gdkchan
b549daed03
Fix exception throw message for unimpl texture formats ( #398 )
2018-09-01 18:51:51 -03:00
ReinUsesLisp
e72fd3f7a7
Shaders: Handle Ipa PASS argument as needed in Fragment Shaders ( #392 )
2018-09-01 18:44:19 -03:00
HorrorTroll
bf28d8f1aa
Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format ( #377 )
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* Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format
* Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format
* Revert "Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format"
This reverts commit aea5c9db3a
.
* Conflicts fix
* Wrong fix
* E
* e
2018-09-01 18:25:49 -03:00
gdkchan
35778afef9
Improve handling on QueryGet on the gpu ( #397 )
2018-09-01 11:54:56 -03:00
LDj3SNuD
42e4e02a64
Add Fcvtns_S, Fcvtns_V, Fcvtnu_S, Fcvtnu_V (AOpCodeSimd) FP & Umlal_V, Umlsl_V, Saddl_V, Ssubl_V, Usubl_V instructions; add 8 FP & 16 S/Umlal_V, S/Umlsl_V, S/Uaddl_V, S/Usubl_V Tests. ( #390 )
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* Update AOpCodeTable.cs
* Update AInstEmitSimdCvt.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update Instructions.cs
* Update CpuTestSimdReg.cs
* Update CpuTestSimd.cs
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update Instructions.cs
* Update CpuTestSimdReg.cs
* Add QCFlagBit.
* Add QCFlagBit.
2018-09-01 11:52:51 -03:00
Merry
326777ca4a
Ryujinx.Tests: Add unicorn to test framework ( #389 )
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* Ryujinx.Tests: Add unicorn to test framework
* CpuTestSimdArithmetic: Comment out inaccurate results
2018-09-01 11:24:05 -03:00
ReinUsesLisp
42dc925c3d
Implement SSY/SYNC shader instructions ( #382 )
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* Use a program counter to control shaders' flow
* Cleanup
* Implement SSY/SYNC
* Address feedback
* Fixup commentary
* Fixup Ssy instruction
2018-08-31 13:14:04 -03:00
ReinUsesLisp
7cb6fd8090
Fixup HasColor for depth/stencil values ( #379 )
2018-08-30 13:14:45 -03:00
HorrorTroll
27023e7afc
Add R32_G32 texture format ( #383 )
2018-08-27 11:18:21 -03:00
LDj3SNuD
68300368d7
Add SHADD, SHSUB, UHSUB, SRHADD, URHADD, instructions; add 12 Tests. ( #380 )
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* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update Instructions.cs
* Update CpuTestSimdReg.cs
* Update CpuTest.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdCrypto.cs
2018-08-27 03:44:01 -03:00
ReinUsesLisp
43c4e7c78d
Use mirrored texture wraps when available ( #361 )
2018-08-25 16:39:08 -03:00
ReinUsesLisp
a42ab2e40c
Implement vertex instancing ( #381 )
2018-08-25 01:16:58 -03:00
emmauss
da7e702751
Update BSD service implementation ( #363 )
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* Update BSD service to handle libnx's 'smart IPC buffers' for address info
* Use existing "GetBufferType0x21" for certain BSD socket methods
* Parse address port as unsigned short
* Fix bounds check on reading the IPC buffer
* Implement Read, Write methods
* rebased and cleaned
* addressed nits
* remove unused swap method
* fixed alignments
2018-08-24 14:20:42 -03:00
ReinUsesLisp
624e813cd3
Implement multiple rendertarget attachments and depth writting ( #375 )
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* Add depth writting
* Implement multiple attachments
* Address feedback
2018-08-23 02:07:23 -03:00
gdkchan
9977acad0f
Fix BinarySearchLt to return less than rather than less than or equal value ( #372 )
2018-08-23 01:54:59 -03:00
ReinUsesLisp
1cd7aaf504
Avoid querying and setting texture bindings in hot code ( #376 )
2018-08-23 01:54:32 -03:00
Thomas Guillemard
57dfa09e3a
Improve LM implementation ( #373 )
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- Manage end of the log packet correctly.
- Add drop count, time, and program name parsing.
