..
Optimizations
Fix bindless/global memory elimination with inverted predicates ( #2826 )
2021-11-08 12:57:28 -03:00
AttributeConsts.cs
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins ( #2817 )
2021-11-08 13:18:46 -03:00
ControlFlowGraph.cs
Rewrite shader decoding stage ( #2698 )
2021-10-12 22:35:31 +02:00
Dominance.cs
Rewrite shader decoding stage ( #2698 )
2021-10-12 22:35:31 +02:00
EmitterContext.cs
Add support for fragment shader interlock ( #2768 )
2021-10-28 19:53:12 -03:00
EmitterContextInsts.cs
Implement remaining shader double-precision instructions ( #2845 )
2021-12-08 17:54:12 -03:00
FeatureFlags.cs
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins ( #2817 )
2021-11-08 13:18:46 -03:00
FunctionMatch.cs
Add support for fragment shader interlock ( #2768 )
2021-10-28 19:53:12 -03:00
GlobalMemory.cs
Fix shader 8-bit and 16-bit STS/STG ( #2741 )
2021-10-18 20:24:15 -03:00
RegisterUsage.cs
Rewriter.cs
Fix shader integer from/to double conversion ( #2831 )
2021-11-14 21:37:07 -03:00
ShaderConfig.cs
Add support for render scale to vertex stage. ( #2763 )
2022-01-08 14:48:48 -03:00
ShaderHeader.cs
Rewrite shader decoding stage ( #2698 )
2021-10-12 22:35:31 +02:00
Ssa.cs
TargetApi.cs
TargetLanguage.cs
shadertools: Prepare for new target Languages and APIs ( #2465 )
2021-07-18 12:49:39 +02:00
TranslationCounts.cs
Replace BGRA and scale uniforms with a uniform block ( #2496 )
2021-08-11 21:33:43 +02:00
TranslationFlags.cs
TranslationOptions.cs
Translator.cs
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I ( #2972 )
2022-01-10 12:08:00 -03:00
TranslatorContext.cs
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins ( #2817 )
2021-11-08 13:18:46 -03:00