruction.Call;
|
||||
|
||||
for (int index = 0; index < sources.Length; index++)
|
||||
int sourcesCount = operation.SourcesCount;
|
||||
|
||||
List<Operand> callOutOperands = new List<Operand>();
|
||||
|
||||
if (isCall)
|
||||
{
|
||||
LinkedListNode<INode> scan = opNode.Next;
|
||||
|
||||
while (scan != null && scan.Value is Operation nextOp && nextOp.Inst == Instruction.CallOutArgument)
|
||||
{
|
||||
callOutOperands.Add(nextOp.Dest);
|
||||
scan = scan.Next;
|
||||
}
|
||||
|
||||
sourcesCount += callOutOperands.Count;
|
||||
}
|
||||
|
||||
IAstNode[] sources = new IAstNode[sourcesCount];
|
||||
|
||||
for (int index = 0; index < operation.SourcesCount; index++)
|
||||
{
|
||||
sources[index] = context.GetOperandUse(operation.GetSource(index));
|
||||
}
|
||||
|
||||
if (isCall)
|
||||
{
|
||||
for (int index = 0; index < callOutOperands.Count; index++)
|
||||
{
|
||||
sources[operation.SourcesCount + index] = context.GetOperandDef(callOutOperands[index]);
|
||||
}
|
||||
|
||||
callOutOperands.Clear();
|
||||
}
|
||||
|
||||
AstTextureOperation GetAstTextureOperation(TextureOperation texOp)
|
||||
{
|
||||
return new AstTextureOperation(
|
||||
|
@ -98,8 +155,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
AddSBufferUse(context.Info.SBuffers, operation);
|
||||
}
|
||||
|
||||
AstAssignment assignment;
|
||||
|
||||
// If all the sources are bool, it's better to use short-circuiting
|
||||
// logical operations, rather than forcing a cast to int and doing
|
||||
// a bitwise operation with the value, as it is likely to be used as
|
||||
|
@ -152,16 +207,14 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
}
|
||||
else if (!isCopy)
|
||||
{
|
||||
source = new AstOperation(inst, operation.Index, sources);
|
||||
source = new AstOperation(inst, operation.Index, sources, operation.SourcesCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
source = sources[0];
|
||||
}
|
||||
|
||||
assignment = new AstAssignment(dest, source);
|
||||
|
||||
context.AddNode(assignment);
|
||||
context.AddNode(new AstAssignment(dest, source));
|
||||
}
|
||||
else if (operation.Inst == Instruction.Comment)
|
||||
{
|
||||
|
@ -182,7 +235,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
AddSBufferUse(context.Info.SBuffers, operation);
|
||||
}
|
||||
|
||||
context.AddNode(new AstOperation(inst, operation.Index, sources));
|
||||
context.AddNode(new AstOperation(inst, operation.Index, sources, operation.SourcesCount));
|
||||
}
|
||||
|
||||
// Those instructions needs to be emulated by using helper functions,
|
||||
|
|
|
@ -24,11 +24,25 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
private int _currEndIndex;
|
||||
private int _loopEndIndex;
|
||||
|
||||
public StructuredFunction CurrentFunction { get; private set; }
|
||||
|
||||
public StructuredProgramInfo Info { get; }
|
||||
|
||||
public ShaderConfig Config { get; }
|
||||
|
||||
public StructuredProgramContext(int blocksCount, ShaderConfig config)
|
||||
public StructuredProgramContext(ShaderConfig config)
|
||||
{
|
||||
Info = new StructuredProgramInfo();
|
||||
|
||||
Config = config;
|
||||
}
|
||||
|
||||
public void EnterFunction(
|
||||
int blocksCount,
|
||||
string name,
|
||||
VariableType returnType,
|
||||
VariableType[] inArguments,
|
||||
VariableType[] outArguments)
|
||||
{
|
||||
_loopTails = new HashSet<BasicBlock>();
|
||||
|
||||
|
@ -45,9 +59,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
_currEndIndex = blocksCount;
|
||||
_loopEndIndex = blocksCount;
|
||||
|
||||
Info = new StructuredProgramInfo(_currBlock);
|
||||
CurrentFunction = new StructuredFunction(_currBlock, name, returnType, inArguments, outArguments);
|
||||
}
|
||||
|
||||
Config = config;
|
||||
public void LeaveFunction()
|
||||
{
|
||||
Info.Functions.Add(CurrentFunction);
|
||||
}
|
||||
|
||||
public void EnterBlock(BasicBlock block)
|
||||
|
@ -185,7 +202,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
// so it is reset to false by the "local" assignment anyway.
