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Ryujinx/Ryujinx.Graphics.GAL
gdkchan b46b63e06a
Add support for alpha to coverage dithering (#3069)
* Add support for alpha to coverage dithering

* Shader cache version bump

* Fix wrong alpha register

* Ensure support buffer is cleared

* New shader specialization based approach
2022-07-05 19:58:36 -03:00
..
Multithreading Add support for alpha to coverage dithering (#3069) 2022-07-05 19:58:36 -03:00
AddressMode.cs
BlendDescriptor.cs
BlendFactor.cs
BlendOp.cs Fix incorrect GPU GL blend func values (#1612) 2020-10-13 14:45:41 +11:00
BufferHandle.cs
BufferRange.cs Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 2020-10-25 17:23:42 -03:00
Capabilities.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ColorF.cs
CompareMode.cs
CompareOp.cs
CounterType.cs
DepthMode.cs
DepthStencilMode.cs
DepthTestDescriptor.cs
Extents2D.cs Allow copy destination to have a different scale from source (#1711) 2020-11-20 17:14:45 -03:00
Extents2DF.cs Implement DrawTexture functionality (#2747) 2021-11-10 15:37:49 -03:00
Face.cs
Format.cs Implement S8D24 texture format and tweak depth range detection (#2458) 2022-03-15 03:42:08 +01:00
FrontFace.cs Initial work 2020-01-09 02:13:00 +01:00
ICounterEvent.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
ImageCrop.cs Force crop when presentation cached texture size mismatches (#2957) 2021-12-31 12:00:42 -03:00
IndexType.cs
IPipeline.cs Add support for alpha to coverage dithering (#3069) 2022-07-05 19:58:36 -03:00
IProgram.cs Implement parallel host shader cache compilation. 2021-04-18 17:33:58 +01:00
IRenderer.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ISampler.cs
IShader.cs
ITexture.cs Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00
IWindow.cs Avalonia UI - Part 1 (#3270) 2022-05-15 13:30:15 +02:00
LogicalOp.cs
MagFilter.cs
MinFilter.cs
MultisampleDescriptor.cs Add support for alpha to coverage dithering (#3069) 2022-07-05 19:58:36 -03:00
Origin.cs
PolygonMode.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
PolygonModeMask.cs Initial work 2020-01-09 02:13:00 +01:00
PrimitiveTopology.cs
ProgramLinkStatus.cs Implement parallel host shader cache compilation. 2021-04-18 17:33:58 +01:00
RectangleF.cs Fix render target clear when sizes mismatch (#2994) 2022-01-11 20:15:17 +01:00
Ryujinx.Graphics.GAL.csproj infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
SamplerCreateInfo.cs Add seamless cubemap flag in sampler parameters. (#1658) 2020-11-02 17:03:06 -03:00
ScreenCaptureImageInfo.cs Add Screenshot Feature (#2354) 2021-06-28 22:09:43 +02:00
ShaderInfo.cs Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 2022-02-16 23:15:39 +01:00
ShaderSource.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
StencilOp.cs Add alternative "GL" enum values for StencilOp (#3321) 2022-05-05 21:16:58 +02:00
StencilTestDescriptor.cs
SupportBufferUpdater.cs Add support for alpha to coverage dithering (#3069) 2022-07-05 19:58:36 -03:00
SwizzleComponent.cs
Target.cs Copy dependency for multisample and non-multisample textures (#3382) 2022-06-05 14:06:47 -03:00
TextureCreateInfo.cs Clamp number of mipmap levels to avoid API errors due to invalid textures (#2808) 2021-11-03 20:58:24 -03:00
TextureReleaseCallback.cs
VertexAttribDescriptor.cs Avoid some redundant GL calls (#1958) 2021-01-27 08:44:07 +11:00
VertexBufferDescriptor.cs
Viewport.cs Initial work 2020-01-09 02:13:00 +01:00
ViewportSwizzle.cs