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Ryujinx/Ryujinx.Graphics.GAL
gdkchan 42c75dbb8f
Add support for BC1/2/3 decompression (for 3D textures) (#2987)
* Add support for BC1/2/3 decompression (for 3D textures)

* Optimize and clean up

* Unsafe not needed here

* Fix alpha value interpolation when a0 <= a1
2022-01-22 19:23:00 +01:00
..
Multithreading Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
AddressMode.cs
BlendDescriptor.cs Implement Constant Color blends (#1119) 2020-04-25 23:00:43 +10:00
BlendFactor.cs
BlendOp.cs Fix incorrect GPU GL blend func values (#1612) 2020-10-13 14:45:41 +11:00
BufferHandle.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
BufferRange.cs Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 2020-10-25 17:23:42 -03:00
Capabilities.cs Add support for BC1/2/3 decompression (for 3D textures) (#2987) 2022-01-22 19:23:00 +01:00
ColorF.cs
CompareMode.cs
CompareOp.cs
CounterType.cs Initial work 2020-01-09 02:13:00 +01:00
DepthMode.cs
DepthStencilMode.cs
DepthStencilState.cs
DepthTestDescriptor.cs
Extents2D.cs Allow copy destination to have a different scale from source (#1711) 2020-11-20 17:14:45 -03:00
Extents2DF.cs Implement DrawTexture functionality (#2747) 2021-11-10 15:37:49 -03:00
Face.cs
Format.cs Add support for BC1/2/3 decompression (for 3D textures) (#2987) 2022-01-22 19:23:00 +01:00
FrontFace.cs
ICounterEvent.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
ImageCrop.cs Force crop when presentation cached texture size mismatches (#2957) 2021-12-31 12:00:42 -03:00
IndexType.cs
IPipeline.cs Fix render target clear when sizes mismatch (#2994) 2022-01-11 20:15:17 +01:00
IProgram.cs Implement parallel host shader cache compilation. 2021-04-18 17:33:58 +01:00
IRenderer.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
ISampler.cs
IShader.cs
ITexture.cs Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00
IWindow.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
LogicalOp.cs Implement Logical Operation registers and functionality (#1380) 2020-07-10 14:23:15 -03:00
MagFilter.cs
MinFilter.cs
Origin.cs Fix wrong face culling once and for all (#1277) 2020-05-28 09:03:07 +10:00
PolygonMode.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
PolygonModeMask.cs
PrimitiveTopology.cs
ProgramLinkStatus.cs Implement parallel host shader cache compilation. 2021-04-18 17:33:58 +01:00
RectangleF.cs Fix render target clear when sizes mismatch (#2994) 2022-01-11 20:15:17 +01:00
Ryujinx.Graphics.GAL.csproj infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
SamplerCreateInfo.cs Add seamless cubemap flag in sampler parameters. (#1658) 2020-11-02 17:03:06 -03:00
ScreenCaptureImageInfo.cs Add Screenshot Feature (#2354) 2021-06-28 22:09:43 +02:00
StencilOp.cs
StencilTestDescriptor.cs
SupportBufferUpdater.cs Add support for render scale to vertex stage. (#2763) 2022-01-08 14:48:48 -03:00
SwizzleComponent.cs
Target.cs
TextureCreateInfo.cs Clamp number of mipmap levels to avoid API errors due to invalid textures (#2808) 2021-11-03 20:58:24 -03:00
TextureReleaseCallback.cs
VertexAttribDescriptor.cs Avoid some redundant GL calls (#1958) 2021-01-27 08:44:07 +11:00
VertexBufferDescriptor.cs
Viewport.cs
ViewportSwizzle.cs Fix wrong face culling once and for all (#1277) 2020-05-28 09:03:07 +10:00