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Engine
Initial transform feedback support ( #1370 )
2020-07-15 13:01:10 +10:00
Image
Fix depth stencil formats copy by matching equivalent color formats ( #1198 )
2020-07-13 21:41:30 +10:00
Memory
Initial transform feedback support ( #1370 )
2020-07-15 13:01:10 +10:00
Shader
Initial transform feedback support ( #1370 )
2020-07-15 13:01:10 +10:00
State
Initial transform feedback support ( #1370 )
2020-07-15 13:01:10 +10:00
Synchronization
Call syncpoint expiration callback outside of the lock ( #1349 )
2020-07-04 00:22:06 +02:00
ClassId.cs
Implement GPU syncpoints ( #980 )
2020-04-19 11:25:57 +10:00
Constants.cs
Initial transform feedback support ( #1370 )
2020-07-15 13:01:10 +10:00
DmaPusher.cs
Refactor shader GPU state and memory access ( #1203 )
2020-05-06 11:02:28 +10:00
GpuContext.cs
New NVDEC and VIC implementation ( #1384 )
2020-07-12 05:07:01 +02:00
GraphicsConfig.cs
Implement Zero-Configuration Resolution Scaling ( #1365 )
2020-07-07 04:41:07 +02:00
MacroInterpreter.cs
Fix MME shadow RAM implementation ( #1051 )
2020-04-25 23:56:56 +10:00
MethodParams.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
NvGpuFifo.cs
Fix compilation warnings and use new LibHac APIs for executable loading ( #1350 )
2020-07-04 01:58:01 +02:00
Ryujinx.Graphics.Gpu.csproj
Upgrade projects to C#8 ( #1193 )
2020-05-04 12:14:48 +10:00
ShadowRamControl.cs
Implement MME shadow RAM ( #987 )
2020-03-13 12:30:26 +11:00
Window.cs
Implement Zero-Configuration Resolution Scaling ( #1365 )
2020-07-07 04:41:07 +02:00