|
||||
if (block.Index != 0)
|
||||
{
|
||||
Info.MainBlock.AddFirst(Assign(gotoTempAsg.Destination, Const(IrConsts.False)));
|
||||
CurrentFunction.MainBlock.AddFirst(Assign(gotoTempAsg.Destination, Const(IrConsts.False)));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -253,7 +270,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
AstOperand newTemp = Local(type);
|
||||
|
||||
Info.Locals.Add(newTemp);
|
||||
CurrentFunction.Locals.Add(newTemp);
|
||||
|
||||
return newTemp;
|
||||
}
|
||||
|
@ -304,7 +321,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
_localsMap.Add(operand, astOperand);
|
||||
|
||||
Info.Locals.Add(astOperand);
|
||||
CurrentFunction.Locals.Add(astOperand);
|
||||
}
|
||||
|
||||
return astOperand;
|
||||
|
|
|
@ -4,9 +4,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
class StructuredProgramInfo
|
||||
{
|
||||
public AstBlock MainBlock { get; }
|
||||
|
||||
public HashSet<AstOperand> Locals { get; }
|
||||
public List<StructuredFunction> Functions { get; }
|
||||
|
||||
public HashSet<int> CBuffers { get; }
|
||||
public HashSet<int> SBuffers { get; }
|
||||
|
@ -22,11 +20,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
public HashSet<AstTextureOperation> Samplers { get; }
|
||||
public HashSet<AstTextureOperation> Images { get; }
|
||||
|
||||
public StructuredProgramInfo(AstBlock mainBlock)
|
||||
public StructuredProgramInfo()
|
||||
{
|
||||
MainBlock = mainBlock;
|
||||
|
||||
Locals = new HashSet<AstOperand>();
|
||||
Functions = new List<StructuredFunction>();
|
||||
|
||||
CBuffers = new HashSet<int>();
|
||||
SBuffers = new HashSet<int>();
|
||||
|
|
|
@ -3,9 +3,52 @@ using System.Collections.Generic;
|
|||
|
||||
namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
static class ControlFlowGraph
|
||||
class ControlFlowGraph
|
||||
{
|
||||
public static BasicBlock[] MakeCfg(Operation[] operations)
|
||||
public BasicBlock[] Blocks { get; }
|
||||
public BasicBlock[] PostOrderBlocks { get; }
|
||||
public int[] PostOrderMap { get; }
|
||||
|
||||
public ControlFlowGraph(BasicBlock[] blocks)
|
||||
{
|
||||
Blocks = blocks;
|
||||
|
||||
HashSet<BasicBlock> visited = new HashSet<BasicBlock>();
|
||||
|
||||
Stack<BasicBlock> blockStack = new Stack<BasicBlock>();
|
||||
|
||||
List<BasicBlock> postOrderBlocks = new List<BasicBlock>(blocks.Length);
|
||||
|
||||
PostOrderMap = new int[blocks.Length];
|
||||
|
||||
visited.Add(blocks[0]);
|
||||
|
||||
blockStack.Push(blocks[0]);
|
||||
|
||||
while (blockStack.TryPop(out BasicBlock block))
|
||||
{
|
||||
if (block.Next != null && visited.Add(block.Next))
|
||||
{
|
||||
blockStack.Push(block);
|
||||
blockStack.Push(block.Next);
|
||||
}
|
||||
else if (block.Branch != null && visited.Add(block.Branch))
|
||||
{
|
||||
blockStack.Push(block);
|
||||
blockStack.Push(block.Branch);
|
||||
}
|
||||
else
|
||||
{
|
||||
PostOrderMap[block.Index] = postOrderBlocks.Count;
|
||||
|
||||
postOrderBlocks.Add(block);
|
||||
}
|
||||
}
|
||||
|
||||
PostOrderBlocks = postOrderBlocks.ToArray();
|
||||
}
|
||||
|
||||
public static ControlFlowGraph Create(Operation[] operations)
|
||||
{
|
||||
Dictionary<Operand, BasicBlock> labels = new Dictionary<Operand, BasicBlock>();
|
||||
|
||||
|
@ -86,7 +129,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
}
|
||||
}
|
||||
|
||||
return blocks.ToArray();
|
||||
return new ControlFlowGraph(blocks.ToArray());
|
||||
}
|
||||
|
||||
private static bool EndsWithUnconditionalInst(INode node)
|
||||
|
|
|
@ -7,50 +7,18 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
// Those methods are an implementation of the algorithms on "A Simple, Fast Dominance Algorithm".
|
||||
// https://www.cs.rice.edu/~keith/EMBED/dom.pdf
|
||||
public static void FindDominators(BasicBlock entry, int blocksCount)
|
||||
public static void FindDominators(ControlFlowGraph cfg)
|
||||
{
|
||||
HashSet<BasicBlock> visited = new HashSet<BasicBlock>();
|
||||
|
||||
Stack<BasicBlock> blockStack = new Stack<BasicBlock>();
|
||||
|
||||
List<BasicBlock> postOrderBlocks = new List<BasicBlock>(blocksCount);
|
||||
|
||||
int[] postOrderMap = new int[blocksCount];
|
||||
|
||||
visited.Add(entry);
|
||||
|
||||
blockStack.Push(entry);
|
||||
|
||||
while (blockStack.TryPop(out BasicBlock block))
|
||||
{
|
||||
if (block.Next != null && visited.Add(block.Next))
|
||||
{
|
||||
blockStack.Push(block);
|
||||
blockStack.Push(block.Next);
|
||||
}
|
||||
else if (block.Branch != null && visited.Add(block.Branch))
|
||||
{
|
||||
blockStack.Push(block);
|
||||
blockStack.Push(block.Branch);
|
||||
}
|
||||
else
|
||||
{
|
||||
postOrderMap[block.Index] = postOrderBlocks.Count;
|
||||
|
||||
postOrderBlocks.Add(block);
|
||||
}
|
||||
}
|
||||
|
||||
BasicBlock Intersect(BasicBlock block1, BasicBlock block2)
|
||||
{
|
||||
while (block1 != block2)
|
||||
{
|
||||
while (postOrderMap[block1.Index] < postOrderMap[block2.Index])
|
||||
while (cfg.PostOrderMap[block1.Index] < cfg.PostOrderMap[block2.Index])
|
||||
{
|
||||
block1 = block1.ImmediateDominator;
|
||||
}
|
||||
|
||||
while (postOrderMap[block2.Index] < postOrderMap[block1.Index])
|
||||
while (cfg.PostOrderMap[block2.Index] < cfg.PostOrderMap[block1.Index])
|
||||
{
|
||||
block2 = block2.ImmediateDominator;
|
||||
}
|
||||
|
@ -59,7 +27,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return block1;
|
||||
}
|
||||
|
||||
entry.ImmediateDominator = entry;
|
||||
cfg.Blocks[0].ImmediateDominator = cfg.Blocks[0];
|
||||
|
||||
bool modified;
|
||||
|
||||
|
@ -67,9 +35,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
modified = false;
|
||||
|
||||
for (int blkIndex = postOrderBlocks.Count - 2; blkIndex >= 0; blkIndex--)
|
||||
for (int blkIndex = cfg.PostOrderBlocks.Length - 2; blkIndex >= 0; blkIndex--)
|
||||
{
|
||||
BasicBlock block = postOrderBlocks[blkIndex];
|
||||
BasicBlock block = cfg.PostOrderBlocks[blkIndex];
|
||||
|
||||
BasicBlock newIDom = null;
|
||||
|
||||
|
|
|
@ -13,16 +13,18 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
public ShaderConfig Config { get; }
|
||||
|
||||
private List<Operation> _operations;
|
||||
public bool IsNonMain { get; }
|
||||
|
||||
private Dictionary<ulong, Operand> _labels;
|
||||
private readonly IReadOnlyDictionary<ulong, int> _funcs;
|
||||
private readonly List<Operation> _operations;
|
||||
private readonly Dictionary<ulong, Operand> _labels;
|
||||
|
||||
public EmitterContext(ShaderConfig config)
|
||||
public EmitterContext(ShaderConfig config, bool isNonMain, IReadOnlyDictionary<ulong, int> funcs)
|
||||
{
|
||||
Config = config;
|
||||
|
||||
IsNonMain = isNonMain;
|
||||
_funcs = funcs;
|
||||
_operations = new List<Operation>();
|
||||
|
||||
_labels = new Dictionary<ulong, Operand>();
|
||||
}
|
||||
|
||||
|
@ -71,6 +73,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return label;
|
||||
}
|
||||
|
||||
public int GetFunctionId(ulong address)
|
||||
{
|
||||
return _funcs[address];
|
||||
}
|
||||
|
||||
public void PrepareForReturn()
|
||||
{
|
||||
if (Config.Stage == ShaderStage.Fragment)
|
||||
|
|
|
@ -136,6 +136,16 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return context.Add(Instruction.BranchIfTrue, d, a);
|
||||
}
|
||||
|
||||
public static Operand Call(this EmitterContext context, int funcId, bool returns, params Operand[] args)
|
||||
{
|
||||
Operand[] args2 = new Operand[args.Length + 1];
|
||||
|
||||
args2[0] = Const(funcId);
|
||||
args.CopyTo(args2, 1);
|
||||
|
||||
return context.Add(Instruction.Call, returns ? Local() : null, args2);
|
||||
}
|
||||
|
||||
public static Operand ConditionalSelect(this EmitterContext context, Operand a, Operand b, Operand c)
|
||||
{
|
||||
return context.Add(Instruction.ConditionalSelect, Local(), a, b, c);
|
||||
|
@ -521,11 +531,16 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return context.Add(Instruction.PackHalf2x16, Local(), a, b);
|
||||
}
|
||||
|
||||
public static Operand Return(this EmitterContext context)
|
||||
public static void Return(this EmitterContext context)
|
||||
{
|
||||
context.PrepareForReturn();
|
||||
context.Add(Instruction.Return);
|
||||
}
|
||||
|
||||
return context.Add(Instruction.Return);
|
||||
public static void Return(this EmitterContext context, Operand returnValue)
|
||||
{
|
||||
context.PrepareForReturn();
|
||||
context.Add(Instruction.Return, null, returnValue);
|
||||
}
|
||||
|
||||
public static Operand ShiftLeft(this EmitterContext context, Operand a, Operand b)
|
||||
|
|
|
@ -287,6 +287,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
case Instruction.AtomicOr:
|
||||
case Instruction.AtomicSwap:
|
||||
case Instruction.AtomicXor:
|
||||
case Instruction.Call:
|
||||
case Instruction.CallOutArgument:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
484
Ryujinx.Graphics.Shader/Translation/RegisterUsage.cs
Normal file
484
Ryujinx.Graphics.Shader/Translation/RegisterUsage.cs
Normal file
|
@ -0,0 +1,484 @@
|
|||
using Ryujinx.Graphics.Shader.Decoders;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
static class RegisterUsage
|
||||
{
|
||||
private const int RegsCount = 256;
|
||||
private const int RegsMask = RegsCount - 1;
|
||||
|
||||
private const int GprMasks = 4;
|
||||
private const int PredMasks = 1;
|
||||
private const int FlagMasks = 1;
|
||||
private const int TotalMasks = GprMasks + PredMasks + FlagMasks;
|
||||
|
||||
private struct RegisterMask : IEquatable<RegisterMask>
|
||||
{
|
||||
public long GprMask0 { get; set; }
|
||||
public long GprMask1 { get; set; }
|
||||
public long GprMask2 { get; set; }
|
||||
public long GprMask3 { get; set; }
|
||||
public long PredMask { get; set; }
|
||||
public long FlagMask { get; set; }
|
||||
|
||||
public RegisterMask(long gprMask0, long gprMask1, long gprMask2, long gprMask3, long predMask, long flagMask)
|
||||
{
|
||||
GprMask0 = gprMask0;
|
||||
GprMask1 = gprMask1;
|
||||
GprMask2 = gprMask2;
|
||||
GprMask3 = gprMask3;
|
||||
PredMask = predMask;
|
||||
FlagMask = flagMask;
|
||||
}
|
||||
|
||||
public long GetMask(int index)
|
||||
{
|
||||
return index switch
|
||||
{
|
||||
0 => GprMask0,
|
||||
1 => GprMask1,
|
||||
2 => GprMask2,
|
||||
3 => GprMask3,
|
||||
4 => PredMask,
|
||||
5 => FlagMask,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(index))
|
||||
};
|
||||
}
|
||||
|
||||
public static RegisterMask operator &(RegisterMask x, RegisterMask y)
|
||||
{
|
||||
return new RegisterMask(
|
||||
x.GprMask0 & y.GprMask0,
|
||||
x.GprMask1 & y.GprMask1,
