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Ryujinx/Ryujinx.Graphics.Shader
gdkchan 416dc8fde4
Fix out-of-bounds shader thread shuffle (#2605)
* Fix out-of-bounds shader thread shuffle

* Shader cache version bump
2021-08-30 14:02:40 -03:00
..
CodeGen/Glsl Fix out-of-bounds shader thread shuffle (#2605) 2021-08-30 14:02:40 -03:00
Decoders Initial support for shader attribute indexing (#2546) 2021-08-27 01:44:47 +02:00
Instructions Initial support for shader attribute indexing (#2546) 2021-08-27 01:44:47 +02:00
IntermediateRepresentation Initial support for shader attribute indexing (#2546) 2021-08-27 01:44:47 +02:00
StructuredIr Initial support for shader attribute indexing (#2546) 2021-08-27 01:44:47 +02:00
Translation Initial support for shader attribute indexing (#2546) 2021-08-27 01:44:47 +02:00
BufferDescriptor.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
BufferUsageFlags.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
Constants.cs Initial support for shader attribute indexing (#2546) 2021-08-27 01:44:47 +02:00
IGpuAccessor.cs Workaround for Intel FrontFacing built-in variable bug (#2540) 2021-08-11 23:01:06 +02:00
InputTopology.cs
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj Add support for shader atomic min/max (S32) (#1948) 2021-01-26 17:38:33 +11:00
SamplerType.cs
ShaderProgram.cs shadertools: Prepare for new target Languages and APIs (#2465) 2021-07-18 12:49:39 +02:00
ShaderProgramInfo.cs Only enable clip distance if written to on shader (#2217) 2021-04-20 12:33:54 +02:00
ShaderStage.cs
SupportBuffer.cs Ensure render scale is initialized to 1 on the backend (#2543) 2021-08-11 19:44:41 -03:00
TextureDescriptor.cs
TextureFormat.cs
TextureUsageFlags.cs Improve Buffer Textures and flush Image Stores (#2088) 2021-03-08 18:43:39 -03:00