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poc: add small sleep to all while() loops.

This commit is contained in:
Pablo Curiel 2023-05-26 14:41:49 +02:00
parent 55d744b5c2
commit 54e7c0e9be

View file

@ -933,6 +933,8 @@ int main(int argc, char *argv[])
data_update = true;
break;
}
svcSleepThread(50000000); // 50 ms
}
if (!g_appletStatus) break;
@ -1193,7 +1195,7 @@ int main(int argc, char *argv[])
}
}
if (btn_held & (HidNpadButton_StickLDown | HidNpadButton_StickRDown | HidNpadButton_StickLUp | HidNpadButton_StickRUp | HidNpadButton_ZL | HidNpadButton_ZR)) svcSleepThread(50000000); // 50 ms
svcSleepThread(50000000); // 50 ms
}
end:
@ -1239,6 +1241,7 @@ static void utilsWaitForButtonPress(u64 flag)
{
utilsScanPads();
if (utilsGetButtonsDown() & flag) break;
svcSleepThread(50000000); // 50 ms
}
}
@ -2342,7 +2345,7 @@ static bool saveNintendoSubmissionPackage(void *userdata)
utilsCreateThread(&dump_thread, nspThreadFunc, &nsp_thread_data, 2);
/* Wait until the background thread calculates the NSP size. */
while(!nsp_thread_data.total_size && !nsp_thread_data.error) svcSleepThread(10000000); // 10 ms
while(!nsp_thread_data.total_size && !nsp_thread_data.error) svcSleepThread(50000000); // 50 ms
if (nsp_thread_data.error)
{
@ -2403,6 +2406,8 @@ static bool saveNintendoSubmissionPackage(void *userdata)
consolePrint("%lu / %lu (%u%%) | Time elapsed: %lu\n", size, nsp_thread_data.total_size, percent, (now - start));
consoleRefresh();
svcSleepThread(50000000); // 50 ms
}
consolePrint("\nwaiting for thread to join\n");
@ -3208,6 +3213,8 @@ static bool spanDumpThreads(ThreadFunc read_func, ThreadFunc write_func, void *a
consolePrint("%lu / %lu (%u%%) | Time elapsed: %lu\n", size, shared_thread_data->total_size, percent, (now - start));
consoleRefresh();
svcSleepThread(50000000); // 50 ms
}
consolePrint("\nwaiting for threads to join\n");