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Ryujinx/Ryujinx.Graphics.GAL
Mary-nyan c6d05301aa
infra: Migrate to .NET 7 (#3795)
* Update readme to mention .NET 7

* infra: Migrate to .NET 7

.NET 7 is still in preview but this prepare for the release coming up
next month.

* Use Random.Shared in CreateRandom

* Move UInt128Utils.cs to Ryujinx.Common project

* Fix inverted parameters in System.UInt128 constructor

* Fix Visual Studio complains on  Ryujinx.Graphics.Vic

* time: Fix missing alignment enforcement in SystemClockContext

Fixes at least Smash

* time: Fix missing alignment enforcement in SteadyClockContext

Fix games (like recent version of Smash) using time shared memory

* Switch to .NET 7.0.100 release

* Enable Tiered PGO

* Ensure CreateId validity requirements are meet when doing random generation

Also enforce correct packing layout for other Mii structures.

This fix a Mario Kart 8 crashes related to the default Miis.
2022-11-09 20:22:43 +01:00
..
Multithreading GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 2022-10-08 12:04:47 -03:00
AddressMode.cs
BlendDescriptor.cs Implement Constant Color blends (#1119) 2020-04-25 23:00:43 +10:00
BlendFactor.cs
BlendOp.cs Fix incorrect GPU GL blend func values (#1612) 2020-10-13 14:45:41 +11:00
BufferHandle.cs
BufferRange.cs
Capabilities.cs Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644) 2022-09-10 13:20:23 +00:00
ColorF.cs
CompareMode.cs Some code cleanup 2020-01-09 02:13:00 +01:00
CompareOp.cs
CounterType.cs
DepthMode.cs
DepthStencilMode.cs
DepthTestDescriptor.cs
DeviceInfo.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Extents2D.cs
Extents2DF.cs
Face.cs
Format.cs Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 2022-09-08 20:30:19 -03:00
FrontFace.cs
HardwareInfo.cs Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
ICounterEvent.cs
ImageCrop.cs
IndexType.cs
IPipeline.cs Implement HLE macros for render target clears (#3528) 2022-08-04 21:30:08 +00:00
IProgram.cs
IRenderer.cs Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
ISampler.cs
ITexture.cs GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 2022-10-08 12:04:47 -03:00
IWindow.cs Avalonia - Use embedded window for avalonia (#3674) 2022-09-19 15:05:26 -03:00
LogicalOp.cs
MagFilter.cs
MinFilter.cs
MultisampleDescriptor.cs Add support for alpha to coverage dithering (#3069) 2022-07-05 19:58:36 -03:00
Origin.cs
PolygonMode.cs
PolygonModeMask.cs
PrimitiveTopology.cs
ProgramLinkStatus.cs
ProgramPipelineState.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
Rectangle.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Ryujinx.Graphics.GAL.csproj infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
SamplerCreateInfo.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ScreenCaptureImageInfo.cs
ShaderBindings.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ShaderInfo.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ShaderSource.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
StencilOp.cs
StencilTestDescriptor.cs
SupportBufferUpdater.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
SwizzleComponent.cs
Target.cs
TextureCreateInfo.cs
TextureReleaseCallback.cs
VertexAttribDescriptor.cs
VertexBufferDescriptor.cs
Viewport.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ViewportSwizzle.cs