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CodeGen /Glsl
Another workaround for NVIDIA driver 496.13 shader bug ( #2750 )
2021-10-18 20:04:06 -03:00
Decoders
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
Instructions
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
IntermediateRepresentation
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
StructuredIr
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
Translation
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
BufferDescriptor.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) ( #1790 )
2021-01-17 17:08:06 -03:00
BufferUsageFlags.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) ( #1790 )
2021-01-17 17:08:06 -03:00
Constants.cs
Initial support for shader attribute indexing ( #2546 )
2021-08-27 01:44:47 +02:00
IGpuAccessor.cs
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
InputTopology.cs
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj
Add support for shader atomic min/max (S32) ( #1948 )
2021-01-26 17:38:33 +11:00
SamplerType.cs
Avoid sampler conflicts on bindless samplers with the same name ( #1642 )
2020-10-28 21:20:43 +01:00
ShaderProgram.cs
shadertools: Prepare for new target Languages and APIs ( #2465 )
2021-07-18 12:49:39 +02:00
ShaderProgramInfo.cs
Only make render target 2D textures layered if needed ( #2646 )
2021-09-29 01:55:12 +02:00
ShaderStage.cs
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
SupportBuffer.cs
Ensure render scale is initialized to 1 on the backend ( #2543 )
2021-08-11 19:44:41 -03:00
TessPatchType.cs
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
TessSpacing.cs
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
TextureDescriptor.cs
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
TextureFormat.cs
Implement SULD shader instruction ( #1117 )
2020-04-22 09:35:28 +10:00
TextureHandle.cs
Extend bindless elimination to work with masked and shifted handles ( #2727 )
2021-10-17 17:28:18 -03:00
TextureUsageFlags.cs
Improve Buffer Textures and flush Image Stores ( #2088 )
2021-03-08 18:43:39 -03:00