1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-09-22 06:53:30 +01:00
Ryujinx/Ryujinx.Graphics.GAL
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00
..
Multithreading GPU: Track buffer migrations and flush source on incomplete copy (#3952) 2022-12-01 16:30:13 +01:00
AddressMode.cs
BlendDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
BlendFactor.cs
BlendOp.cs Fix incorrect GPU GL blend func values (#1612) 2020-10-13 14:45:41 +11:00
BufferAssignment.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
BufferHandle.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
BufferRange.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Capabilities.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ColorF.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
CompareMode.cs
CompareOp.cs
CounterType.cs
DepthMode.cs Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 2020-01-09 02:13:00 +01:00
DepthStencilMode.cs
DepthTestDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
DeviceInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Extents2D.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Extents2DF.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Face.cs
Format.cs Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 2022-09-08 20:30:19 -03:00
FrontFace.cs
HardwareInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ICounterEvent.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
ImageCrop.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
IndexType.cs
IPipeline.cs GAL: Send all buffer assignments at once rather than individually (#3881) 2022-11-24 07:50:59 +00:00
IProgram.cs Implement parallel host shader cache compilation. 2021-04-18 17:33:58 +01:00
IRenderer.cs GPU: Track buffer migrations and flush source on incomplete copy (#3952) 2022-12-01 16:30:13 +01:00
ISampler.cs
ITexture.cs GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 2022-10-08 12:04:47 -03:00
IWindow.cs Avalonia - Use embedded window for avalonia (#3674) 2022-09-19 15:05:26 -03:00
LogicalOp.cs
MagFilter.cs
MinFilter.cs
MultisampleDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Origin.cs
PolygonMode.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
PolygonModeMask.cs
PrimitiveTopology.cs Initial work 2020-01-09 02:13:00 +01:00
ProgramLinkStatus.cs Implement parallel host shader cache compilation. 2021-04-18 17:33:58 +01:00
ProgramPipelineState.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Rectangle.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Ryujinx.Graphics.GAL.csproj infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
SamplerCreateInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ScreenCaptureImageInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ShaderBindings.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ShaderInfo.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ShaderSource.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
StencilOp.cs Add alternative "GL" enum values for StencilOp (#3321) 2022-05-05 21:16:58 +02:00
StencilTestDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
SupportBufferUpdater.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
SwizzleComponent.cs
Target.cs Copy dependency for multisample and non-multisample textures (#3382) 2022-06-05 14:06:47 -03:00
TextureCreateInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
TextureReleaseCallback.cs
VertexAttribDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
VertexBufferDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Viewport.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ViewportSwizzle.cs