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gamecard: add commented out ns call.
`nsEnsureGameCardAccess()` has supposedly helped another user to fix the gamecard launch error after exiting their application, but it's not working under nxdumptool. I have yet to find out why.
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ea8bc05146
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1 changed files with 10 additions and 11 deletions
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@ -28,7 +28,7 @@
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#define GAMECARD_READ_BUFFER_SIZE 0x800000 /* 8 MiB. */
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#define GAMECARD_ACCESS_DELAY 3 /* Seconds. */
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#define GAMECARD_ACCESS_DELAY 3 /* Seconds. */
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#define GAMECARD_UNUSED_AREA_BLOCK_SIZE 0x24
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#define GAMECARD_UNUSED_AREA_SIZE(x) (((x) / GAMECARD_PAGE_SIZE) * GAMECARD_UNUSED_AREA_BLOCK_SIZE)
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@ -134,7 +134,6 @@ static bool _gamecardGetDecryptedCardInfoArea(void);
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static bool gamecardReadSecurityInformation(GameCardSecurityInformation *out);
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static bool gamecardGetHandleAndStorage(u32 partition);
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NX_INLINE void gamecardCloseHandle(void);
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static bool gamecardOpenStorageArea(u8 area);
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static bool gamecardReadStorageArea(void *out, u64 read_size, u64 offset);
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@ -259,6 +258,12 @@ void gamecardExit(void)
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g_gameCardReadBuf = NULL;
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}
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/* Make sure NS can access the gamecard. */
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/* Fixes gamecard launch errors after exiting the application. */
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/* TODO: find out why this doesn't work. */
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//Result rc = nsEnsureGameCardAccess();
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//if (R_FAILED(rc)) LOG_MSG_ERROR("nsEnsureGameCardAccess failed! (0x%X).", rc);
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g_gameCardInterfaceInit = false;
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}
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}
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@ -866,7 +871,7 @@ static bool gamecardReadHeader(void)
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}
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/* Read gamecard header. */
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/* This step doesn't rely on gamecardReadStorageArea() because of its dependence on storage area sizes (which we haven't retrieved). */
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/* We don't use gamecardReadStorageArea() here because of its dependence on storage area sizes (which we haven't yet retrieved). */
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Result rc = fsStorageRead(&g_gameCardStorage, 0, &g_gameCardHeader, sizeof(GameCardHeader));
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if (R_FAILED(rc))
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{
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@ -1000,7 +1005,6 @@ static bool gamecardGetHandleAndStorage(u32 partition)
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rc = fsOpenGameCardStorage(&g_gameCardStorage, &g_gameCardHandle, partition);
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if (R_FAILED(rc))
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{
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gamecardCloseHandle(); /* Close invalid gamecard handle. */
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LOG_MSG_DEBUG("fsOpenGameCardStorage failed to open %s storage area on try #%u! (0x%X).", GAMECARD_STORAGE_AREA_NAME(partition + 1), i + 1, rc);
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continue;
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}
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@ -1018,11 +1022,6 @@ static bool gamecardGetHandleAndStorage(u32 partition)
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return R_SUCCEEDED(rc);
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}
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NX_INLINE void gamecardCloseHandle(void)
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{
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g_gameCardHandle.value = 0;
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}
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static bool gamecardOpenStorageArea(u8 area)
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{
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if (g_gameCardStatus < GameCardStatus_InsertedAndInfoNotLoaded || (area != GameCardStorageArea_Normal && area != GameCardStorageArea_Secure))
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@ -1034,7 +1033,7 @@ static bool gamecardOpenStorageArea(u8 area)
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/* Return right away if a valid handle has already been retrieved and the desired gamecard storage area is currently open. */
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if (g_gameCardHandle.value && serviceIsActive(&(g_gameCardStorage.s)) && g_gameCardCurrentStorageArea == area) return true;
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/* Close both gamecard handle and open storage area. */
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/* Close both the gamecard handle and the open storage area. */
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gamecardCloseStorageArea();
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/* Retrieve both a new gamecard handle and a storage area handle. */
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@ -1137,7 +1136,7 @@ static void gamecardCloseStorageArea(void)
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memset(&g_gameCardStorage, 0, sizeof(FsStorage));
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}
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gamecardCloseHandle();
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g_gameCardHandle.value = 0;
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g_gameCardCurrentStorageArea = GameCardStorageArea_None;
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}
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