|
||||
x.GprMask2 & y.GprMask2,
|
||||
x.GprMask3 & y.GprMask3,
|
||||
x.PredMask & y.PredMask,
|
||||
x.FlagMask & y.FlagMask);
|
||||
}
|
||||
|
||||
public static RegisterMask operator |(RegisterMask x, RegisterMask y)
|
||||
{
|
||||
return new RegisterMask(
|
||||
x.GprMask0 | y.GprMask0,
|
||||
x.GprMask1 | y.GprMask1,
|
||||
x.GprMask2 | y.GprMask2,
|
||||
x.GprMask3 | y.GprMask3,
|
||||
x.PredMask | y.PredMask,
|
||||
x.FlagMask | y.FlagMask);
|
||||
}
|
||||
|
||||
public static RegisterMask operator ~(RegisterMask x)
|
||||
{
|
||||
return new RegisterMask(
|
||||
~x.GprMask0,
|
||||
~x.GprMask1,
|
||||
~x.GprMask2,
|
||||
~x.GprMask3,
|
||||
~x.PredMask,
|
||||
~x.FlagMask);
|
||||
}
|
||||
|
||||
public static bool operator ==(RegisterMask x, RegisterMask y)
|
||||
{
|
||||
return x.Equals(y);
|
||||
}
|
||||
|
||||
public static bool operator !=(RegisterMask x, RegisterMask y)
|
||||
{
|
||||
return !x.Equals(y);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is RegisterMask regMask && Equals(regMask);
|
||||
}
|
||||
|
||||
public bool Equals(RegisterMask other)
|
||||
{
|
||||
return GprMask0 == other.GprMask0 &&
|
||||
GprMask1 == other.GprMask1 &&
|
||||
GprMask2 == other.GprMask2 &&
|
||||
GprMask3 == other.GprMask3 &&
|
||||
PredMask == other.PredMask &&
|
||||
FlagMask == other.FlagMask;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(GprMask0, GprMask1, GprMask2, GprMask3, PredMask, FlagMask);
|
||||
}
|
||||
}
|
||||
|
||||
public struct FunctionRegisterUsage
|
||||
{
|
||||
public Register[] InArguments { get; }
|
||||
public Register[] OutArguments { get; }
|
||||
|
||||
public FunctionRegisterUsage(Register[] inArguments, Register[] outArguments)
|
||||
{
|
||||
InArguments = inArguments;
|
||||
OutArguments = outArguments;
|
||||
}
|
||||
}
|
||||
|
||||
public static FunctionRegisterUsage RunPass(ControlFlowGraph cfg)
|
||||
{
|
||||
List<Register> inArguments = new List<Register>();
|
||||
List<Register> outArguments = new List<Register>();
|
||||
|
||||
// Compute local register inputs and outputs used inside blocks.
|
||||
RegisterMask[] localInputs = new RegisterMask[cfg.Blocks.Length];
|
||||
RegisterMask[] localOutputs = new RegisterMask[cfg.Blocks.Length];
|
||||
|
||||
foreach (BasicBlock block in cfg.Blocks)
|
||||
{
|
||||
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
|
||||
{
|
||||
Operation operation = node.Value as Operation;
|
||||
|
||||
for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
|
||||
{
|
||||
Operand source = operation.GetSource(srcIndex);
|
||||
|
||||
if (source.Type != OperandType.Register)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Register register = source.GetRegister();
|
||||
|
||||
localInputs[block.Index] |= GetMask(register) & ~localOutputs[block.Index];
|
||||
}
|
||||
|
||||
if (operation.Dest != null && operation.Dest.Type == OperandType.Register)
|
||||
{
|
||||
localOutputs[block.Index] |= GetMask(operation.Dest.GetRegister());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Compute global register inputs and outputs used across blocks.
|
||||
RegisterMask[] globalCmnOutputs = new RegisterMask[cfg.Blocks.Length];
|
||||
|
||||
RegisterMask[] globalInputs = new RegisterMask[cfg.Blocks.Length];
|
||||
RegisterMask[] globalOutputs = new RegisterMask[cfg.Blocks.Length];
|
||||
|
||||
RegisterMask allOutputs = new RegisterMask();
|
||||
RegisterMask allCmnOutputs = new RegisterMask(-1L, -1L, -1L, -1L, -1L, -1L);
|
||||
|
||||
bool modified;
|
||||
|
||||
bool firstPass = true;
|
||||
|
||||
do
|
||||
{
|
||||
modified = false;
|
||||
|
||||
// Compute register outputs.
|
||||
for (int index = cfg.PostOrderBlocks.Length - 1; index >= 0; index--)
|
||||
{
|
||||
BasicBlock block = cfg.PostOrderBlocks[index];
|
||||
|
||||
if (block.Predecessors.Count != 0)
|
||||
{
|
||||
BasicBlock predecessor = block.Predecessors[0];
|
||||
|
||||
RegisterMask cmnOutputs = localOutputs[predecessor.Index] | globalCmnOutputs[predecessor.Index];
|
||||
|
||||
RegisterMask outputs = globalOutputs[predecessor.Index];
|
||||
|
||||
for (int pIndex = 1; pIndex < block.Predecessors.Count; pIndex++)
|
||||
{
|
||||
predecessor = block.Predecessors[pIndex];
|
||||
|
||||
cmnOutputs &= localOutputs[predecessor.Index] | globalCmnOutputs[predecessor.Index];
|
||||
|
||||
outputs |= globalOutputs[predecessor.Index];
|
||||
}
|
||||
|
||||
globalInputs[block.Index] |= outputs & ~cmnOutputs;
|
||||
|
||||
if (!firstPass)
|
||||
{
|
||||
cmnOutputs &= globalCmnOutputs[block.Index];
|
||||
}
|
||||
|
||||
if (EndsWithReturn(block))
|
||||
{
|
||||
allCmnOutputs &= cmnOutputs | localOutputs[block.Index];
|
||||
}
|
||||
|
||||
if (Exchange(globalCmnOutputs, block.Index, cmnOutputs))
|
||||
{
|
||||
modified = true;
|
||||
}
|
||||
|
||||
outputs |= localOutputs[block.Index];
|
||||
|
||||
if (Exchange(globalOutputs, block.Index, globalOutputs[block.Index] | outputs))
|
||||
{
|
||||
allOutputs |= outputs;
|
||||
modified = true;
|
||||
}
|
||||
}
|
||||
else if (Exchange(globalOutputs, block.Index, localOutputs[block.Index]))
|
||||
{
|
||||
allOutputs |= localOutputs[block.Index];
|
||||
modified = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Compute register inputs.
