As explained before, Nvidia just grabbed the whole dynamic init and made arrays
of it, without actually optimizing it.
The second part of the streamline aims to fully de-duplicate that.
- Completely remove all already set registers for DC/DISP/WIN.
- Do not touch other windows when a specific window is setup.
- Init Window D also together with A/B/C since code is made for DISPA.
- Add missing increase for syncpt 1.
Nintendo or Nvidia copied pasted the dynamic display code into static arrays in order to do the static hw init in bootloader and boot sysmodule.
Ofc that does double the work that is not needed at all, making it suboptimal.
Clean up every single config based on how tegra display interface hw works in order to save up space and make the process a bit faster.