mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-11 12:56:41 +00:00
48f6570557
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. |
||
---|---|---|
.. | ||
Applets | ||
Diagnostics/Demangler | ||
Font | ||
Ipc | ||
Kernel | ||
Services | ||
SystemState | ||
ApplicationLoader.cs | ||
HomebrewRomFsStream.cs | ||
Horizon.cs | ||
IdDictionary.cs | ||
ModLoader.cs | ||
ProgramLoader.cs | ||
ResultCode.cs | ||
ServiceCtx.cs | ||
UserChannelPersistence.cs |