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17 commits

Author SHA1 Message Date
gdkchan 23b8a86d35 Support 3D ASTC textures (using 2D blocks) 2020-01-09 02:13:00 +01:00
gdkchan 17fb11ddb9 Fix wrong maximum id on sampler pool in some cases 2020-01-09 02:13:00 +01:00
gdkchan e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 2020-01-09 02:13:00 +01:00
gdk d0c7732fe2 Optimize RangeList by not doing an allocation on every call to the Find methods 2020-01-09 02:13:00 +01:00
gdk 16d88c21fc Improved and simplified window texture presentation 2020-01-09 02:13:00 +01:00
gdk b2b2e04669 Small optimizations on texture and sampler pool invalidation 2020-01-09 02:13:00 +01:00
gdk 79de8fd490 Share texture pool cache between graphics and compute 2020-01-09 02:13:00 +01:00
gdk fd196b3d19 Do not throw for invalid ASTC compressed textures 2020-01-09 02:13:00 +01:00
gdk 1e8bc29f32 Use a more efficient range list on the buffer manager 2020-01-09 02:13:00 +01:00
gdk d786d8d2b9 Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them 2020-01-09 02:13:00 +01:00
gdk 3bcc395253 Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures 2020-01-09 02:13:00 +01:00
gdk 8cba252b23 Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
gdk 1b7d955195 Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
gdk 873bb4c15a Fix BC6 Signed/Unsigned float texture formats 2020-01-09 02:13:00 +01:00
gdk cdeeac163f Improved Min/Mip -> MinFilter enum conversion 2020-01-09 02:13:00 +01:00
gdk 1bb08742c1 Calculate width from stride on texture copies 2020-01-09 02:13:00 +01:00
gdk 1876b346fe Initial work 2020-01-09 02:13:00 +01:00