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Ryujinx/Ryujinx.Graphics.Shader
2021-01-27 09:19:30 +01:00
..
CodeGen Support shader F32 to Bool reinterpretation (#1969) 2021-01-27 09:19:30 +01:00
Decoders Fix shader LOP3 predicate write condition (#1910) 2021-01-14 01:07:50 +01:00
Instructions Fix shader LOP3 predicate write condition (#1910) 2021-01-14 01:07:50 +01:00
IntermediateRepresentation Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
StructuredIr Add support for shader atomic min/max (S32) (#1948) 2021-01-26 17:38:33 +11:00
Translation Implement shader CC mode for ISCADD, X mode for ISETP and fix STL/STS/STG with RZ (#1901) 2021-01-13 08:52:13 +11:00
BufferDescriptor.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
BufferUsageFlags.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
IGpuAccessor.cs Implement Force Early Z Register (#1755) 2020-12-02 00:13:27 +01:00
InputTopology.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj Add support for shader atomic min/max (S32) (#1948) 2021-01-26 17:38:33 +11:00
SamplerType.cs Avoid sampler conflicts on bindless samplers with the same name (#1642) 2020-10-28 21:20:43 +01:00
ShaderProgram.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ShaderProgramInfo.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ShaderStage.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
TextureDescriptor.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
TextureFormat.cs
TextureUsageFlags.cs Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657) 2020-11-02 16:53:23 -03:00