mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-09 23:41:45 +00:00
70fcba39de
* Remove GetBaseApplicationDirectory() & Move logs directory to user base path We should assume the application directory might be write-protected. * Use Ryujinx.sh in Ryujinx.desktop This desktop file isn't really used right now, so this changes effectively nothing. * Use properties in ReleaseInformation.cs and add ConfigName property * Configure config filename in Github workflows * Add a separate config step for macOS Because they use BSD sed instead of GNU sed * Keep log directory at the old location for dev environments * Add FileSystemUtils since Directory.Move() doesn't work across filesystems Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories * Fix "Open Logs folder" button pointing to the wrong directory * Add execute permissions to Ryujinx.sh * Fix missing newlines * AppDataManager: Use FileSystemUtils.MoveDirectory() * Make dotnet format happy * Add a fallback for the logging directory
14 lines
402 B
Desktop File
14 lines
402 B
Desktop File
[Desktop Entry]
|
|
Version=1.0
|
|
Name=Ryujinx
|
|
Type=Application
|
|
Icon=Ryujinx
|
|
Exec=Ryujinx.sh %f
|
|
Comment=A Nintendo Switch Emulator
|
|
GenericName=Nintendo Switch Emulator
|
|
Terminal=false
|
|
Categories=Game;Emulator;
|
|
MimeType=application/x-nx-nca;application/x-nx-nro;application/x-nx-nso;application/x-nx-nsp;application/x-nx-xci;
|
|
Keywords=Switch;Nintendo;Emulator;
|
|
StartupWMClass=Ryujinx
|
|
PrefersNonDefaultGPU=true
|