|
||||
for (int index = 0; index < cfg.PostOrderBlocks.Length; index++)
|
||||
{
|
||||
BasicBlock block = cfg.PostOrderBlocks[index];
|
||||
|
||||
RegisterMask inputs = localInputs[block.Index];
|
||||
|
||||
if (block.Next != null)
|
||||
{
|
||||
inputs |= globalInputs[block.Next.Index];
|
||||
}
|
||||
|
||||
if (block.Branch != null)
|
||||
{
|
||||
inputs |= globalInputs[block.Branch.Index];
|
||||
}
|
||||
|
||||
inputs &= ~globalCmnOutputs[block.Index];
|
||||
|
||||
if (Exchange(globalInputs, block.Index, globalInputs[block.Index] | inputs))
|
||||
{
|
||||
modified = true;
|
||||
}
|
||||
}
|
||||
|
||||
firstPass = false;
|
||||
}
|
||||
while (modified);
|
||||
|
||||
// Insert load and store context instructions where needed.
|
||||
foreach (BasicBlock block in cfg.Blocks)
|
||||
{
|
||||
// The only block without any predecessor should be the entry block.
|
||||
// It always needs a context load as it is the first block to run.
|
||||
if (block.Predecessors.Count == 0)
|
||||
{
|
||||
RegisterMask inputs = globalInputs[block.Index] | (allOutputs & ~allCmnOutputs);
|
||||
|
||||
LoadLocals(block, inputs, inArguments);
|
||||
}
|
||||
|
||||
if (EndsWithReturn(block))
|
||||
{
|
||||
StoreLocals(block, allOutputs, inArguments.Count, outArguments);
|
||||
}
|
||||
}
|
||||
|
||||
return new FunctionRegisterUsage(inArguments.ToArray(), outArguments.ToArray());
|
||||
}
|
||||
|
||||
public static void FixupCalls(BasicBlock[] blocks, FunctionRegisterUsage[] frus)
|
||||
{
|
||||
foreach (BasicBlock block in blocks)
|
||||
{
|
||||
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
|
||||
{
|
||||
Operation operation = node.Value as Operation;
|
||||
|
||||
if (operation.Inst == Instruction.Call)
|
||||
{
|
||||
Operand funcId = operation.GetSource(0);
|
||||
|
||||
Debug.Assert(funcId.Type == OperandType.Constant);
|
||||
|
||||
var fru = frus[funcId.Value];
|
||||
|
||||
Operand[] regs = new Operand[fru.InArguments.Length];
|
||||
|
||||
for (int i = 0; i < fru.InArguments.Length; i++)
|
||||
{
|
||||
regs[i] = OperandHelper.Register(fru.InArguments[i]);
|
||||
}
|
||||
|
||||
operation.AppendOperands(regs);
|
||||
|
||||
for (int i = 0; i < fru.OutArguments.Length; i++)
|
||||
{
|
||||
Operation callOutArgOp = new Operation(Instruction.CallOutArgument, OperandHelper.Register(fru.OutArguments[i]));
|
||||
|
||||
node = block.Operations.AddAfter(node, callOutArgOp);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool StartsWith(BasicBlock block, Instruction inst)
|
||||
{
|
||||
if (block.Operations.Count == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return block.Operations.First.Value is Operation operation && operation.Inst == inst;
|
||||
}
|
||||
|
||||
private static bool EndsWith(BasicBlock block, Instruction inst)
|
||||
{
|
||||
if (block.Operations.Count == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return block.Operations.Last.Value is Operation operation && operation.Inst == inst;
|
||||
}
|
||||
|
||||
private static RegisterMask GetMask(Register register)
|
||||
{
|
||||
Span<long> gprMasks = stackalloc long[4];
|
||||
long predMask = 0;
|
||||
long flagMask = 0;
|
||||
|
||||
switch (register.Type)
|
||||
{
|
||||
case RegisterType.Gpr:
|
||||
gprMasks[register.Index >> 6] = 1L << (register.Index & 0x3f);
|
||||
break;
|
||||
case RegisterType.Predicate:
|
||||
predMask = 1L << register.Index;
|
||||
break;
|
||||
case RegisterType.Flag:
|
||||
flagMask = 1L << register.Index;
|
||||
break;
|
||||
}
|
||||
|
||||
return new RegisterMask(gprMasks[0], gprMasks[1], gprMasks[2], gprMasks[3], predMask, flagMask);
|
||||
}
|
||||
|
||||
private static bool Exchange(RegisterMask[] masks, int blkIndex, RegisterMask value)
|
||||
{
|
||||
RegisterMask oldValue = masks[blkIndex];
|
||||
|
||||
masks[blkIndex] = value;
|
||||
|
||||
return oldValue != value;
|
||||
}
|
||||
|
||||
private static void LoadLocals(BasicBlock block, RegisterMask masks, List<Register> inArguments)
|
||||
{
|
||||
bool fillArgsList = inArguments.Count == 0;
|
||||
LinkedListNode<INode> node = null;
|
||||
int argIndex = 0;
|
||||
|
||||
for (int i = 0; i < TotalMasks; i++)
|
||||
{
|
||||
(RegisterType regType, int baseRegIndex) = GetRegTypeAndBaseIndex(i);
|
||||
long mask = masks.GetMask(i);
|
||||
|
||||
while (mask != 0)
|
||||
{
|
||||
int bit = BitOperations.TrailingZeroCount(mask);
|
||||
|
||||
mask &= ~(1L << bit);
|
||||
|
||||
Register register = new Register(baseRegIndex + bit, regType);
|
||||
|
||||
if (fillArgsList)
|
||||
{
|
||||
inArguments.Add(register);
