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Ryujinx/Ryujinx.Graphics.Shader/CodeGen/Glsl
riperiperi 052deebf26
Another workaround for NVIDIA driver 496.13 shader bug (#2750)
* Another workaround for NVIDIA driver 496.13 shader bug

This might work better than the other one. Give this a test to see if it fixes/doesn't fix issues with the other one.

The problem seems to be when any variable assignment happens with a negation. `temp_1 = -temp_0;` seems to trigger weird behaviour, but `temp_1 = 0.0 - temp_0;` does not. This also might to extend towards integer types?

* Update cache version

* Add disclaimer comment

* Wording
2021-10-18 20:04:06 -03:00
..
HelperFunctions Use shader subgroup extensions if shader ballot is not supported (#2627) 2021-09-19 14:38:39 +02:00
Instructions Another workaround for NVIDIA driver 496.13 shader bug (#2750) 2021-10-18 20:04:06 -03:00
CodeGenContext.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
Declarations.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
DefaultNames.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
GlslGenerator.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
NumberFormatter.cs Support single precision contants for double precision operations (#1673) 2020-11-06 18:54:13 +01:00
OperandManager.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
TypeConversion.cs Support shader F32 to Bool reinterpretation (#1969) 2021-01-27 09:19:30 +01:00
Varying.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00