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AddressMode.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
BlendDescriptor.cs
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Implement Constant Color blends (#1119)
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2020-04-25 23:00:43 +10:00 |
BlendFactor.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
BlendOp.cs
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Fix incorrect GPU GL blend func values (#1612)
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2020-10-13 14:45:41 +11:00 |
BufferHandle.cs
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Spanify Graphics Abstraction Layer (#1226)
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2020-05-23 11:46:09 +02:00 |
BufferRange.cs
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Spanify Graphics Abstraction Layer (#1226)
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2020-05-23 11:46:09 +02:00 |
Capabilities.cs
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Fix wrong face culling once and for all (#1277)
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2020-05-28 09:03:07 +10:00 |
ColorF.cs
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Implement Constant Color blends (#1119)
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2020-04-25 23:00:43 +10:00 |
CompareMode.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
CompareOp.cs
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CounterType.cs
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DepthMode.cs
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Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
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2020-01-09 02:13:00 +01:00 |
DepthStencilMode.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
DepthStencilState.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
DepthTestDescriptor.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
Extents2D.cs
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Face.cs
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Format.cs
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Allow swizzles to match with "undefined" components (#1538)
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2020-09-11 09:48:48 +10:00 |
FrontFace.cs
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ICounterEvent.cs
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Implement Counter Queue and Partial Host Conditional Rendering (#1167)
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2020-05-04 12:24:59 +10:00 |
ImageCrop.cs
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IndexType.cs
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IPipeline.cs
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Better viewport flipping and depth mode detection method (#1556)
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2020-09-19 19:46:49 -03:00 |
IProgram.cs
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IRenderer.cs
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Texture/Buffer Memory Management Improvements (#1408)
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2020-09-10 16:44:04 -03:00 |
ISampler.cs
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IShader.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
ITexture.cs
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Texture/Buffer Memory Management Improvements (#1408)
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2020-09-10 16:44:04 -03:00 |
IWindow.cs
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LogicalOp.cs
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Implement Logical Operation registers and functionality (#1380)
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2020-07-10 14:23:15 -03:00 |
MagFilter.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
MinFilter.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
Origin.cs
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Fix wrong face culling once and for all (#1277)
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2020-05-28 09:03:07 +10:00 |
PolygonModeMask.cs
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PrimitiveTopology.cs
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RectangleF.cs
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Ryujinx.Graphics.GAL.csproj
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Upgrade projects to C#8 (#1193)
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2020-05-04 12:14:48 +10:00 |
SamplerCreateInfo.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
StencilOp.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
StencilTestDescriptor.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
SwizzleComponent.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
Target.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
TextureCreateInfo.cs
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Texture/Buffer Memory Management Improvements (#1408)
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2020-09-10 16:44:04 -03:00 |
TextureReleaseCallback.cs
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TransformFeedbackDescriptor.cs
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Initial transform feedback support (#1370)
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2020-07-15 13:01:10 +10:00 |
VertexAttribDescriptor.cs
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Support constant attributes (with a value of zero) (#1066)
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2020-03-30 13:11:24 +11:00 |
VertexBufferDescriptor.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
Viewport.cs
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ViewportSwizzle.cs
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Fix wrong face culling once and for all (#1277)
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2020-05-28 09:03:07 +10:00 |