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https://github.com/Ryujinx/Ryujinx.git
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5eb0ee3cca
* account: Implement IManagerForApplication calls and IAsyncContext This implement: - IManagerForApplication::EnsureIdTokenCacheAsync (accordingly to RE) but the Async task is stubbed. - IAsyncContext interface (accordingly to RE). - IManagerForApplication::LoadIdTokenCache (checked with RE, and stubbed). I've tried some games but now they needs some `sfdnsres` calls, some other boots and crashes with other issues. Maybe we should disable the connection somewhere to lets the game think we are offline. I have done many attempts, without success, but since the code is here now, it's better than nothing. (I've cleaned up `using` of IGeneralService too) Closes #629 and closes #630 * change AccountId * Fix gdkchan's comments * use CompletedTask
23 lines
1.1 KiB
C#
23 lines
1.1 KiB
C#
namespace Ryujinx.HLE.HOS.Services.Account
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{
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enum ResultCode
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{
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ModuleId = 124,
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ErrorCodeShift = 9,
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Success = 0,
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NullArgument = (20 << ErrorCodeShift) | ModuleId,
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InvalidArgument = (22 << ErrorCodeShift) | ModuleId,
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NullInputBuffer = (30 << ErrorCodeShift) | ModuleId,
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InvalidInputBufferSize = (31 << ErrorCodeShift) | ModuleId,
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InvalidInputBuffer = (32 << ErrorCodeShift) | ModuleId,
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AsyncExecutionNotInitialized = (40 << ErrorCodeShift) | ModuleId,
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Unknown41 = (41 << ErrorCodeShift) | ModuleId,
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InternetRequestDenied = (59 << ErrorCodeShift) | ModuleId,
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UserNotFound = (100 << ErrorCodeShift) | ModuleId,
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NullObject = (302 << ErrorCodeShift) | ModuleId,
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Unknown341 = (341 << ErrorCodeShift) | ModuleId,
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InvalidIdTokenCacheBufferSize = (451 << ErrorCodeShift) | ModuleId
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}
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}
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