mirror of
https://github.com/DarkMatterCore/nxdumptool.git
synced 2024-12-23 00:52:10 +00:00
gamecard: add smarter delay to detection thread
Lets us respond in a better way to sudden gamecard status changes during the 3 second wait period.
This commit is contained in:
parent
ec993864fd
commit
56053e8105
1 changed files with 20 additions and 8 deletions
|
@ -695,17 +695,29 @@ static void gamecardDetectionThreadFunc(void *arg)
|
|||
/* Free gamecard info before proceeding. */
|
||||
gamecardFreeInfo(true);
|
||||
|
||||
/* Retrieve current gamecard insertion status. */
|
||||
/* Only proceed if we're dealing with a status change. */
|
||||
if (gamecardIsInserted())
|
||||
{
|
||||
/* Don't access the gamecard immediately to avoid conflicts with HOS / sysmodules. */
|
||||
utilsSleep(GAMECARD_ACCESS_DELAY);
|
||||
/* Delay gamecard access by GAMECARD_ACCESS_DELAY full seconds. This is done to to avoid conflicts with HOS / sysmodules. */
|
||||
/* We will periodically check if the gamecard is still inserted during this period. */
|
||||
/* If the gamecard is taken out before reaching the length of the delay, we won't try to access it. */
|
||||
time_t start = time(NULL);
|
||||
bool gc_delay_passed = false;
|
||||
|
||||
/* Load gamecard info. */
|
||||
gamecardLoadInfo();
|
||||
while(gamecardIsInserted())
|
||||
{
|
||||
time_t now = time(NULL);
|
||||
time_t diff = (now - start);
|
||||
|
||||
if (diff >= GAMECARD_ACCESS_DELAY)
|
||||
{
|
||||
gc_delay_passed = true;
|
||||
break;
|
||||
}
|
||||
|
||||
utilsAppletLoopDelay();
|
||||
}
|
||||
|
||||
/* Load gamecard info (if applicable). */
|
||||
if (gc_delay_passed) gamecardLoadInfo();
|
||||
|
||||
/* Signal user mode gamecard status change event. */
|
||||
ueventSignal(&g_gameCardStatusChangeEvent);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue