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Ryujinx/Ryujinx.Graphics.Shader/CodeGen/Glsl
gdkchan 416dc8fde4
Fix out-of-bounds shader thread shuffle (#2605)
* Fix out-of-bounds shader thread shuffle

* Shader cache version bump
2021-08-30 14:02:40 -03:00
..
HelperFunctions Fix out-of-bounds shader thread shuffle (#2605) 2021-08-30 14:02:40 -03:00
Instructions Initial support for shader attribute indexing (#2546) 2021-08-27 01:44:47 +02:00
CodeGenContext.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
Declarations.cs Initial support for shader attribute indexing (#2546) 2021-08-27 01:44:47 +02:00
DefaultNames.cs Replace BGRA and scale uniforms with a uniform block (#2496) 2021-08-11 21:33:43 +02:00
GlslGenerator.cs Initial support for shader attribute indexing (#2546) 2021-08-27 01:44:47 +02:00
NumberFormatter.cs Support single precision contants for double precision operations (#1673) 2020-11-06 18:54:13 +01:00
OperandManager.cs Initial support for shader attribute indexing (#2546) 2021-08-27 01:44:47 +02:00
TypeConversion.cs Support shader F32 to Bool reinterpretation (#1969) 2021-01-27 09:19:30 +01:00
Varying.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00