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Ryujinx/Ryujinx.HLE/HOS/Kernel/KThread.cs
gdkchan 521751795a
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
2018-08-16 20:47:36 -03:00

98 lines
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2.5 KiB
C#

using ChocolArm64;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Kernel
{
class KThread : KSynchronizationObject
{
public AThread Thread { get; private set; }
public int CoreMask { get; set; }
public long MutexAddress { get; set; }
public long CondVarAddress { get; set; }
public long ArbiterWaitAddress { get; set; }
public bool CondVarSignaled { get; set; }
public bool ArbiterSignaled { get; set; }
private Process Process;
public List<KThread> MutexWaiters { get; private set; }
public KThread MutexOwner { get; set; }
public int ActualPriority { get; private set; }
public int WantedPriority { get; private set; }
public int ActualCore { get; set; }
public int ProcessorId { get; set; }
public int IdealCore { get; set; }
public int WaitHandle { get; set; }
public long LastPc { get; set; }
public int ThreadId { get; private set; }
public KThread(
AThread Thread,
Process Process,
int ProcessorId,
int Priority,
int ThreadId)
{
this.Thread = Thread;
this.Process = Process;
this.ProcessorId = ProcessorId;
this.IdealCore = ProcessorId;
this.ThreadId = ThreadId;
MutexWaiters = new List<KThread>();
CoreMask = 1 << ProcessorId;
ActualPriority = WantedPriority = Priority;
}
public void SetPriority(int Priority)
{
WantedPriority = Priority;
UpdatePriority();
}
public void UpdatePriority()
{
bool PriorityChanged;
lock (Process.ThreadSyncLock)
{
int OldPriority = ActualPriority;
int CurrPriority = WantedPriority;
foreach (KThread Thread in MutexWaiters)
{
int WantedPriority = Thread.WantedPriority;
if (CurrPriority > WantedPriority)
{
CurrPriority = WantedPriority;
}
}
PriorityChanged = CurrPriority != OldPriority;
ActualPriority = CurrPriority;
}
if (PriorityChanged)
{
Process.Scheduler.Resort(this);
MutexOwner?.UpdatePriority();
}
}
}
}