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Ryujinx/Ryujinx.HLE/HOS
mpnico 70f79e689b
Implement vibrations (#2468)
* First working vibration implementation

* Fix Infinite Rumble in SDL2Mouse

* Stop ignoring one vibValues every 2

* Remove RumbleInfinity as suggested

* Reworked all the vibration handle / calculation

* Revert HidVibrationDevicePosition changes

* Add UI to enable and tune rumble

* Remove some stub logs

* Add PlayerIndex in rumble debug log

* Fix all requested changes

* Implements hid::GetVibrationDeviceInfo

* Better implements HidVibrationValue.Equals/GetHashCode

* Added requested changes from code review

* Last fixes from review

* Update configuration file version for rebase
2021-08-05 00:39:40 +02:00
..
Applets hid: Rewrite shared memory management (#2257) 2021-05-02 22:01:30 +02:00
Diagnostics/Demangler
Font POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
Ipc ipc: Remove size checks for buffer type 0x21/0x22 (#2387) 2021-06-22 19:32:22 +02:00
Kernel Update TamperMachine and disable write-to-code prevention (#2506) 2021-08-04 22:05:17 +02:00
Services Implement vibrations (#2468) 2021-08-05 00:39:40 +02:00
SystemState aoc: Fixes some inconsistencies (#2434) 2021-07-06 20:17:06 +02:00
Tamper Update TamperMachine and disable write-to-code prevention (#2506) 2021-08-04 22:05:17 +02:00
ApplicationLoader.cs Revert LibHac update 2021-07-13 16:48:54 +02:00
ArmProcessContext.cs Initial support for separate GPU address spaces (#2394) 2021-06-29 19:32:02 +02:00
ArmProcessContextFactory.cs Initial support for separate GPU address spaces (#2394) 2021-06-29 19:32:02 +02:00
HomebrewRomFsStream.cs
Horizon.cs Revert LibHac update 2021-07-13 16:48:54 +02:00
IdDictionary.cs
ModLoader.cs Update TamperMachine and disable write-to-code prevention (#2506) 2021-08-04 22:05:17 +02:00
ProgramLoader.cs Update TamperMachine and disable write-to-code prevention (#2506) 2021-08-04 22:05:17 +02:00
ResultCode.cs
ServiceCtx.cs
TamperMachine.cs Update TamperMachine and disable write-to-code prevention (#2506) 2021-08-04 22:05:17 +02:00
UserChannelPersistence.cs