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CodeGen /Glsl
Add support for render scale to vertex stage. ( #2763 )
2022-01-08 14:48:48 -03:00
Decoders
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I ( #2972 )
2022-01-10 12:08:00 -03:00
Instructions
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I ( #2972 )
2022-01-10 12:08:00 -03:00
IntermediateRepresentation
Fix FLO.SH shader instruction with a input of 0 ( #2876 )
2021-12-05 13:25:05 +01:00
StructuredIr
Implement remaining shader double-precision instructions ( #2845 )
2021-12-08 17:54:12 -03:00
Translation
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I ( #2972 )
2022-01-10 12:08:00 -03:00
BufferDescriptor.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) ( #1790 )
2021-01-17 17:08:06 -03:00
BufferUsageFlags.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) ( #1790 )
2021-01-17 17:08:06 -03:00
Constants.cs
Initial support for shader attribute indexing ( #2546 )
2021-08-27 01:44:47 +02:00
IGpuAccessor.cs
Add support for fragment shader interlock ( #2768 )
2021-10-28 19:53:12 -03:00
InputTopology.cs
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj
Add support for render scale to vertex stage. ( #2763 )
2022-01-08 14:48:48 -03:00
SamplerType.cs
Avoid sampler conflicts on bindless samplers with the same name ( #1642 )
2020-10-28 21:20:43 +01:00
ShaderProgram.cs
shadertools: Prepare for new target Languages and APIs ( #2465 )
2021-07-18 12:49:39 +02:00
ShaderProgramInfo.cs
Only make render target 2D textures layered if needed ( #2646 )
2021-09-29 01:55:12 +02:00
ShaderStage.cs
Add support for render scale to vertex stage. ( #2763 )
2022-01-08 14:48:48 -03:00
SupportBuffer.cs
Add support for render scale to vertex stage. ( #2763 )
2022-01-08 14:48:48 -03:00
TessPatchType.cs
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
TessSpacing.cs
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
TextureDescriptor.cs
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
TextureFormat.cs
TextureHandle.cs
Extend bindless elimination to work with masked and shifted handles ( #2727 )
2021-10-17 17:28:18 -03:00
TextureUsageFlags.cs
Add support for fragment shader interlock ( #2768 )
2021-10-28 19:53:12 -03:00