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3 commits

Author SHA1 Message Date
Pablo Curiel
b0ce6fc618 LayeredErrorFrame: use focus stack references
Other changes include:

* Codebase: remove `_i18n` operators from strings used in brls::i18n::getStr() calls.

* GameCardStatusTask: rename first_notification -> skip_notification.
* GameCardStatusTask: fire event before displaying a notification.

* libs: update borealis fork.

* TitlesTab: store application metadata pointer array and size into local variables.
2024-05-10 12:18:57 +02:00
Pablo Curiel
6acdb38d11 FileWriter: remove call to ftruncate()
ftruncate() may severely delay the start of a dump process for certain UMS devices, and the write speed differences when using the SD card seem to be negligible.

Other changes include:

* FileWriter: add log messages throughout all class methods.

* log: update generic log macros to use __PRETTY_FUNCTION__ instead of __func__.
* log: add logFormatFunctionName() function, which takes an input __PRETTY_FUNCTION__ string and parses the info we need from it.
* log: update _logWriteFormattedStringToLogFile() and logWriteFormattedStringToBuffer() functions to reflect the other changes.
2024-05-03 15:14:32 +02:00
Pablo Curiel
50deeeb41b Improve directory layout while we still can.
The directory layout is partially based on the C++ namespaces we're currently using.

Other changes include:

* devoptab: move directory into "core".

* fatfs: move directory into "core".

* GameCardTab: move portions of logic from PopulateList() into their own methods.
* GameCardTab: use a macro to generate the properties table.
* GameCardTab: use a macro to add ListItem elements.
* GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible.

* Makefile: remove all extra entries from the INCLUDES variable.

* nxdt_includes: move HOS version structs into their own header file.

* tasks: move code for each individual task into its own file(s).

* title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application.
* title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
2024-04-30 23:01:42 +02:00