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Image
Perform Compressed<->Uncompressed copies using Pixel Buffer Objects ( #1732 )
2020-11-20 13:30:59 -03:00
Queries
Improved Logger ( #1292 )
2020-08-04 01:32:53 +02:00
BackgroundContextWorker.cs
Memory Read/Write Tracking using Region Handles ( #1272 )
2020-10-16 17:18:35 -03:00
Buffer.cs
Fix transform feedback errors caused by host pause/resume and multiple uses ( #1634 )
2020-10-25 17:23:42 -03:00
Constants.cs
Fix transform feedback errors caused by host pause/resume and multiple uses ( #1634 )
2020-10-25 17:23:42 -03:00
Debugger.cs
Rename DebugLevel Performance to Slowdowns ( #1450 )
2020-08-07 15:30:06 +02:00
EnumConversion.cs
Fix incorrect GPU GL blend func values ( #1612 )
2020-10-13 14:45:41 +11:00
FormatInfo.cs
Add basic error logging to the GPU
2020-01-09 02:13:00 +01:00
FormatTable.cs
Fix image binding format ( #1625 )
2020-10-20 19:03:20 -03:00
Framebuffer.cs
Fix error when dual source blend is used ( #1610 )
2020-10-12 21:50:41 -03:00
Handle.cs
Spanify Graphics Abstraction Layer ( #1226 )
2020-05-23 11:46:09 +02:00
HwCapabilities.cs
Add seamless cubemap flag in sampler parameters. ( #1658 )
2020-11-02 17:03:06 -03:00
Pipeline.cs
Simplify depth test state updates ( #1695 )
2020-11-17 23:20:17 +01:00
Program.cs
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
Renderer.cs
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
ResourcePool.cs
Texture/Buffer Memory Management Improvements ( #1408 )
2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj
infra: Migrate to .NET 5 ( #1694 )
2020-11-15 19:27:15 +01:00
Shader.cs
Use explicit buffer and texture bindings on shaders ( #1666 )
2020-11-08 12:10:00 +01:00
VertexArray.cs
Fix vertex buffer handle null check ( #1638 )
2020-10-26 01:40:50 +01:00
VertexBuffer.cs
Initial work
2020-01-09 02:13:00 +01:00
Window.cs
Memory Read/Write Tracking using Region Handles ( #1272 )
2020-10-16 17:18:35 -03:00