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170 lines
8.9 KiB
Markdown
170 lines
8.9 KiB
Markdown
<h1 align="center">
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<br>
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<a href="https://ryujinx.org/"><img src="https://raw.githubusercontent.com/Ryujinx/Ryujinx/master/distribution/misc/Logo.svg" alt="Ryujinx" width="150"></a>
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<br>
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<b>Ryujinx</b>
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<br>
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<sub><sup><b>(REE-YOU-JINX)</b></sup></sub>
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<br>
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</h1>
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<p align="center">
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Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#.
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This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds.
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It was written from scratch and development on the project began in September 2017.
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Ryujinx is available on Github under the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>.
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<br />
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</p>
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<p align="center">
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<a href="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml">
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<img src="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml/badge.svg"
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alt="">
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</a>
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<a href="https://crwd.in/ryujinx">
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<img src="https://badges.crowdin.net/ryujinx/localized.svg"
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alt="">
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</a>
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<a href="https://discord.com/invite/VkQYXAZ">
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<img src="https://img.shields.io/discord/410208534861447168?color=5865F2&label=Ryujinx&logo=discord&logoColor=white"
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alt="Discord">
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</a>
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<br>
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<br>
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<img src="https://raw.githubusercontent.com/Ryujinx/Ryujinx-Website/master/public/assets/images/shell.png">
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</p>
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## Compatibility
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As of May 2024, Ryujinx has been tested on approximately 4,300 titles;
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over 4,100 boot past menus and into gameplay, with roughly 3,550 of those being considered playable.
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You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues).
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Anyone is free to submit a new game test or update an existing game test entry;
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simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue.
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Use the search function to see if a game has been tested already!
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## Usage
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To run this emulator, your PC must be equipped with at least 8GiB of RAM;
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failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
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See our [Setup & Configuration Guide](https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide) on how to set up the emulator.
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For our Local Wireless (LDN) builds, see our [Multiplayer: Local Play/Local Wireless Guide
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](https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide).
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Avalonia UI comes with translations for various languages. See [Crowdin](https://crwd.in/ryujinx) for more information.
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## Latest build
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These builds are compiled automatically for each commit on the master branch.
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While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken**.
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If you want to see details on updates to the emulator, you can visit our [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog).
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The latest automatic build for Windows, macOS, and Linux can be found on the [Official Website](https://ryujinx.org/download).
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## Documentation
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If you are planning to contribute or just want to learn more about this project please read through our [documentation](docs/README.md).
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## Building
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If you wish to build the emulator yourself, follow these steps:
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### Step 1
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Install the [.NET 8.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/8.0).
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Make sure your SDK version is higher or equal to the required version specified in [global.json](global.json).
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### Step 2
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Either use `git clone https://github.com/Ryujinx/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
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### Step 3
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To build Ryujinx, open a command prompt inside the project directory.
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You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting `Open command window here`.
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Then type the following command: `dotnet build -c Release -o build`
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the built files will be found in the newly created build directory.
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Ryujinx system files are stored in the `Ryujinx` folder.
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This folder is located in the user folder, which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
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## Features
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- **Audio**
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Audio output is entirely supported, audio input (microphone) isn't supported.
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We use C# wrappers for [OpenAL](https://openal-soft.org/), and [SDL2](https://www.libsdl.org/) & [libsoundio](http://libsound.io/) as fallbacks.
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- **CPU**
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The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support.
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It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code.
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There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster).
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The fastest option (host, unchecked) is set by default.
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Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads.
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The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game.
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NOTE: This feature is enabled by default in the Options menu > System tab.
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You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch!
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These improvements are permanent and do not require any extra launches going forward.
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- **GPU**
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The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively.
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There are currently six graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Anti-Aliasing, Scaling Filters (including FSR), Anisotropic Filtering and Aspect Ratio Adjustment.
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These enhancements can be adjusted or toggled as desired in the GUI.
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- **Input**
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We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers.
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Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required.
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In all scenarios, you can set up everything inside the input configuration menu.
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- **DLC & Modifications**
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Ryujinx is able to manage add-on content/downloadable content through the GUI.
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Mods (romfs, exefs, and runtime mods such as cheats) are also supported;
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the GUI contains a shortcut to open the respective mods folder for a particular game.
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- **Configuration**
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The emulator has settings for enabling or disabling some logging, remapping controllers, and more.
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You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the user folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
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## Contact
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If you have contributions, suggestions, need emulator support or just want to get in touch with the team, join our [Discord server](https://discord.com/invite/Ryujinx).
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You may also review our [FAQ](https://github.com/Ryujinx/Ryujinx/wiki/Frequently-Asked-Questions).
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## Donations
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If you'd like to support the project financially, Ryujinx has an active Patreon campaign.
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<a href="https://www.patreon.com/ryujinx">
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<img src="https://images.squarespace-cdn.com/content/v1/560c1d39e4b0b4fae0c9cf2a/1567548955044-WVD994WZP76EWF15T0L3/Patreon+Button.png?format=500w" width="150">
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</a>
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All developers working on the project do so in their free time, but the project has several expenses:
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* Hackable Nintendo Switch consoles to reverse-engineer the hardware
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* Additional computer hardware for testing purposes (e.g. GPUs to diagnose graphical bugs, etc.)
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* Licenses for various software development tools (e.g. Jetbrains, IDA)
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* Web hosting and infrastructure maintenance (e.g. LDN servers)
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All funds received through Patreon are considered a donation to support the project. Patrons receive early access to progress reports and exclusive access to developer interviews.
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## License
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This software is licensed under the terms of the [MIT license](LICENSE.txt).
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This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3.
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See [LICENSE.txt](LICENSE.txt) and [THIRDPARTY.md](distribution/legal/THIRDPARTY.md) for more details.
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## Credits
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- [LibHac](https://github.com/Thealexbarney/LibHac) is used for our file-system.
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- [AmiiboAPI](https://www.amiiboapi.com) is used in our Amiibo emulation.
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- [ldn_mitm](https://github.com/spacemeowx2/ldn_mitm) is used for one of our available multiplayer modes.
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- [ShellLink](https://github.com/securifybv/ShellLink) is used for Windows shortcut generation.
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