- Use the correct buffer type. (0x21 not 0x9)
- Prefix unknown fields with "Field"
2018-08-22 18:06:29 -03:00
Thomas Guillemard
b08d889f95
SvcSetHeapSize: match kernel check for invalid size ( #374 )
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This fix games like DK Country
2018-08-21 13:05:12 -03:00
ReinUsesLisp
afc44850be
Avoid gpr overwritting on Ld_C instruction ( #371 )
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* Avoid gpr overwritting on LD_C instruction
* Address feedback
* Ignore invalid registers
2018-08-20 23:31:10 -03:00
ReinUsesLisp
afdeee2b86
Use signed and unsigned vertex types ( #370 )
2018-08-20 16:02:38 -03:00
LDj3SNuD
d021d5dfa9
Add AESD, AESE, AESIMC, AESMC instructions; add 4 simple Tests (closed box). ( #365 )
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* Create CpuTestSimdCrypto.cs
* Update AOpCodeTable.cs
* Create AInstEmitSimdCrypto.cs
* Update ASoftFallback.cs
* Create ACryptoHelper.cs
2018-08-20 01:20:26 -03:00
ReinUsesLisp
726de8c46a
Rendertarget attachments, texture and image changes ( #358 )
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* Add multiple color outputs for fragment shaders
* Add registers and gal enums
* Use textures for framebuffers and split color and zeta framebuffers
* Abstract texture and framebuffer targets as an image
* Share images between framebuffers and textures
* Unstub formats
* Add some formats
* Disable multiple attachments
* Cache framebuffer attachments
* Handle format types
* Add some rendertarget formats
* Code cleanup
* Fixup half float types
* Address feedback
* Disable multiple attachments in shaders
* Add A4B4G4R4 image format
* Add reversed section for image enums
2018-08-19 22:25:26 -03:00
gdkchan
056c2840b1
Fix MapPhysicalMemory when block position is less than map position ( #359 )
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* Fix MapPhysicalMemory when block position is less than map position
* Only try to free pages that are actually mapped
* Only unmap after freeing the memory
2018-08-17 10:39:35 -03:00
LDj3SNuD
34100051e4
Add SHA256H, SHA256H2, SHA256SU0, SHA256SU1 instructions; add 4 Tests (closed box). ( #352 )
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* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update Bits.cs
* Update Integer.cs
* Update AOpCodeTable.cs
* Create AInstEmitSimdHash.cs
* Update ASoftFallback.cs
2018-08-16 21:44:44 -03:00
gdkchan
521751795a
Code style fixes and nits on the HLE project ( #355 )
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* Some style fixes and nits on ITimeZoneService
* Remove some unneeded usings
* Remove the Ryujinx.HLE.OsHle.Handles namespace
* Remove hbmenu automatic load on process exit
* Rename Ns to Device, rename Os to System, rename SystemState to State
* Move Exceptions and Utilities out of OsHle
* Rename OsHle to HOS
* Rename OsHle folder to HOS
* IManagerDisplayService and ISystemDisplayService style fixes
* BsdError shouldn't be public
* Add a empty new line before using static
* Remove unused file
* Some style fixes on NPDM
* Exit gracefully when the application is closed
* Code style fixes on IGeneralService
* Add 0x prefix on values printed as hex
* Small improvements on finalization code
* Move ProcessId and ThreadId out of AThreadState
* Rename VFs to FileSystem
* FsAccessHeader shouldn't be public. Also fix file names casing
* More case changes on NPDM
* Remove unused files
* Move using to the correct place on NPDM
* Use properties on KernelAccessControlMmio
* Address PR feedback
2018-08-16 20:47:36 -03:00
gdkchan
182d716867
Remove artificial call count limit for EndGl ( #357 )
2018-08-16 20:45:00 -03:00
ReinUsesLisp
6e1a6c5b2b
Implement PointCoord and PointSize shader attributes ( #353 )
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* Implement PointCoord and PointSize shader attributes
* Address feedback
2018-08-16 02:26:03 -03:00
gdkchan
c393cdf8e3
More flexible memory manager ( #307 )
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* Keep track mapped buffers with fixed offsets
* Started rewriting the memory manager
* Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks
* MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks
* Rebased
* Optimize the map/unmap physical memory svcs
* Integrate shared font support
* Fix address space reserve alignment
* Some fixes related to gpu memory mapping
* Some cleanup
* Only try uploading const buffers that are really used
* Check if memory region is contiguous
* Rebased
* Add missing count increment on IsRegionModified
* Check for reads/writes outside of the address space, optimize translation with a tail call
2018-08-15 15:59:51 -03:00
emmauss
76d95dee05
Implement ITimeZone 201, 202 ( #327 )
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* Implement ITimeZone 201, 202
* fix alignment
* fix array count
* fix mismatching datetime kind and timezone
2018-08-15 15:53:23 -03:00
gdkchan
55374ebba0
Zero out bits 63:32 of scalar float operations with SSE intrinsics ( #273 )
2018-08-14 23:54:12 -03:00
ReinUsesLisp
0673dc183a
Reset cache on command buffer execution instead of sync calls ( #341 )
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Also resets const buffer cache on CbData calls.
Non-const buffer data might also change while a command buffer is
executing but that's very unlikely.