|
||||
}
|
||||
|
||||
Operation copyOp = new Operation(Instruction.Copy, OperandHelper.Register(register), OperandHelper.Argument(argIndex++));
|
||||
|
||||
if (node == null)
|
||||
{
|
||||
node = block.Operations.AddFirst(copyOp);
|
||||
}
|
||||
else
|
||||
{
|
||||
node = block.Operations.AddAfter(node, copyOp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Debug.Assert(argIndex <= inArguments.Count);
|
||||
}
|
||||
|
||||
private static void StoreLocals(BasicBlock block, RegisterMask masks, int inArgumentsCount, List<Register> outArguments)
|
||||
{
|
||||
LinkedListNode<INode> node = null;
|
||||
int argIndex = inArgumentsCount;
|
||||
bool fillArgsList = outArguments.Count == 0;
|
||||
|
||||
for (int i = 0; i < TotalMasks; i++)
|
||||
{
|
||||
(RegisterType regType, int baseRegIndex) = GetRegTypeAndBaseIndex(i);
|
||||
long mask = masks.GetMask(i);
|
||||
|
||||
while (mask != 0)
|
||||
{
|
||||
int bit = BitOperations.TrailingZeroCount(mask);
|
||||
|
||||
mask &= ~(1L << bit);
|
||||
|
||||
Register register = new Register(baseRegIndex + bit, regType);
|
||||
|
||||
if (fillArgsList)
|
||||
{
|
||||
outArguments.Add(register);
|
||||
}
|
||||
|
||||
Operation copyOp = new Operation(Instruction.Copy, OperandHelper.Argument(argIndex++), OperandHelper.Register(register));
|
||||
|
||||
if (node == null)
|
||||
{
|
||||
node = block.Operations.AddBefore(block.Operations.Last, copyOp);
|
||||
}
|
||||
else
|
||||
{
|
||||
node = block.Operations.AddAfter(node, copyOp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Debug.Assert(argIndex <= inArgumentsCount + outArguments.Count);
|
||||
}
|
||||
|
||||
private static (RegisterType RegType, int BaseRegIndex) GetRegTypeAndBaseIndex(int i)
|
||||
{
|
||||
RegisterType regType = RegisterType.Gpr;
|
||||
int baseRegIndex = 0;
|
||||
|
||||
if (i < GprMasks)
|
||||
{
|
||||
baseRegIndex = i * sizeof(long) * 8;
|
||||
}
|
||||
else if (i == GprMasks)
|
||||
{
|
||||
regType = RegisterType.Predicate;
|
||||
}
|
||||
else
|
||||
{
|
||||
regType = RegisterType.Flag;
|
||||
}
|
||||
|
||||
return (regType, baseRegIndex);
|
||||
}
|
||||
|
||||
private static bool EndsWithReturn(BasicBlock block)
|
||||
{
|
||||
if (!(block.GetLastOp() is Operation operation))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return operation.Inst == Instruction.Return;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -14,6 +14,16 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
private const int HeaderSize = 0x50;
|
||||
|
||||
private struct FunctionCode
|
||||
{
|
||||
public Operation[] Code { get; }
|
||||
|
||||
public FunctionCode(Operation[] code)
|
||||
{
|
||||
Code = code;
|
||||
}
|
||||
}
|
||||
|
||||
public static ShaderProgram Translate(ulong address, IGpuAccessor gpuAccessor, TranslationFlags flags)
|
||||
{
|
||||
return Translate(DecodeShader(address, gpuAccessor, flags, out ShaderConfig config), config);
|
||||
|
@ -21,32 +31,65 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
public static ShaderProgram Translate(ulong addressA, ulong addressB, IGpuAccessor gpuAccessor, TranslationFlags flags)
|
||||
{
|
||||
Operation[] opsA = DecodeShader(addressA, gpuAccessor, flags | TranslationFlags.VertexA, out ShaderConfig configA);
|
||||
Operation[] opsB = DecodeShader(addressB, gpuAccessor, flags, out ShaderConfig config);
|
||||
FunctionCode[] funcA = DecodeShader(addressA, gpuAccessor, flags | TranslationFlags.VertexA, out ShaderConfig configA);
|
||||
FunctionCode[] funcB = DecodeShader(addressB, gpuAccessor, flags, out ShaderConfig config);
|
||||
|
||||
config.SetUsedFeature(configA.UsedFeatures);
|
||||
|
||||
return Translate(Combine(opsA, opsB), config, configA.Size);
|
||||
return Translate(Combine(funcA, funcB), config, configA.Size);
|
||||
}
|
||||
|
||||
private static ShaderProgram Translate(Operation[] ops, ShaderConfig config, int sizeA = 0)
|
||||
private static ShaderProgram Translate(FunctionCode[] functions, ShaderConfig config, int sizeA = 0)
|
||||
{
|
||||
BasicBlock[] blocks = ControlFlowGraph.MakeCfg(ops);
|
||||
var cfgs = new ControlFlowGraph[functions.Length];
|
||||
var frus = new RegisterUsage.FunctionRegisterUsage[functions.Length];
|
||||
|
||||
if (blocks.Length > 0)
|
||||
for (int i = 0; i < functions.Length; i++)
|
||||
{
|
||||
Dominance.FindDominators(blocks[0], blocks.Length);
|
||||
cfgs[i] = ControlFlowGraph.Create(functions[i].Code);
|
||||
|
||||
Dominance.FindDominanceFrontiers(blocks);
|
||||
|
||||
Ssa.Rename(blocks);
|
||||
|
||||
Optimizer.RunPass(blocks, config);
