gdkchan
375ee0ba96
Fix draw indexed flag not being cleared for instanced draws, also avoid state updates in the middle of a indexed draw
2020-01-09 02:13:00 +01:00
gdkchan
23b8a86d35
Support 3D ASTC textures (using 2D blocks)
2020-01-09 02:13:00 +01:00
gdkchan
7ce5584f9e
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
2020-01-09 02:13:00 +01:00
gdkchan
17fb11ddb9
Fix wrong maximum id on sampler pool in some cases
2020-01-09 02:13:00 +01:00
gdkchan
cb171f6ebf
Support shared color mask, implement more shader instructions
...
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdkchan
e25b7c9848
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
2020-01-09 02:13:00 +01:00
gdk
6a98c643ca
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
2020-01-09 02:13:00 +01:00
gdk
65428f5842
Fix shader code comparison method
2020-01-09 02:13:00 +01:00
gdk
d0c7732fe2
Optimize RangeList by not doing an allocation on every call to the Find methods
2020-01-09 02:13:00 +01:00
gdk
16d88c21fc
Improved and simplified window texture presentation
2020-01-09 02:13:00 +01:00
gdk
b2b2e04669
Small optimizations on texture and sampler pool invalidation
2020-01-09 02:13:00 +01:00
gdk
3ac023bb60
Correct ordering of compute buffer bind
2020-01-09 02:13:00 +01:00
gdk
79de8fd490
Share texture pool cache between graphics and compute
2020-01-09 02:13:00 +01:00
gdk
2437ccca0e
Separate sub-channel state
2020-01-09 02:13:00 +01:00
gdk
3ca675223a
Remove TranslatorConfig struct
2020-01-09 02:13:00 +01:00
gdk
6e399061ce
Invalidate shaders when they are modified
2020-01-09 02:13:00 +01:00
gdk
d274328c31
Fix image units bindings and shader dump in the presence of NOPs
2020-01-09 02:13:00 +01:00
gdk
fd196b3d19
Do not throw for invalid ASTC compressed textures
2020-01-09 02:13:00 +01:00
gdk
769c02235f
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
2020-01-09 02:13:00 +01:00
gdk
1e8bc29f32
Use a more efficient range list on the buffer manager
2020-01-09 02:13:00 +01:00
gdk
3ab5c23f49
Add partial support for array of samplers, and add pass to identify them from bindless texture accesses
2020-01-09 02:13:00 +01:00
gdk
d786d8d2b9
Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them
2020-01-09 02:13:00 +01:00
gdk
3bcc395253
Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures
2020-01-09 02:13:00 +01:00
gdk
f2e84ff566
Flush buffers on copies
2020-01-09 02:13:00 +01:00
gdk
8cba252b23
Add per-source type memory change tracking, simplified state change tracking, other fixes
2020-01-09 02:13:00 +01:00
gdk
1b7d955195
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
gdk
873bb4c15a
Fix BC6 Signed/Unsigned float texture formats
2020-01-09 02:13:00 +01:00
gdk
cdeeac163f
Improved Min/Mip -> MinFilter enum conversion
2020-01-09 02:13:00 +01:00
gdk
1bb08742c1
Calculate width from stride on texture copies
2020-01-09 02:13:00 +01:00
gdk
1876b346fe
Initial work
2020-01-09 02:13:00 +01:00