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eda6b78894
Ryujinx
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Ryujinx.Graphics.GAL
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gdkchan
8d168574eb
Use explicit buffer and texture bindings on shaders (
#1666
)
...
* Use explicit buffer and texture bindings on shaders * More XML docs and other nits
2020-11-08 12:10:00 +01:00
..
AddressMode.cs
BlendDescriptor.cs
Implement Constant Color blends (
#1119
)
2020-04-25 23:00:43 +10:00
BlendFactor.cs
BlendOp.cs
Fix incorrect GPU GL blend func values (
#1612
)
2020-10-13 14:45:41 +11:00
BufferHandle.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
BufferRange.cs
Fix transform feedback errors caused by host pause/resume and multiple uses (
#1634
)
2020-10-25 17:23:42 -03:00
Capabilities.cs
Fix wrong face culling once and for all (
#1277
)
2020-05-28 09:03:07 +10:00
ColorF.cs
Implement Constant Color blends (
#1119
)
2020-04-25 23:00:43 +10:00
CompareMode.cs
CompareOp.cs
CounterType.cs
DepthMode.cs
DepthStencilMode.cs
DepthStencilState.cs
DepthTestDescriptor.cs
Extents2D.cs
Face.cs
Format.cs
Support 3D BC4 and BC5 compressed textures (
#1655
)
2020-11-01 15:32:53 -03:00
FrontFace.cs
ICounterEvent.cs
Implement Counter Queue and Partial Host Conditional Rendering (
#1167
)
2020-05-04 12:24:59 +10:00
ImageCrop.cs
IndexType.cs
IPipeline.cs
Use explicit buffer and texture bindings on shaders (
#1666
)
2020-11-08 12:10:00 +01:00
IProgram.cs
IRenderer.cs
Use explicit buffer and texture bindings on shaders (
#1666
)
2020-11-08 12:10:00 +01:00
ISampler.cs
IShader.cs
ITexture.cs
Texture/Buffer Memory Management Improvements (
#1408
)
2020-09-10 16:44:04 -03:00
IWindow.cs
LogicalOp.cs
Implement Logical Operation registers and functionality (
#1380
)
2020-07-10 14:23:15 -03:00
MagFilter.cs
MinFilter.cs
Origin.cs
Fix wrong face culling once and for all (
#1277
)
2020-05-28 09:03:07 +10:00
PolygonModeMask.cs
PrimitiveTopology.cs
RectangleF.cs
Ryujinx.Graphics.GAL.csproj
Upgrade projects to C#8 (
#1193
)
2020-05-04 12:14:48 +10:00
SamplerCreateInfo.cs
Add seamless cubemap flag in sampler parameters. (
#1658
)
2020-11-02 17:03:06 -03:00
StencilOp.cs
StencilTestDescriptor.cs
SwizzleComponent.cs
Target.cs
TextureCreateInfo.cs
Texture/Buffer Memory Management Improvements (
#1408
)
2020-09-10 16:44:04 -03:00
TextureReleaseCallback.cs
TransformFeedbackDescriptor.cs
Initial transform feedback support (
#1370
)
2020-07-15 13:01:10 +10:00
VertexAttribDescriptor.cs
Support constant attributes (with a value of zero) (
#1066
)
2020-03-30 13:11:24 +11:00
VertexBufferDescriptor.cs
Viewport.cs
Initial work
2020-01-09 02:13:00 +01:00
ViewportSwizzle.cs
Fix wrong face culling once and for all (
#1277
)
2020-05-28 09:03:07 +10:00