|
||||
|
||||
Lowering.RunPass(blocks, config);
|
||||
if (i != 0)
|
||||
{
|
||||
frus[i] = RegisterUsage.RunPass(cfgs[i]);
|
||||
}
|
||||
}
|
||||
|
||||
StructuredProgramInfo sInfo = StructuredProgram.MakeStructuredProgram(blocks, config);
|
||||
Function[] funcs = new Function[functions.Length];
|
||||
|
||||
for (int i = 0; i < functions.Length; i++)
|
||||
{
|
||||
var cfg = cfgs[i];
|
||||
|
||||
int inArgumentsCount = 0;
|
||||
int outArgumentsCount = 0;
|
||||
|
||||
if (i != 0)
|
||||
{
|
||||
var fru = frus[i];
|
||||
|
||||
inArgumentsCount = fru.InArguments.Length;
|
||||
outArgumentsCount = fru.OutArguments.Length;
|
||||
}
|
||||
|
||||
if (cfg.Blocks.Length != 0)
|
||||
{
|
||||
RegisterUsage.FixupCalls(cfg.Blocks, frus);
|
||||
|
||||
Dominance.FindDominators(cfg);
|
||||
|
||||
Dominance.FindDominanceFrontiers(cfg.Blocks);
|
||||
|
||||
Ssa.Rename(cfg.Blocks);
|
||||
|
||||
Optimizer.RunPass(cfg.Blocks, config);
|
||||
|
||||
Lowering.RunPass(cfg.Blocks, config);
|
||||
}
|
||||
|
||||
funcs[i] = new Function(cfg.Blocks, $"fun{i}", false, inArgumentsCount, outArgumentsCount);
|
||||
}
|
||||
|
||||
StructuredProgramInfo sInfo = StructuredProgram.MakeStructuredProgram(funcs, config);
|
||||
|
||||
GlslProgram program = GlslGenerator.Generate(sInfo, config);
|
||||
|
||||
|
@ -62,9 +105,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return new ShaderProgram(spInfo, config.Stage, glslCode, config.Size, sizeA);
|
||||
}
|
||||
|
||||
private static Operation[] DecodeShader(ulong address, IGpuAccessor gpuAccessor, TranslationFlags flags, out ShaderConfig config)
|
||||
private static FunctionCode[] DecodeShader(ulong address, IGpuAccessor gpuAccessor, TranslationFlags flags, out ShaderConfig config)
|
||||
{
|
||||
Block[] cfg;
|
||||
Block[][] cfg;
|
||||
|
||||
if ((flags & TranslationFlags.Compute) != 0)
|
||||
{
|
||||
|
@ -83,112 +126,131 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
gpuAccessor.Log("Invalid branch detected, failed to build CFG.");
|
||||
|
||||
return Array.Empty<Operation>();
|
||||
return Array.Empty<FunctionCode>();
|
||||
}
|
||||
|
||||
EmitterContext context = new EmitterContext(config);
|
||||
Dictionary<ulong, int> funcIds = new Dictionary<ulong, int>();
|
||||
|
||||
for (int funcIndex = 0; funcIndex < cfg.Length; funcIndex++)
|
||||
{
|
||||
funcIds.Add(cfg[funcIndex][0].Address, funcIndex);
|
||||
}
|
||||
|
||||
List<FunctionCode> funcs = new List<FunctionCode>();
|
||||
|
||||
ulong maxEndAddress = 0;
|
||||
|
||||
for (int blkIndex = 0; blkIndex < cfg.Length; blkIndex++)
|
||||
for (int funcIndex = 0; funcIndex < cfg.Length; funcIndex++)
|
||||
{
|
||||
Block block = cfg[blkIndex];
|
||||
EmitterContext context = new EmitterContext(config, funcIndex != 0, funcIds);
|
||||
|
||||
if (maxEndAddress < block.EndAddress)
|
||||
for (int blkIndex = 0; blkIndex < cfg[funcIndex].Length; blkIndex++)
|
||||
{
|
||||
maxEndAddress = block.EndAddress;
|
||||
Block block = cfg[funcIndex][blkIndex];
|
||||
|
||||
if (maxEndAddress < block.EndAddress)
|
||||
{
|
||||
maxEndAddress = block.EndAddress;
|
||||
}
|
||||
|
||||
context.CurrBlock = block;
|
||||
|
||||
context.MarkLabel(context.GetLabel(block.Address));
|
||||
|
||||
EmitOps(context, block);
|
||||
}
|
||||
|
||||
context.CurrBlock = block;
|
||||
|
||||
context.MarkLabel(context.GetLabel(block.Address));
|
||||
|
||||
for (int opIndex = 0; opIndex < block.OpCodes.Count; opIndex++)
|
||||
{
|
||||
OpCode op = block.OpCodes[opIndex];
|
||||
|
||||
if ((flags & TranslationFlags.DebugMode) != 0)
|
||||
{
|
||||
string instName;
|
||||
|
||||
if (op.Emitter != null)
|
||||
{
|
||||
instName = op.Emitter.Method.Name;
|
||||
}
|
||||
else
|
||||
{
|
||||
instName = "???";
|
||||
|
||||
gpuAccessor.Log($"Invalid instruction at 0x{op.Address:X6} (0x{op.RawOpCode:X16}).");
|
||||
}
|
||||
|
||||
string dbgComment = $"0x{op.Address:X6}: 0x{op.RawOpCode:X16} {instName}";
|
||||
|
||||
context.Add(new CommentNode(dbgComment));
|
||||
}
|
||||
|
||||
if (op.NeverExecute)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Operand predSkipLbl = null;
|
||||
|
||||
bool skipPredicateCheck = op is OpCodeBranch opBranch && !opBranch.PushTarget;
|
||||
|
||||
if (op is OpCodeBranchPop opBranchPop)
|
||||
{
|
||||
// If the instruction is a SYNC or BRK instruction with only one
|
||||
// possible target address, then the instruction is basically
|
||||
// just a simple branch, we can generate code similar to branch
|
||||
// instructions, with the condition check on the branch itself.