2018-08-14 22:27:05 -03:00
gdkchan
9ac5583513
Better support for user accounts ( #349 )
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* Better support for user accounts
* Nits
* Check for invalid ids
2018-08-14 19:02:42 -03:00
emmauss
17f54b5d78
Implement IProfile Get and GetBase ( #266 )
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* implement IProfile Get(Base)
* use default user
* changed userid
2018-08-13 21:13:01 -03:00
gdkchan
4f499b6845
Fix FMUL and TEXS shader instructions ( #347 )
2018-08-13 19:46:36 -03:00
emmauss
6e48312052
Implement AcquireNpadStyleSetUpdate event ( #306 )
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* implement get npad set event
* move npad style set event to hid service
* fix spacing
* change event to field
* dispose event
2018-08-13 18:31:09 -03:00
gdkchan
09593ae6d8
Add partial support to the TEX.B shader instruction ( #342 )
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* Add partial support to the TEX.B shader instruction, fix for mixed indexed and non-indexed drawing
* Better exception
2018-08-13 18:22:09 -03:00
LDj3SNuD
4518c52c65
Add Sadalp_V, Saddlp_V, Uadalp_V, Uaddlp_V instructions; add 8 Tests. ( #340 )
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* Update Instructions.cs
* Update CpuTestSimd.cs
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
2018-08-13 18:10:02 -03:00
emmauss
c05600a26b
Merge pull request #344 from greggameplayer/patch-1
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fix toggleable variable in config to set the docked mode
2018-08-11 16:33:12 +03:00
Unknown
1f983d981e
fix DockedMode variable
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delete unneeded spaces
fix DockedMode variable
fix DockedMode variable
change PerformanceMode cast to int
align ICommonStateGetter Commands
2018-08-11 15:31:34 +02:00
emmauss
8482e16dcc
Merge pull request #304 from emmauss/listdisplays
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Implemented IApplicationDisplayService:ListDisplays
2018-08-11 15:32:56 +03:00
emmauss
402a143ae1
fix dock mode style issues
2018-08-11 12:24:55 +00:00
greggameplayer
1fd4311e12
Add the ability to set or not docked mode via config file ( #227 )
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* Add a toggleable DockedMode bool
2018-08-11 15:12:28 +03:00
LDj3SNuD
02a6fdcd13
Add Sqdmulh_S, Sqdmulh_V, Sqrdmulh_S, Sqrdmulh_V instructions; add 6 Tests. Now all saturating methods are on ASoftFallback. ( #334 )
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* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdHelper.cs
* Update ASoftFallback.cs
* Update CpuTestAlu.cs
* Update CpuTestAluImm.cs
* Update CpuTestAluRs.cs
* Update CpuTestAluRx.cs
* Update CpuTestBfm.cs
* Update CpuTestCcmpImm.cs
* Update CpuTestCcmpReg.cs
* Update CpuTestCsel.cs
* Update CpuTestMov.cs
* Update CpuTestMul.cs
* Update Ryujinx.Tests.csproj
* Update Ryujinx.csproj
* Update Luea.csproj
* Update Ryujinx.ShaderTools.csproj
* Address PR feedback (further tested).
* Address PR feedback.
2018-08-10 14:27:15 -03:00
gdkchan
267af1f0f7
Fix load/store exclusive/atomic pairwise instructions ( #337 )
2018-08-10 01:14:27 -03:00
ReinUsesLisp
25dd5f4238
Low level graphics API prerequisites ( #319 )
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* Add GalPipelineState and IGalPipeline
* Separate UploadVertex call
* Add ConstBuffer cache
* Move Vertex Assembly into GalPipelineState
* Move Uniform binds to GalPipelineState
* Move framebuffer flip into a buffer
* Rebase
* Fix regression
* Move clear values from VertexEndGl to ClearBuffers
* Rename obscure names O->Old S->New
2018-08-10 01:09:40 -03:00
greggameplayer
652238f526
Add SetScreenShotImageOrientation ( #310 )
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* Add SetScreenShotImageOrientation
* add a stubbed print
2018-08-08 03:00:54 -03:00
gdkchan
0cec4cbee5
Fix race condition on IdDictionary ( #333 )
2018-08-07 23:32:24 -03:00
Darabat
827752ec07
Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes. ( #332 )
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* Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes.
* aligning code
* step back
* Redoing changes
* Redoing changes
* Redoing changes and avoiding concatenations
* redoing changes
2018-08-06 22:26:19 -03:00
gdkchan
3cf1b6cf77
Fix silly copy/paste error on float variant of the FMINNM instruction
2018-08-05 18:56:30 -03:00
gdkchan
221270db90
More accurate impl of FMINNM/FMAXNM, add vector variants ( #296 )
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* More accurate impl of FMINNM/FMAXNM, add vector variants
* Optimize for the 0 case when op1 != op2
* Address PR feedback
2018-08-05 02:54:21 -03:00