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https://github.com/Ryujinx/Ryujinx.git
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f1d1670b0b
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com> |
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.. | ||
Multithreading | ||
AddressMode.cs | ||
BlendDescriptor.cs | ||
BlendFactor.cs | ||
BlendOp.cs | ||
BufferHandle.cs | ||
BufferRange.cs | ||
Capabilities.cs | ||
ColorF.cs | ||
CompareMode.cs | ||
CompareOp.cs | ||
CounterType.cs | ||
DepthMode.cs | ||
DepthStencilMode.cs | ||
DepthTestDescriptor.cs | ||
DeviceInfo.cs | ||
Extents2D.cs | ||
Extents2DF.cs | ||
Face.cs | ||
Format.cs | ||
FrontFace.cs | ||
HardwareInfo.cs | ||
ICounterEvent.cs | ||
ImageCrop.cs | ||
IndexType.cs | ||
IPipeline.cs | ||
IProgram.cs | ||
IRenderer.cs | ||
ISampler.cs | ||
ITexture.cs | ||
IWindow.cs | ||
LogicalOp.cs | ||
MagFilter.cs | ||
MinFilter.cs | ||
MultisampleDescriptor.cs | ||
Origin.cs | ||
PolygonMode.cs | ||
PolygonModeMask.cs | ||
PrimitiveTopology.cs | ||
ProgramLinkStatus.cs | ||
ProgramPipelineState.cs | ||
Rectangle.cs | ||
Ryujinx.Graphics.GAL.csproj | ||
SamplerCreateInfo.cs | ||
ScreenCaptureImageInfo.cs | ||
ShaderBindings.cs | ||
ShaderInfo.cs | ||
ShaderSource.cs | ||
StencilOp.cs | ||
StencilTestDescriptor.cs | ||
SupportBufferUpdater.cs | ||
SwizzleComponent.cs | ||
Target.cs | ||
TextureCreateInfo.cs | ||
TextureReleaseCallback.cs | ||
VertexAttribDescriptor.cs | ||
VertexBufferDescriptor.cs | ||
Viewport.cs | ||
ViewportSwizzle.cs |