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Ryujinx/Ryujinx.Graphics.Gpu/Image
2020-07-13 21:41:30 +10:00
..
AutoDeleteCache.cs
FormatInfo.cs
FormatTable.cs Add new depth-stencil formats (#1284) 2020-05-29 09:01:18 +10:00
Pool.cs Implement a new physical memory manager and replace DeviceMemory (#856) 2020-05-04 08:54:50 +10:00
ReductionFilter.cs
Sampler.cs Fix wrong face culling once and for all (#1277) 2020-05-28 09:03:07 +10:00
SamplerDescriptor.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
SamplerMinFilter.cs
SamplerMipFilter.cs
SamplerPool.cs Support separate textures and samplers (#1216) 2020-05-27 16:07:10 +02:00
Texture.cs Fix depth stencil formats copy by matching equivalent color formats (#1198) 2020-07-13 21:41:30 +10:00
TextureBindingInfo.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
TextureBindingsManager.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
TextureCompatibility.cs
TextureComponent.cs
TextureDescriptor.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
TextureDescriptorType.cs
TextureInfo.cs
TextureManager.cs Fix depth stencil formats copy by matching equivalent color formats (#1198) 2020-07-13 21:41:30 +10:00
TextureMsaaMode.cs
TexturePool.cs Fix depth stencil formats copy by matching equivalent color formats (#1198) 2020-07-13 21:41:30 +10:00
TexturePoolCache.cs
TextureScaleMode.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
TextureSearchFlags.cs Fix depth stencil formats copy by matching equivalent color formats (#1198) 2020-07-13 21:41:30 +10:00
TextureTarget.cs