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https://github.com/DarkMatterCore/nxdumptool.git
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50deeeb41b
The directory layout is partially based on the C++ namespaces we're currently using. Other changes include: * devoptab: move directory into "core". * fatfs: move directory into "core". * GameCardTab: move portions of logic from PopulateList() into their own methods. * GameCardTab: use a macro to generate the properties table. * GameCardTab: use a macro to add ListItem elements. * GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible. * Makefile: remove all extra entries from the INCLUDES variable. * nxdt_includes: move HOS version structs into their own header file. * tasks: move code for each individual task into its own file(s). * title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application. * title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries(). |
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.. | ||
devoptab | ||
fatfs | ||
aes.c | ||
bfttf.c | ||
bktr.c | ||
cert.c | ||
cnmt.c | ||
config.c | ||
es.c | ||
fs_ext.c | ||
gamecard.c | ||
hfs.c | ||
http.c | ||
keys.c | ||
legal_info.c | ||
lz4.c | ||
mem.c | ||
nacp.c | ||
nca.c | ||
nca_storage.c | ||
npdm.c | ||
nso.c | ||
nxdt_bfsar.c | ||
nxdt_json.c | ||
nxdt_log.c | ||
nxdt_utils.c | ||
pfs.c | ||
program_info.c | ||
romfs.c | ||
rsa.c | ||
save.c | ||
services.c | ||
sha3.c | ||
tik.c | ||
title.c | ||
ums.c | ||
usb.c |