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Multithreading
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
AddressMode.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
BlendDescriptor.cs
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Implement Constant Color blends (#1119)
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2020-04-25 23:00:43 +10:00 |
BlendFactor.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
BlendOp.cs
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Fix incorrect GPU GL blend func values (#1612)
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2020-10-13 14:45:41 +11:00 |
BufferHandle.cs
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Spanify Graphics Abstraction Layer (#1226)
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2020-05-23 11:46:09 +02:00 |
BufferRange.cs
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Fix transform feedback errors caused by host pause/resume and multiple uses (#1634)
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2020-10-25 17:23:42 -03:00 |
Capabilities.cs
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Use shader subgroup extensions if shader ballot is not supported (#2627)
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2021-09-19 14:38:39 +02:00 |
ColorF.cs
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Implement Constant Color blends (#1119)
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2020-04-25 23:00:43 +10:00 |
CompareMode.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
CompareOp.cs
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Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
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2020-01-09 02:13:00 +01:00 |
CounterType.cs
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DepthMode.cs
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Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
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2020-01-09 02:13:00 +01:00 |
DepthStencilMode.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
DepthStencilState.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
DepthTestDescriptor.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
Extents2D.cs
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Allow copy destination to have a different scale from source (#1711)
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2020-11-20 17:14:45 -03:00 |
Face.cs
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Format.cs
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Swap BGR components for 16-bit BGR texture formats (#2567)
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2021-08-20 18:26:25 -03:00 |
FrontFace.cs
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ICounterEvent.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
ImageCrop.cs
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gui/gpu: Implement setting and toggle for Aspect Ratio (#1777)
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2020-12-15 23:19:07 -03:00 |
IndexType.cs
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IPipeline.cs
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
IProgram.cs
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Implement parallel host shader cache compilation.
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2021-04-18 17:33:58 +01:00 |
IRenderer.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
ISampler.cs
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IShader.cs
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ITexture.cs
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Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494)
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2021-07-19 19:10:54 -03:00 |
IWindow.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
LogicalOp.cs
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Implement Logical Operation registers and functionality (#1380)
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2020-07-10 14:23:15 -03:00 |
MagFilter.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
MinFilter.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
Origin.cs
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Fix wrong face culling once and for all (#1277)
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2020-05-28 09:03:07 +10:00 |
PolygonMode.cs
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
PolygonModeMask.cs
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PrimitiveTopology.cs
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ProgramLinkStatus.cs
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Implement parallel host shader cache compilation.
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2021-04-18 17:33:58 +01:00 |
RectangleF.cs
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Ryujinx.Graphics.GAL.csproj
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
SamplerCreateInfo.cs
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Add seamless cubemap flag in sampler parameters. (#1658)
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2020-11-02 17:03:06 -03:00 |
ScreenCaptureImageInfo.cs
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Add Screenshot Feature (#2354)
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2021-06-28 22:09:43 +02:00 |
StencilOp.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
StencilTestDescriptor.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
SwizzleComponent.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
Target.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
TextureCreateInfo.cs
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Texture/Buffer Memory Management Improvements (#1408)
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2020-09-10 16:44:04 -03:00 |
TextureReleaseCallback.cs
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TransformFeedbackDescriptor.cs
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Initial transform feedback support (#1370)
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2020-07-15 13:01:10 +10:00 |
VertexAttribDescriptor.cs
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Avoid some redundant GL calls (#1958)
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2021-01-27 08:44:07 +11:00 |
VertexBufferDescriptor.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
Viewport.cs
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ViewportSwizzle.cs
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Fix wrong face culling once and for all (#1277)
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2020-05-28 09:03:07 +10:00 |