|
||||
skipPredicateCheck = opBranchPop.Targets.Count < 2;
|
||||
}
|
||||
|
||||
if (!(op.Predicate.IsPT || skipPredicateCheck))
|
||||
{
|
||||
Operand label;
|
||||
|
||||
if (opIndex == block.OpCodes.Count - 1 && block.Next != null)
|
||||
{
|
||||
label = context.GetLabel(block.Next.Address);
|
||||
}
|
||||
else
|
||||
{
|
||||
label = Label();
|
||||
|
||||
predSkipLbl = label;
|
||||
}
|
||||
|
||||
Operand pred = Register(op.Predicate);
|
||||
|
||||
if (op.InvertPredicate)
|
||||
{
|
||||
context.BranchIfTrue(label, pred);
|
||||
}
|
||||
else
|
||||
{
|
||||
context.BranchIfFalse(label, pred);
|
||||
}
|
||||
}
|
||||
|
||||
context.CurrOp = op;
|
||||
|
||||
op.Emitter?.Invoke(context);
|
||||
|
||||
if (predSkipLbl != null)
|
||||
{
|
||||
context.MarkLabel(predSkipLbl);
|
||||
}
|
||||
}
|
||||
funcs.Add(new FunctionCode(context.GetOperations()));
|
||||
}
|
||||
|
||||
config.SizeAdd((int)maxEndAddress + (flags.HasFlag(TranslationFlags.Compute) ? 0 : HeaderSize));
|
||||
|
||||
return context.GetOperations();
|
||||
return funcs.ToArray();
|
||||
}
|
||||
|
||||
private static Operation[] Combine(Operation[] a, Operation[] b)
|
||||
internal static void EmitOps(EmitterContext context, Block block)
|
||||
{
|
||||
for (int opIndex = 0; opIndex < block.OpCodes.Count; opIndex++)
|
||||
{
|
||||
OpCode op = block.OpCodes[opIndex];
|
||||
|
||||
if ((context.Config.Flags & TranslationFlags.DebugMode) != 0)
|
||||
{
|
||||
string instName;
|
||||
|
||||
if (op.Emitter != null)
|
||||
{
|
||||
instName = op.Emitter.Method.Name;
|
||||
}
|
||||
else
|
||||
{
|
||||
instName = "???";
|
||||
|
||||
context.Config.GpuAccessor.Log($"Invalid instruction at 0x{op.Address:X6} (0x{op.RawOpCode:X16}).");
|
||||
}
|
||||
|
||||
string dbgComment = $"0x{op.Address:X6}: 0x{op.RawOpCode:X16} {instName}";
|
||||
|
||||
context.Add(new CommentNode(dbgComment));
|
||||
}
|
||||
|
||||
if (op.NeverExecute)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Operand predSkipLbl = null;
|
||||
|
||||
bool skipPredicateCheck = op is OpCodeBranch opBranch && !opBranch.PushTarget;
|
||||
|
||||
if (op is OpCodeBranchPop opBranchPop)
|
||||
{
|
||||
// If the instruction is a SYNC or BRK instruction with only one
|
||||
// possible target address, then the instruction is basically
|
||||
// just a simple branch, we can generate code similar to branch
|
||||
// instructions, with the condition check on the branch itself.
|
||||
skipPredicateCheck = opBranchPop.Targets.Count < 2;
|
||||
}
|
||||
|
||||
if (!(op.Predicate.IsPT || skipPredicateCheck))
|
||||
{
|
||||
Operand label;
|
||||
|
||||
if (opIndex == block.OpCodes.Count - 1 && block.Next != null)
|
||||
{
|
||||
label = context.GetLabel(block.Next.Address);
|
||||
}
|
||||
else
|
||||
{
|
||||
label = Label();
|
||||
|
||||
predSkipLbl = label;
|
||||
}
|
||||
|
||||
Operand pred = Register(op.Predicate);
|
||||
|
||||
if (op.InvertPredicate)
|
||||
{
|
||||
context.BranchIfTrue(label, pred);
|
||||
}
|
||||
else
|
||||
{
|
||||
context.BranchIfFalse(label, pred);
|
||||
}
|
||||
}
|
||||
|
||||
context.CurrOp = op;
|
||||
|
||||
op.Emitter?.Invoke(context);
|
||||
|
||||
if (predSkipLbl != null)
|
||||
{
|
||||
context.MarkLabel(predSkipLbl);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static FunctionCode[] Combine(FunctionCode[] a, FunctionCode[] b)
|
||||
{
|
||||
// Here we combine two shaders.
|
||||
// For shader A:
|
||||
|
@ -199,15 +261,17 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
// For shader B:
|
||||
// - All user attribute loads on shader B are turned into copies from a
|
||||
// temporary variable, as long that attribute is written by shader A.
|
||||
List<Operation> output = new List<Operation>(a.Length + b.Length);
|
||||
FunctionCode[] output = new FunctionCode[a.Length + b.Length - 1];
|
||||
|
||||
List<Operation> ops = new List<Operation>(a.Length + b.Length);
|
||||
|
||||
Operand[] temps = new Operand[AttributeConsts.UserAttributesCount * 4];
|
||||
|
||||
Operand lblB = Label();
|
||||
|
||||
for (int index = 0; index < a.Length; index++)
|
||||
for (int index = 0; index < a[0].Code.Length; index++)
|
||||
{
|
||||
Operation operation = a[index];
|
||||
Operation operation = a[0].Code[index];
|
||||
|
||||
if (IsUserAttribute(operation.Dest))
|
||||
{
|
||||
|
@ -227,19 +291,19 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
if (operation.Inst == Instruction.Return)
|
||||
{
|
||||
output.Add(new Operation(Instruction.Branch, lblB));
|
||||
ops.Add(new Operation(Instruction.Branch, lblB));
|
||||
}
|
||||
else
|
||||
{
|
||||
output.Add(operation);
|
||||
ops.Add(operation);
|
||||
}
|
||||
}
|
||||
|
||||
output.Add(new Operation(Instruction.MarkLabel, lblB));
|
||||
ops.Add(new Operation(Instruction.MarkLabel, lblB));
|
||||
|
||||
for (int index = 0; index < b.Length; index++)
|
||||
for (int index = 0; index < b[0].Code.Length; index++)
|
||||
{
|
||||
Operation operation = b[index];
|
||||
Operation operation = b[0].Code[index];
|
||||
|
||||
for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
|
||||
{
|
||||
|
@ -256,10 +320,22 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
}
|
||||
}
|
||||
|
||||
output.Add(operation);
|
||||
ops.Add(operation);
|
||||
}
|
||||
|
||||
return output.ToArray();
|
||||
output[0] = new FunctionCode(ops.ToArray());
|
||||
|
||||
for (int i = 1; i < a.Length; i++)
|
||||
{
|
||||
output[i] = a[i];
|
||||
}
|
||||
|
||||
for (int i = 1; i < b.Length; i++)
|
||||
{
|
||||
output[a.Length + i - 1] = b[i];
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
private static bool IsUserAttribute(Operand operand)
|
||||
|
|
Loading…
Reference in a new issue